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Dallas S

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johnsonation

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Crashing your ship on an isolated island, you soon realize that a curse is laid upon it, trapping it in a pocket dimension not allowing any to leave. With the help of up to 6 factions, or go it alone, you need to end the curse to free the island and yourselves.

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Introducing the Island of Domination custom campaign, a 3-16 (3-20 if you have unfinished business mod) adventure taking place on what is dubbed the "Island of Domination". (Changed to 3-16 and balancing out mod to make way for upcoming dlc which will increase level cap to 16 for even non dlc users)

Why you were on the ship or where your destination was is irrelevant, as the ship capsized and sunk during a heavy storm. The only survivors - you - wash up on shore of a mysterious island. You didn't notice much on your way in through the swampy shores, besides a small town and monastery at the base of the mountain range which dominates the island.

It turns out this wasn't a good time to wash up on this island, as it is currently under a mysterious curse which has trapped the island in its own pocket plane - any can enter, but none can leave. To top it off, the wild life has become violent, and even the once peaceful dryad groves are dangerous. There have also been some rumors of dragons...

It seems the only way off this island is to find the source of the curse with the help of one or more of 6 joinable factions - or figure it out yourself without their help - and end it.

Featuring:
-Completely open world with interconnected maps. Freedom to explore wherever - if you're strong enough that is. Fast travel hubs from faction headquarters and hub town for quicker travel to places you've already been to.
-6 joinable factions whom all have quest paths leading towards the main quest - and who can all be rallied to the big battle at the end, or who can be killed and alienated if you so desire.
-Basic faction reputation system which can turn factions into allies or enemies.
-Lots of dialogue, dialogue choices, and some use of backgrounds and personality for dialogue options and choices in quests.
-More than a dozen non faction related side quests in and around town.
-Generous availability of magic items and loot
-Multiple ending results based on things done (and not done) previously in the campaign.


Current version: 0.990 (will make it version 1.x when I add the 7th joinable bbeg faction - otherwise it is a complete campaign)


REQUIRES:
Lost Valley DLC
shouldn't require inner strength, but some vendors I believe have inner strength items. Which shouldn't show up for non dlc players
Does NOT require:
Unfinished business mod (though highly recommended, as there is enough experience here to go past the level 12 base game cap which this mod can do - but there's enough experience in this to hit level 20).




Some notes about this campaign:

-All 6 factions can be joined at once and quests done in tandem, however two of the factions (thieves guild and Legion) are enemies and thus you can't get very far in either side before you must take a side. It is encouraged to do more than one, as each faction helped will make a big set piece later in the game easier (as of now I'm not sure the level required to do this part with no faction help, but it'll be high).
-The campaign is murder hobo friendly. If you want to kill everyone and still do the main quest while ignoring dialogue and lore, you absolutely can.
-Because of the open world design, you may run into places too *** for you at your current level, just turn around and do some quests elsewhere then come back later.
-The assault on (spoiler) base quest is a soft point of no return. Any faction quests will be unable to be completed after this, so get those done before doing this quest.
-The final quest (obvious when you do it) is a hard point of no return. When you enter that is it.
-Speech skills (intimidation, charisma, deception) are used in many dialogues
-NPC vendors with items like wand of identify, periapt of enchanting, etc.
The 6 joinable factions are:
Tower of sorcery
Monastery of light
The Legion
Orc Clans
giant tribes
Thieves guild

*NOTE: There is a quest where you can join a cultist and help him out instead of the quest giver (First sorcery quest) - This is the intro to the 7th faction, which is not implemented yet. If you want to help him out and do his side of the quest, you can - there just isnt any further quests for his faction at the moment - so unless you want to murder the tower of sorcery anyway, this is not recommended.



Upcoming Features:
- BBEG faction for strictly evil party play through (will be mutually exclusive to other 6 factions and require starting a new game)
- 2 more planned factionless side quests
- Recruitable NPCs from each faction based on reputation with faction (Completed)
-At least one more side quest for each existing faction