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Changelogs
Version 1.6.8
Compatibility patch for SRML 0.2. Also last update for this ever.
Version 1.6.7
Fixed bug where a largo's SlimeDefinition didn't register properly
Version 1.6.6
Splits GENERATE_BASE_TRANSFORMS into two properties, so that you can have one base slime transform, and the other not. Also, fixed bug where the game was automatically adding largo transforms, making the property not work.
Version 1.6.5
Allows modders to disable secret style generation (although I recommend that, if you do, you do it yourself!), added RegisterSecretStyles method to register a secret style, fixed documentation error with CombineAppearances, added exotic elements to dontReplaceMats, added exotic rad aura to replaceElements
Version 1.6.4
kill two birds with one stone; fix a bug that occurs because there's not secret style support by adding said secret style support
Version 1.6.3
Fixed serious bug with base slimes not being FULLY base slimes. Added a parameter to swap the model.
Version 1.6.2
Adds the ability to swap slime faces between the base slimes.
Version 1.6.1
Fixed version info.
Version 1.6
Adds new properties to a largo, allowing you to fully customize its appearance. Adds the ability to automatically add plorts to a largo's base slimes' EatMaps. Added documentation to several methods. Fixed potential issue with AppearanceApplicator. Fixed issue with quantum qubits causing an error on load. Fixed potential issue with structures and materials that shouldn't be replaced.
Version 1.5
Backend update; Largos are now FINALLY completely considered largos by the game (meaning X_Y_LARGO ids will also finally be functional), CreateLargo has been split into four functions (CreateLargo still exists, it just calls each of the other functions), added lists in LargoGenerator for SlimeAppearanceElements that are different on largos than pure slimes, as well as a list for materials that shouldn't be replaced on a largo (these mean that finally no more bandaid fix rad slime appearance nonsense), and a whole lot of other backend changes.
Largo Library is now deprecated, and will not receive any more updates.
A library for coders who wish to add largos to the mod. Usage: Add LargoLibraries to your mods directory, and add a reference to it in your mod's code. Use LargoLibraries.LargoGenerator to create your largo.