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  • CBS Clan Flag

    CBS Clan Flag

    Last Update: 20 Apr 2016

    This skin changes the look of the MP CTF flags, this set has been made for the CBS clan..Enjoy

    • 293KB
    • 0
    • 7

    CBS Clan Flag

    Last Update: 20 Apr 2016

    This skin changes the look of the MP CTF flags, this set has been made for the CBS clan..Enjoy

  • Desert Camouflage Hands (1.0)

    Desert Camouflage Hands (1.0)

    Last Update: 20 Apr 2016

    This is a new skin made by |RS|Suspect| that replaces the blue old hand with a new Desert Camouflage Pattern hand! I hope you like this skin!

    • 338KB
    • 0
    • 8

    Desert Camouflage Hands (1.0)

    Last Update: 20 Apr 2016

    This is a new skin made by |RS|Suspect| that replaces the blue old hand with a new Desert Camouflage Pattern hand! I hope you like this skin!

  • Nfc Canights

    Nfc Canights

    Last Update: 20 Apr 2016

    Here we have another sweet re-skin of dust this time its set at night a must have for the dust fans!

    • 2.1MB
    • 0
    • 4

    Nfc Canights

    Last Update: 20 Apr 2016

    Here we have another sweet re-skin of dust this time its set at night a must have for the dust fans!

  • Scrim Commands Menu

    Scrim Commands Menu

    Last Update: 20 Apr 2016

    A nice little mod here to help out admins of rocmod servers with scrims Description: This file is designed for ROCmod. It has been inspired from: INGAME_EXTRA MENU by DHACK666. It allows server administrators to quickly set a scrim or a war....

    • 164KB
    • 0
    • 6

    Scrim Commands Menu

    Last Update: 20 Apr 2016

    A nice little mod here to help out admins of rocmod servers with scrims Description: This file is designed for ROCmod. It has been inspired from: INGAME_EXTRA MENU by DHACK666. It allows server administrators to quickly set a scrim or a war....

  • Phoenix (Public Beta 1)

    Phoenix (Public Beta 1)

    Last Update: 20 Apr 2016

    SoFPX has arrived. Merging the best of the original SoF1 game with the excellence of the SoF2 engine. Gameplay, maps, it's all here. Whether you're a CTF player, or a DM player, or you like the standard INF/DEM gametypes, there is something here for YOU! FEATURES INCLUDE: GAMEPLAY: Faster running speed (Identical to SoF1) Strafejumps enabled (Further, faster, no pause) ULTIMATE M590 Shotgun (Based around SoF1, meaning new skin, 8 shells firing 12 pellets, faster firing rate, faster reload rate, slightly more accurate, slightly shorter range, damage balanced in line with these changes) TNT Explosive added (Based around SoF1's C4) Instant Grenade/Flash/Explosive attacks (Grenades work like SoF1, can be thrown instantly without switching from your current weapon, frag grenade explodes on impact, counter displayed under the health bar showing grenades left) Weapon Stay (Meaning weapons do not disappear after they have been picked up, they stay for someone else, unless they were dropped - please note SoF1's 'weapon drop' cheat will not work! - AWESOME feature for DM/TDM, and of course CTFX) Female skins added to every team (making six in each, females use a new 'radio' bindlist, use the male hitbox for fair play, 3 new skins added) Console, visual and audible notification of HEADSHOTS ("Why did I die so quickly?" etc.) Crosshairs change to green for friendly targets, red for enemy targets (like SoF1) Skins can be reselected/reviewed after map changes Rocket launcher and grenade launcher disabled by default NEW MAPS: IRQCTFX - Wastelands (ctfx ctf) Based on SoF1's IRQCTF1 JPNCTFX - Parking (ctfx ctf) Based on SoF1's JPNCTF1 NYCCTFX - Gangland (ctfx ctf) Based on SoF1's NYCCTF1 GERCTFX � Castle Kill (ctfx ctf) Based on SoF1's GERCTF1 SUDCTFX � Flag Frag (ctfx ctf) Based on SoF1's SUDCTF1 DUSPX - Dust (ctfx ctf tdm elim inf dem) A faithful conversion of Counter-Strike's de_dust, scaled to the original - supports ALL gametypes NEW GAMETYPE: CTFX (CTF PhoeniX) based around SoF1's classic CTF mode Your flag must be at home to capture the enemy's You can reclaim your flag yourself 15 points for a capture, 2 points for a flag return Flagcarrier generates a local siren to alert their location Flagcarrier generates a 'glow' to prevent hiding in dark corners EFFECTS CHANGES: You can use your coloured name in team games Corpses can be damaged/dismembered immediately after death ('gibbable' corpses, client-side effect which can be enabled or disabled, doesn't affect the server, doesn't prevent shots hitting living players, enabled by default) Many improved/familiar sounds fine-tuned in Wavelab Many improved/familiar graphics fine-tuned in Photoshop Slightly quieter footsteps NEW OPTIONAL FEATURES Infinite Ammo Mode (optional, disabled by default) InstaGib Mode (optional, disabled by default, only the M590 Shotgun is affected) Disable shooting while leaning (optional, disabled by default) INTERFACE CHANGES: New cvars/binds built into the menu system MOD filter on the serverlist to easily locate SoFPX servers Small tweaks to layout Of course, the game has all the benefits of PunkBuster support, weapon balances have been maintained (only the M590 has been radically altered, but is balanced all the same), and there is a full manual included which covers every point in detail, including a Tweak Guide to get you started. A dedicated server config is included as an example, along with the default CTFX mapcycle. This SoF2 modification has ongoing support, and Public Beta 1.0 is, in some ways, just the beginning. Is is supported/sponsored by Jolt.co.uk, Europe's biggest and best GSP, and has a 16 player public server up and running right now (currently Jolt 15). Website: http://www.sofpx.com Email: [email protected] Enjoy ... and feel free to visit our forums, linked at the website. The PhoeniX Is Rising...

