Skyrim Special Edition

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Showcase of the very much wip upcoming The Great City of Winterhold 4.0 update

16 comments

  1. joshuaadriel
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    In on itself, it looks awesome; lorewise, is a miss. Since it resembles Windhelm's architectural design, had this been for Saarthal, for example, then there would be no issue as Saarthal, like Windhelm, was built by Atmorans;  Winterhold, on the other hand, was designed and maybe even built by the Nord Shalidor. For Winterhold's architectural design to be more lore friendly, it would have to resemble more the Mages College's architecture, just like the Bard's College in Solitude matches the rest of Solitude's architecture.
    1. soldierofwar
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      Saying it's a miss lorewise is nonsense. There's nothing that dictates that the rest of the city was identical in design to the college. That would also be highly impractical. The architecture does take elements from the college and isn't a copy of Windhelm, but it does share elements with Windhelm and ancient Nordic architecture. Seeing as the cities are relatively close and very old that seemed logical. Your interpretation leaves no room for any architectural or historical nuance either. No city would be identical after thousands of years. Who says that the Winterhold Shalidor founded has to be identical to the Winterhold of the current age? 
    2. joshuaadriel
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      1) Windhelm, Whiterun, Riften, Markarth and Solitude are all uniform within themselves, meaning the Atmoran/Nords tend to build uniformly. Also, again, if the people thought that Shalidor built the whole city himself with a spell, with no help, it would suggest even more that everything in the city was so similarly designed that led people to know and/or believe this.
      2) The cities of Windhelm and Winterhold are old, but they are not from the same time. Windhelm would be from the same time as Saarthal and Bromjunaar during the Late Merethic Era, while Shalidor and, therefore, Winterhold were from later on in the First Era.
      3) I actually do vision some nuances that might had happened (eg. Imperial influence brought by Morihatha in 3E), but, again, we can see uniformity in the other cities while I don't see it in your design. Again, it make sense to me to see this design for Saarthal instead.

      In the end, is your vision, your idea and design; you can do whatever you want.  I simply gave my humble opinion.
    3. soldierofwar
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      Depends on what you consider 'uniform'. My Winterhold falls well in the range of variation of architecture between, say, Castle Dour, the Blue Palace or the Solitude farm shacks.

      As for the architecture being too much like the architecture of the Atmorans. If you'd carefully look at the buildings and have the right knowledge of architectural history you can see later medieval elements. This architecture is not fit for Saarthal. It is not a copy-paste of Nordic ruins.
    4. joshuaadriel
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      Yes, I know that the battlements, curtain wall towers, etc. have later medieval elements, but the base design is so Atmoran that that's why I keep mentioning Saarthal (or rather as Saarthal should've been as a "city" and not the basic nordic ruins version Bethesda made), because I could see possible nuances added upon the very old base design like you said.
      My issue with your Winterhold is the Atmoran elements seems out of place considering that there isn't anything Atmoran in the Mage's College more modern and unique design. Also, the College is very circular overall from above, and the other elements are basic squares, so I guess I would've expected more circular towers on the curtain walls, more (not only) non gabled roofs buildings like the College's towers and keep, and so on. Definitely, very little or no Atmoran elements at all. 
      I actually find more uniformity in Galandil's Winterhold design, but he changes a lot of the landscape of the original design as opposed to you that you normally tend to respect it more, which I greatly prefer.
    5. soldierofwar
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      Sure, but that's more a discussion of preference. Nothing about this design is a miss lorewise because there's nothing in the lore that dictates how the city should look. I prefer it if the college is more of it's own thing. You don't and that's fine.
  2. deleted18986409
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    Looks amazing. I wonder if you will be adding new NPCs and/or shops or buildings, because that would cause a whole lot of compatibility troubles for people who rely on a highly consistent/compatible load order (such as with great overhauls like Requiem). I wonder if you would consider also turning the college -- perhaps the exteriors only -- into a magical gothic castle.
  3. Drevan80
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    Looks great so far, I like the Medieval feel to the city.
  4. Amilovescake
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    Wow! 
  5. kuczaja
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    Daaaamn. I hope that i'll figure a way to keep both your city and COTN's castle. I love what you've done with the place, it look much more like destroyed city than a village, but COTN Jarl's keep is sooo good with all that way to it and destroyed bridge and it being carved into mountain.... 
  6. Critical35
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    Winterhold has been one of my favorites of the Great Cities, and this really ups it. Often people assume it was a town like Falkreath that fell into the Sea of Ghosts, but you've always leaned more towards as if it were Solitude or Windhelm. I like it. And this gives it a very unique look. I can't help but wonder if there's some Dark Elf influence on the gates and such, but that's just me.
  7. Fernu5
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    Very good! It's the mod I don't play without anymore and it gets better and better.
  8. deleted46946508
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    It looks SO good!
  9. vintagelf
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    Ooooohhhh, lovely. So will this use its own textures and might we expect similar treatments for your other cities? I do love your work.

    Thank you.
  10. lumikami
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    You will probably replace all windhelm buildings with custom ones ? Impressive work as always !
    1. soldierofwar
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      Yup. All Windhelm buildings have been removed already. However there will still be some Windhelm assets in 4.0 like the arch because I can't match their design quality without new textures and to save time.