Skyrim Special Edition

File information

Last updated

Original upload

Created by

Flaho Shi and Draco1122

Uploaded by

draco1122

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Safe to use

About this mod

Eagles Nest is a lore friendly fortress, with a passion for detail. It is located on the summit of a mountain between Riverwood and Whiterun. The fortress is rather small, but the design offers everything you need. During a short quest, you have to upgrade the fortress (also includes a special forge and alchemy burner) and also hire a steward.

Requirements
Permissions and credits
Translations
  • Turkish
  • Russian
  • Polish
  • Italian
  • German
Mirrors
Changelogs
Important News

03/22/2018 - Fixed reported issues from the last few months. Should be Stable and good to go. Enjoy.
04/19/2018 - Added Optional add-ons that add a spell tome placed in the nest to teleport to home.
04/30/2018 - Fixed report issues with teleportation add-on for the main version.
04/05/2019 - Checked in on mod nothing major report will look into reports.
04/09/2019 - Updated SEQ file to hopefully fix vanilla bug where Npc's do not talk to you to start quest. Re-upload files in with all other files to keep installing mod simple.
04/18/2020 - Fixed river flows and checked plugins for cleaning. Non General stores version was cleaned. General Stores version did not need cleaned.
04/30/2020 - Uploaded 1.7 and 1.7GS BSA Packed versions. Mostly the same as 1.6a versions. You will need to remove all loose files manually if you didn't use vortex or MO2 to install before.
12/22/2020 - Ran waterflow fix script in SSEdit to fix bug reported. Uploaded updated Esp's for both versions.



Information
Name: Legend of the Eagles Nest
Latest Version: 1.7SE Main Normal Version
Latest Version Two: 1.7GSSE General stores Edition
New Add-ons added on 04/19/2018
Converted Date: 05/19/2017
Category: Abodes - Player homes
Author: Flaho Shi
Converted to SSE by Draco1122
Language: English available
General Stores add-on under Optional.
Also, on Xbox One.
PC version only on nexus.


SSE Convert Notes.
I received permission to convert Legend of the Eagles Nest by Flaho shi. If you experience any bugs please report bugs so I can fix. Hope you all enjoy. I ran through creation kit 2.0 and converted nif's using SSE Nif Optimizer. Then redid facegen data and packed zip. Everything looked good in a quick run through in general store version. So let me know if you find anything in the original version. New - Packed all files into BSA's, fixed river flows, and, some reported issues.

Important Info.
Update 1.5eSE Skyrimknight22 tested with a quick run through of Riverwood no crash for him when talking to NPCs. So if you experience a crash let me know.  Also, try moving to the bottom of load order. Again, please report your results so I know what is happening. Should also be compatible with JK Riverwood now. May now work with Tumblestone Cottage and Riverwood Hunter's Cabin.

Updating Instructions.
New 1.5fSE and 1.5fGSSE Updates. Shouldn't affect anything in the game when updating but to be safe as always. Load a save check everything before continuing that save. All I did was rename cells in creation kit. To prevent saving issues in SSE. As reported in comments about possible issues. Article found here. Reddit Post
When upgrading normal edition too 1.5cSE please remove items from containers in the player home to be safe.
General stores edition should not require anything special to update as long as generalstores.esm remains active.


Links to other patches made by other authors

Khajiit Speak Extended patch by tiltschmaster




Permission Quote


"Hi draco1122 It's a pity, but I don't have any time at the moment for an SE edition. So if you do one which works fine feel free to do it. I would prefer if there aren't that big other changes and you may name the original one for the people without the SE. Greetings, flaho shi"

As requested I will only be doing bug fixes on mod no major changes.



 
Old mod page Description (Edited with corrections). Original Mod Page
Eagles Nest is a lore friendly fortress, with a passion for detail. It is located on the summit of a mountain between Riverwood and Whiterun. The fortress is rather small, but the design offers everything you need. During a short quest, you have to rebuild/upgrade the fortress (also includes a special forge and alchemy burner) and also hire a steward and a guard (you can also equip them after the quest).

Short Facts:
- Great location
- Passion for detail
- Wonderful atmosphere
- Guard and Steward (Merchant)
- Equip the Guard and Steward
- Short Quest
- Special forge and alchemy burner (fortify smiting / fortify alchemy)
- Complete navmeshes


Location 
The fortress is located on the summit of a mountain between Riverwood and Whiterun.

If you don't like the location - Here, I describe why I chose it. 


Details
The Eagle’s Nest is an old, forgotten fortress high in the Sky. You have to complete a quest to return the former glory of the fortress. After that, you have an atmospheric home to live with the following features:

- Exterior areas:

1. Courtyard with an old well (which is a secret passage), a bench and a training dummy.
2. A Southeast place with some benches, a stair to the forge area and my best feature a great view
3. Northeast place with the chopping block, more benches and also a great view
4. Forge area downstairs with the crafting utilities, some mannequins, and weapon racks

There is also the special forge located. You can heat up the forge with coal or fire salts:
10 piece of coal – fortify smiting 14% for 60sec.
01 fire salt – fortify smiting 24% for 60sec.


