Solasta: Crown of the Magister

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Odhynn

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Odhynn

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After defeating captain Rulahd you discovered that he had been blackmailed into leaving the city watch unattended or his daughter would be turned into a vampire. Unfortunately, he couldn't stop her from becoming a blood-sucking monster, but you did put an end to her tormented existence. This is where this module picks the story up.

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This is the continuation for the module Treason in Traynia for Solasta: Crown of the Magister.

After defeating captain Rulahd you discovered that he had been blackmailed into leaving the city watch unattended or his daughter would be turned into a vampire. Unfortunately, he couldn't stop her from becoming a blood-sucking monster, but you did put an end to her tormented existence. Since the entrance to the crypt had collapsed behind you, you had no option but to get deeper into the crypt and search for another exit. This is where this module picks the story up.
 
This module is intended to be played by a group of 3rd to 5th level adventurers, so you will have to go into your Character Vault, select the characters you want to use (or make new ones) and select the Level Up button and continue leveling them to 3rd - 5th level. The recommended level is 4, since battles will be tough but doable. This dungeon follows a somehow labyrinthic pattern, that is, there’s one way that leads straight to the end. Some of the avoidable fights are tougher, but they also have nice loot and let you get some very valuable experience (doing all of them will allow you to gain a level around two thirds into the module.) Also, please make sure to bring someone with the Identify spell in order to identify all the loot! You can identify it with the Identify spell and the Ritual Button, that allows you to cast this spell as many times as you like.
 
In the initial area you will find three chests: One contains several healing potions, since short-resting will be impossible until enough rooms have been cleared
from enemies. The other two contain the magic gear that could be acquired during the first part of this story, to give it a sense of continuity. Short resting is tricky because the game detects monsters that are two or three rooms apart and won't allow short resting. But it should be possible after clearing some rooms (depending on your location, you might need to backtrack one or two rooms).
 
To play this module, download the file “Treason in Traynia 2.json”, unzip it, and place it in the following directory:
C:\Users\(username)\AppData\LocalLow\Tactical Adventures\Solasta\UserContent\Locations
 
OR...
 
...Right click on the .JSON mod file, Copy... then start up the game and click Dungeon Creator... then click the button that says FILE LOCATION... then paste the .JSON file into that directory and it will appear, and you can play the module.

 
Start up your Solasta Game and select New Adventure > Change Campaign > User Campaign > Change. You should see the module Treason in Traynia listed there to select. You can then add characters.
 
Playtime is around 3-5 hours.