User information
Status
premiumCountry
Not specified-
Faction Specific Loot - Blades of Mephala
This mod changes what sort of loot you can find in Morag Tong locations, giving them a stronger sense of faction identity. It is the third Faction Specific Loot module.
- 6KB
- 20
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Faction Specific Loot - Blades of Mephala
This mod changes what sort of loot you can find in Morag Tong locations, giving them a stronger sense of faction identity. It is the third Faction Specific Loot module.
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Haafingar Guard is Imperial Occupier
Changes Solitude/Haafingar Guards to use Imperial armor. They still use the local shield though. SPID version available. Made due to a user request.
- 1KB
- 6
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Haafingar Guard is Imperial Occupier
Changes Solitude/Haafingar Guards to use Imperial armor. They still use the local shield though. SPID version available. Made due to a user request.
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College Ghosts - College Robes
Makes the college ghosts that appear in Labyrinthian during The Staff of Magnus wear college mage robes instead of generic hooded robes.
- 6KB
- 77
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College Ghosts - College Robes
Makes the college ghosts that appear in Labyrinthian during The Staff of Magnus wear college mage robes instead of generic hooded robes.
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BUVARP RE - Pandorable NPCs Patch
This mod patches Pandorable NPCs and BUVARP RE to play nice with each other.
- 2KB
- 36
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BUVARP RE - Pandorable NPCs Patch
This mod patches Pandorable NPCs and BUVARP RE to play nice with each other.
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Fletching - Craft Arrows Anywhere
Lets the player craft arrows and bolts wherever they like by using the "Fletching" power.
- 3KB
- 168
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Fletching - Craft Arrows Anywhere
Lets the player craft arrows and bolts wherever they like by using the "Fletching" power.
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Children of Nirn - Race Overhaul
Rework of racial abilities inspired by Oblivion and Morrowind.
- 92KB
- 22
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Children of Nirn - Race Overhaul
Rework of racial abilities inspired by Oblivion and Morrowind.
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Enemy poisons last significantly longer and are thus more dangerous to the player. They are made more varied and diverse.
- 1KB
- 51
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Enemy poisons last significantly longer and are thus more dangerous to the player. They are made more varied and diverse.
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This mod puts Irileth, Jarl Balgruuf's Housecarl, in chitin armor. Made due to a user request.
- 1KB
- 98
- --
This mod puts Irileth, Jarl Balgruuf's Housecarl, in chitin armor. Made due to a user request.
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Faction Specific Loot - Children of the All-Maker
This mod changes what sort of loot you can find in Skaal locations, giving them a stronger sense of faction identity. It is the second Faction Specific Loot module.
- 40KB
- 37
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Faction Specific Loot - Children of the All-Maker
This mod changes what sort of loot you can find in Skaal locations, giving them a stronger sense of faction identity. It is the second Faction Specific Loot module.
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Faction Specific Loot - Eagles of Alinor Cutting Room Floor Patch
This page is a collection of compatibility patches for Faction Specific Loot - Eagles of Alinor that for whatever reason are not included on the main mod page.
- 1KB
- 5
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Faction Specific Loot - Eagles of Alinor Cutting Room Floor Patch
This page is a collection of compatibility patches for Faction Specific Loot - Eagles of Alinor that for whatever reason are not included on the main mod page.
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Faction Specific Loot - Eagles of Alinor
This mod changes what sort of loot you can find in Thalmor locations, giving them a stronger sense of faction identity. It is the first Faction Specific Loot module.
- 9KB
- 46
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Faction Specific Loot - Eagles of Alinor
This mod changes what sort of loot you can find in Thalmor locations, giving them a stronger sense of faction identity. It is the first Faction Specific Loot module.
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This mod renames Gold to Septim and gives it a weight of 0.01, which is based off of real-world coins like a big nerd.
- 1KB
- 74
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This mod renames Gold to Septim and gives it a weight of 0.01, which is based off of real-world coins like a big nerd.
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This mod implements officers of the two civil war factions into some world encounters.
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This mod tweaks the otherwise generic jail guards throughout Skyrim(and Solstheim) to differentiate them a little more from guards stationed elsewhere.
- 4KB
- 92
- --
This mod tweaks the otherwise generic jail guards throughout Skyrim(and Solstheim) to differentiate them a little more from guards stationed elsewhere.
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Waymark - Whistling Mine PATCH
This mod ensures compatibility between Waymark - A Road Signs Mod and Whistling Mine.
- 4KB
- 28
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Waymark - Whistling Mine PATCH
This mod ensures compatibility between Waymark - A Road Signs Mod and Whistling Mine.
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Waymark - Cutting Room Floor PATCH
This mod ensures compatibility between Waymark - A Road Signs Mod and Cutting Room Floor - SSE.
- 36KB
- 110
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Waymark - Cutting Room Floor PATCH
This mod ensures compatibility between Waymark - A Road Signs Mod and Cutting Room Floor - SSE.
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This mod uses SPID to put Aranea Ienith, the priestess found at the Shrine of Azura, in temple priest robes.
- 1KB
- 178
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This mod uses SPID to put Aranea Ienith, the priestess found at the Shrine of Azura, in temple priest robes.
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Stones of the Stars - Standing Stone Overhaul
This mod is a lightweight overhaul of the Standing Stones found in Skyrim, heavily inspired by Morrowind and Oblivion.
- 10KB
- 25
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Stones of the Stars - Standing Stone Overhaul
This mod is a lightweight overhaul of the Standing Stones found in Skyrim, heavily inspired by Morrowind and Oblivion.
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This mod puts Aela the Huntress, a member of the Companion's Circle, in wolven armor. Made due to a user request.
- 3KB
- 211
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This mod puts Aela the Huntress, a member of the Companion's Circle, in wolven armor. Made due to a user request.
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This mod uses SPID to put Jenassa, the mercenary found in the Drunken Huntsman, in chitin armor.
- 1KB
- 204
- --
This mod uses SPID to put Jenassa, the mercenary found in the Drunken Huntsman, in chitin armor.