    • 26.1MB
    • 0
    • 7

    Phoenix (Public Beta 1)

    Last Update: 20 Apr 2016

    SoFPX has arrived. Merging the best of the original SoF1 game with the excellence of the SoF2 engine. Gameplay, maps, it's all here. Whether you're a CTF player, or a DM player, or you like the standard INF/DEM gametypes, there is something here for YOU! FEATURES INCLUDE: GAMEPLAY: Faster running speed (Identical to SoF1) Strafejumps enabled (Further, faster, no pause) ULTIMATE M590 Shotgun (Based around SoF1, meaning new skin, 8 shells firing 12 pellets, faster firing rate, faster reload rate, slightly more accurate, slightly shorter range, damage balanced in line with these changes) TNT Explosive added (Based around SoF1's C4) Instant Grenade/Flash/Explosive attacks (Grenades work like SoF1, can be thrown instantly without switching from your current weapon, frag grenade explodes on impact, counter displayed under the health bar showing grenades left) Weapon Stay (Meaning weapons do not disappear after they have been picked up, they stay for someone else, unless they were dropped - please note SoF1's 'weapon drop' cheat will not work! - AWESOME feature for DM/TDM, and of course CTFX) Female skins added to every team (making six in each, females use a new 'radio' bindlist, use the male hitbox for fair play, 3 new skins added) Console, visual and audible notification of HEADSHOTS ("Why did I die so quickly?" etc.) Crosshairs change to green for friendly targets, red for enemy targets (like SoF1) Skins can be reselected/reviewed after map changes Rocket launcher and grenade launcher disabled by default NEW MAPS: IRQCTFX - Wastelands (ctfx ctf) Based on SoF1's IRQCTF1 JPNCTFX - Parking (ctfx ctf) Based on SoF1's JPNCTF1 NYCCTFX - Gangland (ctfx ctf) Based on SoF1's NYCCTF1 GERCTFX � Castle Kill (ctfx ctf) Based on SoF1's GERCTF1 SUDCTFX � Flag Frag (ctfx ctf) Based on SoF1's SUDCTF1 DUSPX - Dust (ctfx ctf tdm elim inf dem) A faithful conversion of Counter-Strike's de_dust, scaled to the original - supports ALL gametypes NEW GAMETYPE: CTFX (CTF PhoeniX) based around SoF1's classic CTF mode Your flag must be at home to capture the enemy's You can reclaim your flag yourself 15 points for a capture, 2 points for a flag return Flagcarrier generates a local siren to alert their location Flagcarrier generates a 'glow' to prevent hiding in dark corners EFFECTS CHANGES: You can use your coloured name in team games Corpses can be damaged/dismembered immediately after death ('gibbable' corpses, client-side effect which can be enabled or disabled, doesn't affect the server, doesn't prevent shots hitting living players, enabled by default) Many improved/familiar sounds fine-tuned in Wavelab Many improved/familiar graphics fine-tuned in Photoshop Slightly quieter footsteps NEW OPTIONAL FEATURES Infinite Ammo Mode (optional, disabled by default) InstaGib Mode (optional, disabled by default, only the M590 Shotgun is affected) Disable shooting while leaning (optional, disabled by default) INTERFACE CHANGES: New cvars/binds built into the menu system MOD filter on the serverlist to easily locate SoFPX servers Small tweaks to layout Of course, the game has all the benefits of PunkBuster support, weapon balances have been maintained (only the M590 has been radically altered, but is balanced all the same), and there is a full manual included which covers every point in detail, including a Tweak Guide to get you started. A dedicated server config is included as an example, along with the default CTFX mapcycle. This SoF2 modification has ongoing support, and Public Beta 1.0 is, in some ways, just the beginning. Is is supported/sponsored by Jolt.co.uk, Europe's biggest and best GSP, and has a 16 player public server up and running right now (currently Jolt 15). Website: http://www.sofpx.com Email: [email protected] Enjoy ... and feel free to visit our forums, linked at the website. The PhoeniX Is Rising...

