Hey wSkeever, I see at 1:50 that there's a hole where the wood pillar meets the ground, you might wanna try Major Cities Overhaul by raiserfx which fixes that among many other things.
silvermetal wrote: Hey wSkeever, I see at 1:50 that there's a hole where the wood pillar meets the ground, you might wanna try Major Cities Overhaul by raiserfx which fixes that among many other things.
Cheers.
wSkeever wrote: That is there on purpose and isn't a bug.
silvermetal wrote: Why would it be intentional? Comparing it with Riverwood Trader (Farmhouse02.nif), the pillars on it's NE side don't have a hole on the ground...
wSkeever wrote: What does Riverwood trader have anything to do with this? The hole is obviously modeled into the ground in purpose.
If you subjectively don't like it, that's fine, but you can't deny the intent of the original Bethesda artists who purposefully put the holes there.
My bad, I could swear the original wrblacksmithbase.nif didn't have the holes modeled in it, opening it shows otherwise o_O
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Cheers.
If you subjectively don't like it, that's fine, but you can't deny the intent of the original Bethesda artists who purposefully put the holes there.
My bad, I could swear the original wrblacksmithbase.nif didn't have the holes modeled in it, opening it shows otherwise o_O