About this mod
Enhanced survival by removing modern food, drink and medicine plus rebalancing hunting, traps & planters.
- Requirements
- Permissions and credits
- Mirrors
Enhance your survival experience with increased realism and challenge, more inline with the first game.
Removed Modern Food, Drink & Medicine
- Medicine
- Drink Cans
- Ramen
- Energy Bars
- MRE Packs
- Cereal Boxes
- Canned Food
- Fish: Increased to 6 from 3
- Meat: Increased to 10 from 7
- Bacon Bites: Increased to 1 from 5
- Steak Bites: Increased to 1 from 5
- Brain Bites: Increased to 1 from 5
- Health Mix (& +): Increased to 10 from 3
- Energy Mix (& +): Increased to 10 from 3
- Increased Flask Usage: Has 4 uses instead of 2 to balance removed drinks
- Thrown Spear Damage: Boosts damage to make it effective for hunting (e.g. one hit kills a deer)
- Melee Spear Damage: Increases melee damage to make it a more viable early game weapon
Rebalance Animal Traps & Hutches
- Fish Traps: Hold 1 fish instead of 5 and slower spawn rate as default game settings overpowered
- Small Rabbit Hutch: Hold 3 rabbits instead of 2 to allow for breeding (10% each sleep)
- Rabbit Hutch: Increase breed rate to increase viability (50% each sleep)
Rebalance Food Drops From Animals
- Squirrels: Drop brain bites to reduce effectiveness of small animal trap and ease of getting meat
- Raccoons: Drop 1 meat instead of 2 to balance small game hunting
- Turtles: Drop 2 meat instead of 3 to balance hunting and increase viability of traps and hutches
- Deer: Drop 2 meat instead of 3 to balance hunting and increase viability of traps and hutches
- Moose: Drop 4 meat instead of 5 to balance hunting and increase viability of trap
- Reduce time for plants to grow from 2 days to 1 day
- Fix mushrooms so they produce a positive yield on harvest