Amazing,you did it! can't wait for relesed! I have been argue why most of the roads in the skyrim are paved with stones,that is not immersive and not in line with skyrim,not aesthetic.
I am so beyond hyped for this mod I have a couple of questions after the video: - at several places a lot of grass can be seen overlapping the roads. Is this just due to your mod set-up or is that on purpose? will we need special patches for grass mods (personally i'm using veydosebrom for example)? - in haafingar you walked around a small battlefield. How will this mod work with some of your other mods (battle aftermath and city entrance overhauls for Markarth/Windhelm) - from what i'm seeing in the video your roads in the snow are mainly constituted by snowy ground with lots of footprints. Is this final? It's just a very small criticism, but personally i think that amount of footprints feels unimmersive, especially given that you're walking around in the wilderness. There might be some other options to make sow roads visible like cart tracks, snow drifts etc.
Keep up the incredible work, i'm looking forward to the end results :)
-The grass growing on the roads in some places is made on purpose. Some of these patchs are not supposed to be well maintained but rather overgrown forest paths. I have made a generic grass patch to make sure only the roads that are supposed to be covered by grass will be. -It will work fine with Skyrim Battle Aftermath as it's touching different locations. The CEO mods however will need a patch. -I hadn't thought about created cart tracks for snowy roads but it's actually a great idea ! I'll try to implement that before release Thanks !
Hello, have you by any chance shared your load order somewhere? like on a file or a video? your game looks gorgeous and it has so much that i would like to have on mine
11 comments
I have been argue why most of the roads in the skyrim are paved with stones,that is not immersive and not in line with skyrim,not aesthetic.
I have a couple of questions after the video:
- at several places a lot of grass can be seen overlapping the roads. Is this just due to your mod set-up or is that on purpose? will we need special patches for grass mods (personally i'm using veydosebrom for example)?
- in haafingar you walked around a small battlefield. How will this mod work with some of your other mods (battle aftermath and city entrance overhauls for Markarth/Windhelm)
- from what i'm seeing in the video your roads in the snow are mainly constituted by snowy ground with lots of footprints. Is this final? It's just a very small criticism, but personally i think that amount of footprints feels unimmersive, especially given that you're walking around in the wilderness. There might be some other options to make sow roads visible like cart tracks, snow drifts etc.
Keep up the incredible work, i'm looking forward to the end results :)
-It will work fine with Skyrim Battle Aftermath as it's touching different locations. The CEO mods however will need a patch.
-I hadn't thought about created cart tracks for snowy roads but it's actually a great idea ! I'll try to implement that before release
Thanks !
It's selfish but I only want all of Skyrim in your awesome style. Hope you keep it up!