Documentation
Readme
View as plain text
You are a group of seasoned bounty hunters that have been hired by the burgomaster of Traynia to track a gang of deserters of the city watch. Their treason cost the city a large number of lives when it was attacked by a larger-than-normal orc raiding party. After following them through the forest for one week, the tracks lead you to a cave, the hidden entrance to an old, ruined temple.
Download the file unzip it, and place it in this directory
C:\Users\(user name)\AppData\LocalLow\Tactical Adventures\Solasta\UserContent\Locations
OR...
...Right click on the .JSON mod file, Copy... then start up the game and click Dungeon Creator... then click the button that says FILE LOCATION... then paste the .JSON file into that directory and it will appear, and you can play the module.
Start up your Solasta Game and select New Adventure > Change Campaign > User Campaign > Change. You should see the module Treason in Traynia listed there to select. You can then add characters.
This module requires the characters to be 3rd to 5th level. So you will have to go into your Character Vault, select the characters you want to use (or make new ones) and select the Level Up button and continue leveling them to 3rd level.
In the initial area you will find two chests: One contains several Identify scrolls so that you can identify the items that can be found throughout the dungeon. You can also identify the items with the Identify spell and the Ritual Button to allow you to cast it as many times as you like. Exploring and a bit of luck in lock-picking will be rewarded! The other chest contains some armor and weapons to equip your characters.
This dungeon is intended to be run without any long rests (but the initial one to set up your characters and spells), even though this can be quite difficult. Please note that there aren't any rations in chests, statues or coffins, but some enemies may drop them, so you should be able to gather enough rations for an additional long rest, but not more.
Short resting is tricky because the game detects monsters that are two or three rooms apart and won't allow short resting. But it should be possible after clearing some rooms (depending on your location, you might need to backtrack one or two rooms). That said, short resting should be completely possible before the final fight.
This module has been tested with 3rd level characters. It's very doable with one additional long-rest, and feasible without it.
Playtime is around 2 hours.