Trial by Fire is a level created using the new Solasta Dungeon maker for player characters level 3-4.
Knocked unconscious as you stepped into the inn, your party awakens in a mausoleum. Chaos awaits....
Play tested to hopefully provide a fair challenge with good rewards and healing when you need it.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Built using the Solasta Dungeon Maker
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.1
Fixes combat bug in early room. Rotates loot to better locations. Changed lore spots and interaction. Changed recommended level to 3-4. Thanks to those who gave feedback like BXRJ5.
Version 1.0
Initial Release
Version 0.1
Starting Version
This level was created using the new Dungeon Maker for Solasta. I've spent a good bit of time play testing and balancing so hopefully it will provide a fair challenge with good rewards and healing and resting when you need it. I've tried to make use of Virtual Information to try to tell the story at times by placing these in front of doorways, secret doors, and enemies to bring about some dialogue. Thanks for giving it a try and let me know what you think, as I can always tweak it per your suggestions. - Diakonos412