5. South tower
6. East tower
7. The exit of the secret passage with the horse marker for your horse

- Interior areas:
A. Eagle’s Nest (no reset zone / safe containers) 
Eagle’s Nest is the main building of the fortress. It is the area for the player to live. There is an office, a living room, a bar, a kitchen, a dining area and a bedroom. There are also two mannequins and a lot of weapon racks and also a secret safe.

B. Alchemy tower (no reset zone / safe containers) 
The Tower contains a small alchemy area. But it has enough containers to store your ingredients. 

There is also the special alchemy burner located. You can heat up the burner with coal or fire salts:
10 piece of coal – fortify alchemy 14% for 60sec.
01 fire salt – fortify alchemy 24% for 60sec.
 

C. Stable (no reset zone / safe containers) 
In the stables live the animals (cow, goat, chickens), the NPCs and there is also a free bet for a follower.

D. Stonetree/Mine (reset zone / not safe containers!) 
Stonetree is a mine with different types of ore. But attention, the containers there aren’t safe. The area is set as a reset zone because the ore has to respawn.


Quest and NPCs 
You have to complete a quest. 

1. Find the dead eagle, take the book “Legend of the Eagles Nest” AND don’t forget to take the key
2. Read the book (the quest starts by reading the book), use the information and find the fortress
3. Buy furniture in Riverwood (about 7000 gold)
4. Find a steward (also in Riverwood)
5. Find a guard (also in Riverwood, about 1400 gold))
6. Buy some livestock (also in Riverwood, about 1000 gold)
7. Find someone who rebuilt the secret Passage (also in Riverwood, about 700 gold)

If you have any problems to complete the quest let me know. 

- NPCs list:
(Name / function before completed quest / function after completed quest) 

Aldavinur Félagi / beggar in Riverwood / steward and merchant (during the day) with AI package (sweep, chopping wood…)
Oddur Húni / wounded warrior/guard with AI package (patrol, training, sleep…)
Aldavinur Félagi / sells furniture in Riverwood / same
Oddi Holdur / sells the livestock in Riverwood / same
Grasteinn Apall / miner, merchant (during the day) and helps you to rebuild the secret passage / same

After completing the quest, you can equip your steward and guard. Talk to them and choose “I have some items for you”.


Install Instructions:
a. Use NMM to install
b. Manually install contents of the archive in Skyrim/Data folder.

Following points are fixed with the SSE update:
- Added a SEQ file, so the dialogues should show up without save and load the save game.
- Fixed the "blackface bug" (Note Load order affects this as well).
- Fixed some misspelling and translation errors.
- Updated in creation kit 2.0
- Cleaned with SSEdit and remove deleted navmesh.
- Did a complete walkthrough of both versions.

To Upgrade:
(no ill effects on save games):
1. Make a Backup/clean save game (best at another location like Breezehome) 
 2. Uninstall the old mod.
3. Install the new mod.
4. Start Skyrim and play. 

There is no effect on saved games


Required 
The latest version of Skyrim SSE.
Doesn’t require any DLC 


Compatibility 
The mod is compatible with Riverhelm and Jk Riverwood.
As well as, Castle Draco Riverwood Edition.


Incompatibility 
(Probably mods - especially player homes - which are located in the same area.)
Riverwood Real Forest 
Ebonvale patch may come to SSE. I do not have permission to port.


Known Issues or Bugs 
Should be all fixed now. Report under bugs if you find one.



Atmosphere and video 
I tried to capture the atmosphere as good as I can with the Images. Unfortunately, I can’t make a video because I haven’t got any programs for that. So, if someone would like to make a video that would be great. But the best way to feel the whole atmosphere of the mod you should download it and convince yourself ;)


Credits 
Thanks to God
Thanks to Flaho Shi the original creator.
Thanks Skyrimknight22 for bug testing and helping with comments.
Thanks to Bethesda for creating Skyrim.
Thanks to RealitySpectre for the Mod resources
Thanks to Grantyboy050 for creating the LOD
Thanks to TESA for the Mod resources 
Thanks to Blary for the Mod resources 
Thanks to InsanitySorrow for the Mod resources 
Thanks to Oaristys and Tony67 for the Mod resources 
Thanks to insane0hflex aka svaalbard for the great mod video
Thanks to Brodual for the great mod video
Thanks to obla for the Spanish translation
Thanks to DavorVideoBlast for the Italian translation
Thanks to ebrate for the Russian translation
Thanks to EldunariEmlyg for the German translation
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to the people, who made tutorials
Thanks to people who took time to report and test issues.
Thanks to Grammarly for Grammar fixes.
Thank you all for your patience's for fixing bugs.