  • Scope O Loop

    Scope O Loop

    Last Update: 20 Apr 2016

    Here's a nice and handy new scopy for all of you. Check out the screenies and enjoy it.

    • 49KB
    • 0
    • 6

    Scope O Loop

    Last Update: 20 Apr 2016

    Here's a nice and handy new scopy for all of you. Check out the screenies and enjoy it.

  • Funbox Shotty

    Funbox Shotty

    Last Update: 20 Apr 2016

    Wow here we have a great shotty skin by Funbox! it has 3 diffrent colors and is a all round great skin, Download it and leave some feedback

    • 183KB
    • 0
    • 5

    Funbox Shotty

    Last Update: 20 Apr 2016

    Wow here we have a great shotty skin by Funbox! it has 3 diffrent colors and is a all round great skin, Download it and leave some feedback

  • Stone Age Knife

    Stone Age Knife

    Last Update: 20 Apr 2016

    This skin changes the look of your default knife skin, looks ok however could of done with some better screen shots. Go give it a test and see what you think.

    • 245KB
    • 0
    • 5

    Stone Age Knife

    Last Update: 20 Apr 2016

    This skin changes the look of your default knife skin, looks ok however could of done with some better screen shots. Go give it a test and see what you think.

  • Soiled Chrome Ak74

    Soiled Chrome Ak74

    Last Update: 20 Apr 2016

    Heres a skin to have its a stylish ak74 grab it now and give your feedback

    • 155KB
    • 0
    • 5

    Soiled Chrome Ak74

    Last Update: 20 Apr 2016

    Heres a skin to have its a stylish ak74 grab it now and give your feedback

  • Snipz_toggle

    Snipz_toggle

    Last Update: 20 Apr 2016

    Mouse Wheel up = switch between your primary and secondary (different crosshairs) Mouse Wheel down = switch between your grenades with crosshair 4 x = switch between knife and pistol with crosshair 3 This is ideal for deathmatch because you can hold more then one primary and secondary using one button. So far this is the only script that can do that Go check it out

    • 1KB
    • 0
    • 5

    Snipz_toggle

    Last Update: 20 Apr 2016

    Mouse Wheel up = switch between your primary and secondary (different crosshairs) Mouse Wheel down = switch between your grenades with crosshair 4 x = switch between knife and pistol with crosshair 3 This is ideal for deathmatch because you can hold more then one primary and secondary using one button. So far this is the only script that can do that Go check it out

  • DM_Treehuts (1.0)

    DM_Treehuts (1.0)

    Last Update: 20 Apr 2016

    Hey there. yup, another little Map i´ve done in the last 48hrs. This map is only for DM, some pickups are added: Nades, MP5 and AK74. Hope your like it a bit. Have fun now and thx for playing. cheers LC ------ Screenshots in the PK3 ? LC they are not needed in there.

