This could to be used to do snow/sand trails, started to explain this but was abit of a lengthy thing so i made a quick demonstration https://cdn.discordapp.com/attachments/736560503035527209/971912209292746812/unknown.png If you take a 'Snow blob' and use it as grass to cover all over the snow areas then using the collision as you walk on them parts lower creating a trail like you see with the grass.
How good this would look in engine would depend on the normals used on the snow blob, they would want to have all the normals point up to have a better smoother look. And experimentation with transparency to let them blend better with eachother
This ofcorse could be too expensive, but i recon it could be balanced, blob variation is just a case of making alternate mesh shapes This could work for sand too, and ofcorse not all snow/sand has to be thick snow/sand
Dont know who best to share the idea with that might be willing to experiment but i thought id mention it here
This is big. Anything that makes the environment feel alive like this is a huge immersion boost. Only thing we need now are good animations for trees blowing in the wind
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well? dude i ant find it in the coments im sorry
https://cdn.discordapp.com/attachments/736560503035527209/971912209292746812/unknown.png
If you take a 'Snow blob' and use it as grass to cover all over the snow areas then using the collision as you walk on
them parts lower creating a trail like you see with the grass.
How good this would look in engine would depend on the normals used on the snow blob, they would want to have all the normals point up to have a better smoother look. And experimentation with transparency to let them blend better with eachother
This ofcorse could be too expensive, but i recon it could be balanced, blob variation is just a case of making alternate mesh shapes
This could work for sand too, and ofcorse not all snow/sand has to be thick snow/sand
Dont know who best to share the idea with that might be willing to experiment but i thought id mention it here
Anyways, devs are the MVPs!
Srsly though, I'm really looking forward to it. It was sorely missing, and I didn't expect it to be possible within the engine.