About this video
DynDOLOD and No grass in objects are two wonderful mods that work well together to produce distant LOD textures for trees, grass, rocks,
buildings, and objects in the game but one issue I always had was
because of ENB lighting settings my LOD especially for trees was too
light which although better than the 'pop' of trees suddenly appearing
when they had no LOD was still something that I wanted to match the
'shade' of better.
Now granted with as many different tree mods, and using both billboards
and Ultra tree models coupled with shadows, and ENB settings they will
never be 100% seamless transitioning from LOD to full model.
However you can get them really darn close by first tweaking the
lighting in TexGen when it's doing it's thing.
Second by tweaking the tree crown, and trunk brightness settings in the DynDOLOD/ Edit scripts/
DynDOLOD/ DynDOLOD_SSE.ini file and finally by running xLODGen from
within DynDOLOD expert mode to fine tune grass LOD RGB values for top
and bottom.
It takes some work but the resulting visuals by fine tuning it to your
specific load order and ENB settings is worth it.
Now if I could only get the LOD tree density to match the full models
and get shadows to render on the full map without killing my frame rate.
LMAO
3 comments
Now show me the people...
Tour the towns, colleges and capitals.
Show me the photorealistic folks
Ravyn looks amazing
Adventure ever on brother, Phat
I did get HDT hair for all Bijin replacers but not for the other replacers.
skipped on the bouncy boobs and butts to save resources
Even with the headroom I have there is still game engine limitations I run into.
Never did I imagine that I would run a game that used 100% of the processing power of a 3090, almost 16 GB of system ram, 18GB of vram and over 100GB on the SSD.
But my Skyrim does and although I love it, and it’s a fun game and hobby modding it has become somewhat of an obsession.
I suppose there are far worse addictions to have.
:)