    • 2.1MB
    • 0
    • 5

    DM_Treehuts (1.0)

    Last Update: 20 Apr 2016

    Hey there. yup, another little Map i´ve done in the last 48hrs. This map is only for DM, some pickups are added: Nades, MP5 and AK74. Hope your like it a bit. Have fun now and thx for playing. cheers LC ------ Screenshots in the PK3 ? LC they are not needed in there.

  • Modifying a BSP File (Binary Space Partitioning) (1.0.1)

    Modifying a BSP File (Binary Space Partitioning) (1.0.1)

    Last Update: 20 Apr 2016

    Have no map source Files? No problem, edit the BSP! This Tutorial will show you how to Hex a bsp compiled level for all ID-Tech3 based games! This tutorial is provided as HTML- and PDF-Document.

    • 139KB
    • 0
    • 9

    Modifying a BSP File (Binary Space Partitioning) (1.0.1)

    Last Update: 20 Apr 2016

    Have no map source Files? No problem, edit the BSP! This Tutorial will show you how to Hex a bsp compiled level for all ID-Tech3 based games! This tutorial is provided as HTML- and PDF-Document.

  • Camo Hud

    Camo Hud

    Last Update: 20 Apr 2016

    This will turn your hud into a camo'd one. ADMIN NOTE: I was unable to dl the screenshot from the link provided by the author, I will upload one ASAP... Sorry. CaNNoN

    • 258KB
    • 0
    • 5

    Camo Hud

    Last Update: 20 Apr 2016

    This will turn your hud into a camo'd one. ADMIN NOTE: I was unable to dl the screenshot from the link provided by the author, I will upload one ASAP... Sorry. CaNNoN

  • Paradox Ammo Mod

    Paradox Ammo Mod

    Last Update: 20 Apr 2016

    Here's a small mod which changes the ammount of ammo. This only works with SoF2: MP Test

    • 6KB
    • 0
    • 5

    Paradox Ammo Mod

    Last Update: 20 Apr 2016

    Here's a small mod which changes the ammount of ammo. This only works with SoF2: MP Test

  • Ground Zero SIG 551

    Ground Zero SIG 551

    RPG
    Last Update: 20 Apr 2016

    I put this one together mainly as some thought the partial wooden stock and hazard pattern (or construction tape as some insisted lol) was a bit out of place. Work done mainly on the front barrel, grip and stock. Not much else was done in the main body, except that I removed the patterns and added some contrast. It's got a new color scheme I was experimenting with, with dark/light contrasts (I think?). Uses the same scope as the one on the Stinger. The third and final skin from SuperFly, in his Ground Zero weapon skin pack, more may follow? go give it a try and see what you think

    • 606KB
    • 0
    • 6

    Ground Zero SIG 551

    RPG
    Last Update: 20 Apr 2016

    I put this one together mainly as some thought the partial wooden stock and hazard pattern (or construction tape as some insisted lol) was a bit out of place. Work done mainly on the front barrel, grip and stock. Not much else was done in the main body, except that I removed the patterns and added some contrast. It's got a new color scheme I was experimenting with, with dark/light contrasts (I think?). Uses the same scope as the one on the Stinger. The third and final skin from SuperFly, in his Ground Zero weapon skin pack, more may follow? go give it a try and see what you think

  • SOF2 Minimizer (XP)

    SOF2 Minimizer (XP)

    Last Update: 20 Apr 2016

    Heres an updated sof2 minimizer for Windows XP,2000,NT This minimizes SoF2 Multiplayer and restores your desktop settings. Very similar to the 1 you may already have, but this 1 restores your resolution, color depth, refresh rate. This one however only works for Window XP, 2000, and NT. You just run this, then run SoF2, then press Ctrl+Z to toggle minimize/maximize.

