Solasta: Crown of the Magister

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Treason in Traynia is an adventure for 3rd to 5th level characters with a focus on lore dialogs to provide a more advanced setting. You are a group of bounty hunters that are tracking down captain Ruhlad, a traitor that abandoned the guard of Traynia before it was attacked by an enormous group of orcs.

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You are a group of seasoned bounty hunters that have been hired by the burgomaster of Traynia to track a gang of deserters of the city watch. Their treason cost the city a large number of lives when it was attacked by a larger-than-normal orc raiding party. After following them through the forest for one week, the tracks lead you to a cave, the hidden entrance to an old, ruined temple.
Downloadthe file unzip it, and place it in this directory: C:\Users\(username)\AppData\LocalLow\Tactical Adventures\Solasta\UserContent\Locations
...Right click on the .JSON mod file, Copy... then start up the game and click Dungeon Creator... then click the button that says FILE LOCATION... then paste the .JSON file into that directory and it will appear, and you can play the module.

Start up your Solasta Game and select New Adventure > Change Campaign > User Campaign > Change. You should see the module Treason in Traynia listed there to select. You can then add characters.
This module requires the characters to be 3rd to 5th level. So you will have to go into your Character Vault, select the characters you want to use (or make new ones) and select the Level Up button and continue leveling them to 3rd, 4th or 5th level.
In the initial area you will find two chests: One contains several Identify scrolls so that you can identify the items that can be found throughout the dungeon. You
can also identify the items with the Identify spell and the Ritual Button to allow you to cast it as many times as you like. Exploring and a bit of luck in
lock-picking will be rewarded! The other chest contains some armor and weapons to equip your characters.
Thisdungeon is intended to be run with as few long rests as possible (apart from the initial one to set up your characters and spells). It is possible to do it with one long rest, but if you're not lucky you might well need two. There is one set of rations in the inicial chest, and another set can be gathered by killing some of the enemies, so make sure to kill them all!
Shortresting is tricky because the game detects monsters that are two or three rooms apart and won't allow short resting. But it should be possible after clearing some rooms (depending on your location, you might need to backtrack one or two rooms). That said, short resting should be completely possible before the final fight.
This modulehas been tested with 3rd level characters. It's very doable with one additional long-rest, and feasible without it.
Please note that there is an exit zone at the end of the module to indicate where it ends, but it is not functional, since it still isn't linked to the following dungeon.
Playtime is around 2 hours.

This is my first module, so any feedback will be more than welcome. Also, since I am not a native English speaker, any correction or suggestion in this respect will also be welcome.