Solasta: Crown of the Magister

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Peter Balfe

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pbalfe73

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26 comments

  1. kai927
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    So, I am kind of an idiot at these things, and all the guides I can find are for the steam version of the game, which I do not have. That said, how do I install this adventure? I downloaded it, thinking there might be instructions, but there is only a .json file. Where do I put it or otherwise do with it?
    1. pbalfe73
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      So sorry for the delay!

      The core file of the campaign. Unzip the file and copy to C:\Users\USERNAME\AppData\LocalLow\Tactical Adventures\Solasta\UserContent\Campaigns
  2. okalososamariths
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    Hey great job loving this so far. i have a question though about the guy named diarmad daly on the second floor of the inn. as i tried to open the door he attacked me and after i killed me the door could not be opened. I just wonder if there was another interaction with this character or a way to resolve this
    1. pbalfe73
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      There is another way in: Search in the room you can rest in for a secret door. :)
  3. dmbmedic1970
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    The lightning bolts casting through walls is a bit much dude.  The room with Bess and the Sorrak with goblins is a bit overkill for 2nd level party especially with spells going through walls for them.
    1. pbalfe73
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      That's a known bug in the game itself. Nothing to do with my design I am afraid
  4. Azule221
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    I finally finished the module and I have to say it was wonderful.  The storytelling is nicely done and it escapes the brutal linearity that has plagued Solasta so far.  I really liked the way that background and racial identities were worked into the storyline.  The creature selections coupled with the foreshadowing of events made sense when things resolved.   Even aspects that I dislike when used in Solasta were used creatively and turned out to almost be enjoyable.  

    The module puts a premium on thought and preparedness.  Blindly charging into battle while low on supplies or ammo will quickly result in unhappiness.  I found myself focused when scouting.  Often slowly creeping down the corridor or path trying to discover what I would be up against next.  And if you find yourself unable to do a specific task, look for other ways to accomplish it, options are available.  I liked this module from the very beginning and I am happy to say that I was never disappointed at the end.  And to the author, just thank you.
    1. pbalfe73
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      Thank you so much for your very kind comments! I tried to push the dungeon maker and design to its limits. It's still got its 'quirks' but I do believe it is more powerful than originally thought.

      So glad to hear you enjoyed my campaign. Very much appreciate the feedback
  5. Master777777
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    Wow. How is level 1 party supposed to beat 2 sorraks assasins? 

    1 Travel to Baile Foraise 
    2 Die 
    1. Master777777
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      My bad I shouldn't ignored side quests xD
    2. pbalfe73
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      Thats kinda that. It *can* be done and I play tested it a number of times. But best to be at least level 2 and get a bit of XP under the  belt in Clan Dorcha
    3. Azule221
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      see below
    4. Azule221
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      Yeah, i tried scouting with premade characters.  I failed terribly.  The Shadow Murder is just too harsh.  So i guess the only option is to do the side quest and hope for the best.
  6. jjschultz1856
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    I really loved your campaign, especially the endgame fight and the ending.  I did run into a problem though.  The map in Baile Foraise had 2 Waypoints to go to the  South and the East to complete some of the quests, but there were no exits at either location.  I completed the campaign without doing quite a few of the quests but it was still very enjoyable.  I'm not sure if it is a bug or if I missed something to get the exit gates created.  Any way you look at it I really enjoyed it and appreciate all the work you put into it :smile:
     
    I was able to get the gates when I took a quest from the elves in a house I had missed.   
    1. pbalfe73
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      Thanks for that - you are correct. They are locked until you speak to both the elves and the druid as main quests. But I think that was bad design and I am going to change that on the next update. Very glad you enjoyed the campaign!
  7. Beechams
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    Ignore
    1. pbalfe73
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      I have done as you requested and ignored this message
  8. NarraStan
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    not sure if this is a bug or i'm missing something, but the quest log tells me to "confront the constable about cult information" even though he's been dead for a while before this.

    save: https://easyupload.io/ifh2rc
    1. pbalfe73
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      Thank you for that - feels like a bug but I will load up your save and make sure. Thanks again
  9. hecatoncheiros
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    This is an amazing mod.  It's engaging, has a lot of thought behind it, and has a LOT of interesting encounters (I'm especially thinking of the brood encounter).  Most paths of progress were self-evident; but I had trouble finding my way around Baile Foraise.  I wasted a lot of time wandering around and backtracking, because I was having trouble finding the people I needed to talk to.  Some of that is good: too much can get tedious.  I wish there was a way to put more labels on the map, which would make finding things easier.  I never found the carpenter twins in the town - I could not find a clue that would lead me to them.  I checked the quest in the builder, and it didn't look finished (although I am certainly no expert on that, so you might want to check.)  I found my way to the temple by accident - talking to the druid again because that was actually the easiest place to get to to sleep.  You might want to leave more breadcrumbs there. I don't notice that tracking the quests gives you a direction to go to find the next step, as it does in the initial campaign.  If you could get that to work, it would take a lot of the frustration away.  I really can't say enough nice things about the mod.  I'd have paid for it, it's that well done. (OK, some of the dialog is not quite there, but other than that...)  I built a group of characters using last names from a map of Irish baronies in 1899 to give them a better flavor (Yes, it's way too modern, but the very names are beautiful).  (Reminds me to compliment you on your use of background-specific dialog: nice.)
    1. pbalfe73
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      Thanks so much for the kind and useful feedback. This was the first campaign I have ever designed so I admit there are many areas for improvement and I will absolutely look at incorporating some of your suggestions.
      The carpenter twins can be found further in the campaign. Did you finish the whole thing? 
      Dialog is really not my strong point - it took the longest time to do. Spent about 4 times longer writing dialog than actually designing the game. I am sure I can tweak this and make it better. I wanted Baile Foraise to feel a bit more 'real' so not everything is a clue and not everything needs to be a quest. Kind of like the same experience when I first played Badurs Gate WAY back when. Just wandering around was part of the enjoyment for me. But not everyones cup of tea.
      Love that you named your characters to give them a Gaelic flavour.
      Thanks again so much for the feedback. Hugely rewarding
  10. eristid
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    Hey love the campaign so far, just started.. super minor issue so far, i can't seem to turn in the skarn powder to the innkeeper, just wondering...
    1. hecatoncheiros
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      It's there, around back.  I have noticed that he doesn't always collect quest rewards - I had a quest for a potion of speed that wasn't removed from my inventory after I turned the quest in.
    2. pbalfe73
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      Thanks for that - quest definitely removes the item for the potion of speed - but will take it from the first person in the party - so if you have more than one you may not notice