    • 8KB
    • 0
    • 12

    SOF2 Minimizer (XP)

    Last Update: 20 Apr 2016

    Heres an updated sof2 minimizer for Windows XP,2000,NT This minimizes SoF2 Multiplayer and restores your desktop settings. Very similar to the 1 you may already have, but this 1 restores your resolution, color depth, refresh rate. This one however only works for Window XP, 2000, and NT. You just run this, then run SoF2, then press Ctrl+Z to toggle minimize/maximize.

  • {DHC} Factory Office

    {DHC} Factory Office

    Last Update: 20 Apr 2016

    This is a small/medium sized office themed map. Its great for fast action DM and has an outside area that opens up for team-based games. It has vents and passages for quick movement, ambushes and team strategies. This is a very nice small sized map based on an Office theme. The are plenty of places to explore and hide to wait for your next victim. The map supports DM, TDM, CTF, ELIM, DEM game types and suggest players are: Max # players 2-24 DM, 4-32 Other Types Recommended # Players 2-12 DM, 4-16 Other Types. Go give it a try and see what you think

    • 861KB
    • 0
    • 5

    {DHC} Factory Office

    Last Update: 20 Apr 2016

    This is a small/medium sized office themed map. Its great for fast action DM and has an outside area that opens up for team-based games. It has vents and passages for quick movement, ambushes and team strategies. This is a very nice small sized map based on an Office theme. The are plenty of places to explore and hide to wait for your next victim. The map supports DM, TDM, CTF, ELIM, DEM game types and suggest players are: Max # players 2-24 DM, 4-32 Other Types Recommended # Players 2-12 DM, 4-16 Other Types. Go give it a try and see what you think

  • Black ANM-14

    Black ANM-14

    Last Update: 20 Apr 2016

    This skin replaces the look of the ANM-14 default skin, It has a flame job on it to remind all you people its a flame nade.

    • 888KB
    • 0
    • 9

    Black ANM-14

    Last Update: 20 Apr 2016

    This skin replaces the look of the ANM-14 default skin, It has a flame job on it to remind all you people its a flame nade.

  • SmurFF'd uP

    SmurFF'd uP

    Last Update: 20 Apr 2016

    I Was Bored One Day And A Buddy Gave Me The Idea And I Ran With It Let Me Know What You Guys Think Ps. Remeber There Shadered They Look Alot Cooler Ingame -------------- This pack gives a strange effect on the weapons but it looks quite good. There was a concern that they could be considered a glow hack but they do not glow at all. Give them a go and see what you think.

    • 6.5MB
    • 0
    • 4

    SmurFF'd uP

    Last Update: 20 Apr 2016

    I Was Bored One Day And A Buddy Gave Me The Idea And I Ran With It Let Me Know What You Guys Think Ps. Remeber There Shadered They Look Alot Cooler Ingame -------------- This pack gives a strange effect on the weapons but it looks quite good. There was a concern that they could be considered a glow hack but they do not glow at all. Give them a go and see what you think.

  • TB High Wire

    TB High Wire

    Last Update: 20 Apr 2016

    A very tall and big map. This map has a street level and a bunch of sky scrapers that span very high. They have ladders on the side as well as platforms around them at different hights. You can make it all the way up to the top. And its a good 2/3 sec drop from the top...WooHoo I would say that you really want about 8-15 people on here to make sure you have lots of moving targets. The map gets its name from have wires going from building to building that you can run accross. This map is a great sniping map. Great for the sig as well. Could be hard for the M4 and AK74. Well, I hope that you enjoy this map. I know I did.

    • 878KB
    • 0
    • 8

    TB High Wire

    Last Update: 20 Apr 2016

    A very tall and big map. This map has a street level and a bunch of sky scrapers that span very high. They have ladders on the side as well as platforms around them at different hights. You can make it all the way up to the top. And its a good 2/3 sec drop from the top...WooHoo I would say that you really want about 8-15 people on here to make sure you have lots of moving targets. The map gets its name from have wires going from building to building that you can run accross. This map is a great sniping map. Great for the sig as well. Could be hard for the M4 and AK74. Well, I hope that you enjoy this map. I know I did.

