Skyrim Special Edition

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wSkeever

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Skyrim SE ENB vastly improved grass shading in version 0.473. Grass now responds better to light.

22 comments

  1. Nagola
    Nagola
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    Fantastic. A good reason to switch from Quick Light + ENB Light Patch to Simple Wearable Lanterns.
  2. huhwhat23921
    huhwhat23921
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    Ur enb looks gorgeous, i wonder what it is
  3. deleted140020998
    deleted140020998
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    Revolutionary but ENB requires turning Game settings off or lower them alot to play without stutter unless you can suffer playing in 30-40fps sometimes which is for screenshoting and not real gameplay with combat mods even on a nvidia 30 series. I guess Skyrim after many years is more an environmental simulator for most people anyway.

    I think its better to tweak the meshes and uv maps instead. That can produce the shadow detail we want. 0 cost. See some Flora Mesh fixes.
    1. johnskyrim
      johnskyrim
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      "That can produce the shadow detail we want. 0 cost. See some Flora Mesh fixes."

      Not accurate.
    2. LordPhoenix82nd
      LordPhoenix82nd
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      I'm running 60-70fps on 3440x1440p with a 3080 Ti with Mythical Rudy and Velvet Reshade. On 1080p it should be no problem running ENB on something like my previous 1080
    3. deleted140020998
      deleted140020998
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      Certainly wont have the same result but would produce a similar effect. Requires good meshes.
    4. deleted140020998
      deleted140020998
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      No 4K Stuff :(
    5. Nostalgic
      Nostalgic
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      This is not even remotely close to factual information at all. You can easily run ENB with a full mod setup for gameplay. I don't know where you're sourcing this information from, but you're dead wrong.
    6. Catofthehat
      Catofthehat
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      just like, get a better pc
    7. deleted140020998
      deleted140020998
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      Like. i9 10th Gen? 8 or 12 GB VRAM? 32RAM?
      For Skyrim? LOL
      Why would i even play Skyrim with such specs?
      Lets be honest Skyrim Graphics are crap without super textures and enb.
      Bethesda Games are the only ones i had to mod to look good. Lazy releases.
      They even released SE with oldrim texture compressions. They increased Fallout 4 sys req. without offering much new because its a policy of the company to generate revenue for gpu providers who still lie about the abscence of spare parts. Glad i bought my 1660 earlier.
      In Fallout 4 they introduced propper Wet surfaces. Usefull Screen Space Reflections LOL. Could they not implement them to SE or does their shader still cost too many resources because of their outdated engine and scripting language? LOL
      And now they re-released Skyrim again and people defend it.

      I run God of War 4 on High Settings. I run BDOR with Remastered Graphics options. I run Demon Souls. I run GTA 5. I run Dying Light and many. 10 times better Graphics. Propper performance. It was designed for that actually. Skyrim still tanks fps. Bugthesda.

      No way are you guys playing in 4k resolution 4K Textures everything and HDT SMP with full Skyrim effects enabled full model LODs extended Grass and Grass LODs + ENB with 60fps.
      You guys propably walk in the woods and can't turn around quickly without dropping to 40 or 30 and you also have to lower even some GPU Driver effects quality to do that.

      btw. i can do all the above i mentioned. Just without ENB. Maybe ENB should become less Engine dependant.
      Then it will be possible.

      By my experience this is an Environmental Graphics Simulation platform and Tech Skill development platform for modders. Biggest reason of so many people using it is due to boob mods and sex simulator mods being available for it.

      In any case. If the next TES Game is done properly (looks at Techland/ CD Project Red/ 4AGames) and is set in a Medieval Dark Fantasy environment such as High Rock i am gonna buy. If its not and its set on a stupid Cat or Lizard land or maybe a cheap Anime immitation in Akavir or toonish Elf environment (Morrowind was good) then Skyrim/Fallout were the last Bethesda Games i bought...
    8. Simon73
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      You are right, running modded Skyrim is heavier than running a modern game with long better visuals in comparison with the vanilla game. But modding Skyrim is like transforming the ugly duckling in a swan,  with a lot of love, efforts and patience. You can surely achieve better graphics with recent games as Horizon New Dawn or others, but modding is a game in the game..You decide if the effort is worth or not
  4. arhamirfan
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    FINALLY GOOD GRASS! hows the fps impact of this tho?
    1. LillDingiDongi
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      simply enabling the shader gave me 0 impact...

      But idk how it'll be once I use a grass mod that is actually supporting the complex grass shader in regards to normals, specular and sss.
    2. VishVadeva50
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      with folkvangr i went from 45 to 30 fps with the default complex grass settings, looks good tho
    3. mpgeist
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      I am using Veydogolt - Grass and Land Overhaul and didn't get any fps change using this running around Riften forest. I am really pleased as it got rid of both the bright grass at dawn/dusk/sunset and grass not being illuminated by lights at night.
  5. fibrewire47
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    how are you achieving this? It was speculated it's impossible with the current engine
  6. Mur4s4me
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    So basically grass will react to REGULAR light sources too and not just ENB complex particle lights when specifically made for ENB 473? Thank you for the video!
    1. LillDingiDongi
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      not only that but once grass mods offer that support (custom textures are needed) - grass will then FINALLY support normals, specular AND sss
    2. Mur4s4me
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      This is absolutely insane... *_*
  7. bigkatala
    bigkatala
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    Is there a grass mod already which does support the new shader?
  8. jeff133760
    jeff133760
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    Life-changing.
  9. rbartmoss
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    Ohhh shiny.
  10. tattwood
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    Thanks for the video! I just noticed a new ENB had been released, and was wondering what the grass improvments were like, and this video answers the quetion!

    Any idea on the performance hit when this feature is turned on?