Skyrim Special Edition

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Verolevi

About this video

Progress on the one-handed power attacks after 3 more days.
As per feedback, removed the reverse grip left power attack in favor of a more grounded alternative.
Added right and back power attacks.

11 comments

  1. uther12
    uther12
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    Huh? No thrust attack? Why?  standing Forward power attack should be thrust attack.
    1. mdpvolleyballer
      mdpvolleyballer
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      It might be the same animation for axes/maces too. Wouldn't make sense to have a thrust for those.
    2. Verolevi
      Verolevi
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      @mdpvolleyballer Well spotted, this will apply to all one handed weapons and not just swords! Same applies for vanilla animations, since all one handed weapons share mostly the same .hkx files. 
    3. deleted120957248
      deleted120957248
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      *uther12
      I think there is one way you can introduce One Handed Thrust Animations for your setup and still use the ones from here.
      The Animated Armory DAR version mod. It also includes some guides how you can do it yourself. So you could either limit that to 1Handed Swords only or install the Mod and replace the Animation HKX files with the ones provided here.
    4. Verolevi
      Verolevi
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      @uther12 Please, see the replies to your comment here instead of insisting on other posts sections, as that won't have any effect.
      I'm not interested in implementing any thrust attacks with these animations, feel free to follow 0Outcast's instructions or to simply avoid downloading if our preferences don't align, thank you.
    5. uther12
      uther12
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      Does SkySA sometimes distinguish between animations of swords, axes and maces, and the same for two-handed weapons? You support SkySA, so what's the problem?
  2. Estarc
    Estarc
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    These are looking really good! I especially like the standing power attack, which looks like it has so much power, and the power attack when moving right. They both look really fierce and powerful! I am using your two-handed animations on my new character (well, actually, I'm using almost all your animations but whatever lol) and I am really enjoying them. They just feel really satisfying!

    I'm kinda glad you replaced the reverse grip power attack. I know you say you aren't going for realism, and I don't even know what realistic melee combat looks like personally, but I feel that it really doesn't make any sense just as a human who has ever used tools, lol. Like, reverse grip swing is so awkward. I think a reverse grip only makes sense for, like, a downward thrust, stabbing something beneath you and putting your whole both weight into it. For a slashing move, it would feel really awkward, I think.
  3. TheInquisitor
    TheInquisitor
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    These look so good. A vast improvement over the vanilla ones.

    The only thing that irks me slightly is the fact that the shield ends up way behind your back rather than staying in front of you where it's actually useful. But game mechanics take precedent and raising the shield will instantly bring up anyway so w/e. Just a tiny nitpick :P

    Loving this work. Using a bunch of your other animation mods because they really are a cut above, pardon the pun.
    1. Verolevi
      Verolevi
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      Glad you like them!
      I understand, though the animations are grounded, I'm not going for HEMA or realism, the shield in front wouldn't really work in Skyrim since the attack will clip right through the shield and the opponent will take full damage.
  4. FishBiter
    FishBiter
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    Cool.  Especially like the backwards one.
  5. kgohanandkamehameha
    kgohanandkamehameha
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    To make the reverse grip animation sword only is very simple using DAR, one can try adding this to _conditions.txt for _CustomConditions with the IsActorBase("Skyrim.esm" | 0X000007) AND
    IsEquippedRight(1)

    This will make sure that only swords trigger the animation you put in the folder with this _conditions.txt
    (Note: The IsActorBase("Skyrim.esm" | 0X000007) makes it player only, feel free to edit out that line)
  6. maddyoreillly
    maddyoreillly
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    hellz yeah!!