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News & Updates

  • Introducing our new Community Managers: Pickysaurus and BigBizkit

    Back in February we put out a call for Community Managers, as part of the office relocation process. Now that our two new CMs have settled into their positions, we thought it would be a good time to introduce them.

    Welcome to the team, Stefan (BigBizkit) and Mike (Pickysaurus)!
    First off, before we dive into work related questions, let's get back to where it all began...


    Terrorfox1234: What initially brought you into the modding scene? What made you want ...

    • 9 Comments
  • First donation point report delivered, and recent updates to the system

    First report available

    Towards the end of May, we announced and launched our Donation Point system for mod authors to receive donations directly from Nexus Mods.

    While we don't send Donation Points until 3 months after the end of the month (e.g. Donation Points generated in May won't be received by users until the beginning of September) we will provide a report at the start of each month to all opted-in users, for the previous month, that shows and explains the DP you s...

    • 55 Comments
  • Win a copy of Surviving Mars, The Witcher 2 and more with GOG.com

    Our friends over at GOG.com are having their Summer Gaming Sale and with the generous 100 Game Codes they've provided to give away to our community, we're joining in on the fun!

    It's a great opportunity to get your hands on a new game to tide you over until the titles announced at E3 are released. We're super excited to be able to give these games to you, but be sure to read the rules below before entering - we'd hate for you to disqualify yourself.

    In order to ensure the...

    • 360 Comments
  • Patreon page for our Donation Points system

    In May we announced our Donation Points system for mod authors on Nexus Mods. The premise of the system is (relatively) simple, each month Nexus Mods has committed to donating $6,000 - $10,000 from our own funds towards a donation pool for mod authors to benefit from. If you'd like to read more about the Donation Points system please read our launch news post and our FAQs section.

    Today we have launched a Patreon donation page to crowdfund a supplement to our donation pool so that ou...

    • 38 Comments
  • GOG Summer Sale Now On

    GOG's Summer Gaming Sale has begun! Between now and Monday 18th June, you can bag big discounts on a generous range of DRM-free games.

    If you've been considering picking up a classic Bethesda game like Morrowind, Fallout: New Vegas or Oblivion you can get them for ~50% off during the sale. Or if you fancy trying something new like Divinity: Original Sin 2 or Pillars of Eternity II: Deadfire they're on sale too!

    We've curated our list of top games with mod support as well...

    • 5 Comments
  • May Giveaway #2

    May Giveaway #2 Winner: sjatkins
    Congratulations and thanks for participating! 
    ...and if you didn't win; better luck next time

    It's time for another giveaway!

    For those of you that may have missed the initial announcement; as part our initiative to increase our social media following and presence, we will be running a giveaway twice a month.
    Why do we care about our social media presence? 
    Why not just run ads on social media? 
    You can r...

    • 879 Comments
  • Donation Points system now live for mod authors on Nexus Mods

    Back in December I announced our intention to create and release a system that provided some modest rewards to mod authors on Nexus Mods.

    It's taken us a bit longer to implement than we initially anticipated, but I am happy to announce that from today, any mod authors on Nexus Mods will be able to opt their files into our Donation Points system.

    The premise of the Donation Points (DP) system is relatively simple on the surface. Each month Nexus Mods will donate a set amou...

    • 214 Comments
  • May Giveaway #1

    May Giveaway #1 Winner: dutem
    Congratulations and thanks for participating!
    ...and if you didn't win; better luck next time

    It's time for another giveaway!

    For those of you that may have missed the initial announcement; as part our initiative to increase our social media following and presence, we will be running a series of giveaways.
    Why do we care about our social media presence? 
    Why not just run ads on social media? 
    You can read mor...

    • 963 Comments
  • Invalid email addresses and you

    We've made a small change to the site today to inform any users whose emails are "bouncing" that they need to update their email records.

    A bounced email is basically an email we've sent you and then received back saying that the email is undeliverable.

    Bounced emails are bad for us as they are expensive to deal with on our email delivery platform and ultimately, if you are using the wrong email address or an email address that does not work/exist any more then you will n...

    • 65 Comments
  • Security update for Nexus Mod Manager

    Today we are releasing some security updates for the Nexus Mod Manager to bring us in line with the new EU GDPR rules coming into force next month.

    NMM has been "end-of-line" since 2016, which means we no longer provide any official support for the software, but we thought it was prudent to spend the time and money to release this update so our users could continue to use the software's online services while ensuring we're compliant with the new regulations. We also did not want peop...

    • 400 Comments
  • Vortex Alpha Release

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex".

    A couple of weeks ago we did a limited Alpha release of Vortex to 1,000 users, many of whom have been extremel...

    • 380 Comments
  • February Giveaway #1

    I'm going to be completely straight with you, we're currently working on increasing our social media presence for Nexus Mods and have budgeted a small amount each month towards increasing our social media readership. We could certainly put that money straight into purchasing Facebook and Twitter ads, but I much prefer the idea of using that money instead to fund giveaways that benefit our users and that everyone can enter (even if you don't care about or hate social media).

    To that e...

    • 55 Comments
  • Hiring for community management positions

    As part of our relocation process to our offices in Exeter, we now have two job openings at Nexus Mods working within our community management team.

    This position is based in our offices in Exeter in the UK and you will need a right to work in the UK before you apply.

    Here are the details.


    The Role
    As a community manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the var...

    • 62 Comments
  • Limited Vortex alpha release today, full release soon

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex" and we aimed for a January 2018 release date.



    With that in mind, the full release of Vortex is alm...

    • 371 Comments
  • We're Hiring: Vortex developer

    June 2018: We're currently not hiring for this position.




    Last year we set up our first office for Nexus Mods and began the process of relocating as many of the current staff as possible into the new environment.

    As part of this process, we now have a job opening at Nexus Mods working on our Vortex software with Tannin, which is replacing the Nexus Mod Manager.

    This position is based in our offices in Exeter in the UK, which I know limits our ...

    • 52 Comments
  • Year in review and looking forward

    A belated Merry Christmas and a happy new year to everybody!

    We've been quiet in our news section recently as we've been busily working away on the site redesign and Vortex development, but the new year brings the perfect chance to update you on what happened last year and what we're working on in 2018.


    2017 in numbers

    We welcomed 1,612,142 new users to Nexus Mods in 2017, or to put it another way, a new member joined Nexus Mods every 20 seconds. We now ...

    • 91 Comments
  • Mod Author Donation System

    While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will.

    The new functionality I want to talk about today is...

    • 419 Comments
  • PC Modding Race Giveaway! We have tons of games and gear to give away from GOG.com, CORSAIR, and MSI!

    In celebration of our new site design, we have teamed up with GOG.com, CORSAIR, MSI, and PCMasterRace to share our love for PC gaming worldwide through a massive giveaway! Before we get into the juicy details though, I wanted to take a quick trip down memory lane and look at some of the previous designs we've used at Nexus Mods before reaching this point.

    Since its initial founding in 2001, Nexus Mods has been through many incarnations. It all started with Morrowind Chronicles, a fan...

    • 82 Comments
  • Redesign Launch - Stage 2 in progress

    We're currently implementing stage 2 of our redesign soft launch process and as such, you might experience a few oddities and/or get thrown about a bit between the old and new designs as we gradually implement the changes and stress test things.

    Stage 2 is moving the nexusmods.com domain over to the new design so by default, users will be on the new design. During this time we're still allowing users to access the old website design via https://old.nexusmods.com.

    If durin...

    • 1183 Comments
  • An update on Vortex development

    It's time for a Vortex development update!

    Since our last news post back in May we have setup a focus group of around 30 individuals who have been given access to an early build alpha of Vortex using a rudimentary design and UX flow. Tannin has been working with these users, taking on their feedback and patching up bugs that have been found over the past couple of months. At this stage, the core functionality is all done and now it's a matter of rounding off any rough ed...

    • 441 Comments
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