Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

jet4571

Uploaded by

jet4571

Virus scan

Safe to use

About this mod

Removes animals from roads, adds bandits at night to roads, and adds patrols and travelers to roads during the day.

Requirements
Permissions and credits
Translations
  • Spanish
  • Polish
  • Italian
  • German
Ever be traveling along a paved road from from one city to another and get tired of killing another bear at the same exact spot you killed a dozen others? Ever get sick of listening to some fox snorting as it "runs away" from you? Ever get sick of goats clopping along and darting infront of you tripping you up? How about them deer and elk? Ever think to yourself that it doesn't feel right having all these animals on a paved road thats a direct link between 2 major cities but hardly any people and if there are people they are either hostile or you just saw them not less than 5 minutes ago? Those are why I made this.

I cleared out animals from the paved roads, and a few from some unpaved. No longer should there be an animal in the same spot on a road everytime you pass by. They do sometimes come from the forests and fields and get on the road just like real animals will but they wont always be there and they wont always be in the same spot.

Then I added a little detail from Oblivion that I thought was missing in Skyrim, guards on patrol while riding horses. Now there are guards outside cities that are riding a horse(usualy, sometimes they walk next to the horse because Bethesda AI). They are swapped out with an apropriate guard depending on the cities civil war alegiance. They only patrol during the day.

I added farmers delivering produce because I always thought it was odd to have all those farms but nobody delivering farm produce. So I made a "chow cow" cow with food baskets on it's back that follows a farmer from a farm to some other location.

I also added "Travelers" that walk the roads during the day from Point A to B then back again over and over. At night they are not on the roads but in an Inn because roads at night are not safe. There are a few merchants among them properly named "Merchant" that will buy and sell general goods.

Last I added bandits along roads at night because bandits need to be someplace doing banditry rather than a cave or fort all the time. These bandits hide along roads awaiting a "traveler" You. They don't ask for toll money, and they wont demand all your stuff. They are bandits and just attack not highwaymen. Sometimes they are alone, sometimes in small groups, some roads have more than other roads, I think some may not have any at all... theres 100 of em so I cannot remember where they all are.

All NPC's use leveled characters, guards and bandits use the vanilla system. Farmers, travelers, and merchants are new NPC's of all races and sex evenly. They use a random outfit and weapon system so even if by chance there are 2 of the same NPC's together they will be using a different weapon and outfit and will look like twins rather than duplicates. Some farmers, merchants, or travelers may be wandering about half clothed, I don't know why since all the outfits used have both sex versions and theres nothing but clothes and boots in their outfit so there should be no conflicts.

If you use the Wait function the whole day/night system may not properly work and you could have some oddly empty roads. Theres nothing I can do about that with my meager scripting ability.

Load order? Above anything that uses one of the cells in this mod and changes it's information such as a mod that adds something to Wilderness 31 -27 and renames it to something else like MyCabin 31 -27 or something like IvarsteadVilemyrInn having the default lighting swapped with a different one. If you have no mods that does that you can put this mod anywhere in your load order. If you have a mod that changes animal markers you choose which one you want to have the changes work.

No animal spawn point or marker was removed from the game, I just moved them to the wilds instead of a road.

Versions and update info:

V1.0 Initial release
V1.01 Added facegen export. Ooops.
V1.02 Fixed Travelers on horseback AI packages.
V1.03 Fixed water records, two ITM's and one accidently rotated marker removed.
V1.04 Adjusted AI Packages so NPC's wont disappear right in front of the player.
V1.05 Fixed Traveler and farmer outfits.

Compatibility and required files:

Requires: Nothing
Incompatible with: Nothing I kow of. May be incompatible with mods that add new locations, such as you may have a predator in your cabins front yard or your house along a road now has bandits there.

Mods that add new animals to the predators level character system but does not change their markers are compatible. Any mod that drasticaly changes animals spwan markers that are on or next to roads will be incompatible (No Road Predators by me for example.)

This mod does not change any level characters including city guards. The new city guards are new but use the vanilla level character system, if you have a mod that changes guard weapons it will affect this mod and regardless of load order this mod will not affect that one.

Install:

Use NMM.

Manual for individual files:
1. Unzip/unrar to any location.
2. Copy the extracted contents into your Data folder.
3. Add the esp to your load order.

Credits:

Bethesda.

My other mods....

Spoiler:  
Show

Fallout 4 mods:
12 Potted Trees
Assault Combat Rifle resource
Camo Bodysuit
CBBE Genitals
Classic style Nuka Cola Bottles
Climate Tweaks
Commonwealth Chickens and Rabbits
Cute Yennefer Minidress
Dark Armor
Ellie Perkins Dress
Empty Bottles
Far Harbor Trapper Diving suit fix
Field Scribe Backpack
Followers Dont Relax
Fusion Generator
Gold and black Armor Bodysuit
Gone Tribal
Grognak short skirt and no gloves
Happy Maker 9000
Immersive Farmer
Immersive Toilet Paper
Immersive Toilets
Improved Far Harbor Wetsuit
Jangles The Moon Monkey
Jets Bed Collection
Jets Weapon Collection
Lovely Lady Lingerie
No BOS Vertibird Random Encounters
No screen blood splatter
No Underwater glug glug sound
NSFW Strap-on dildo for FO4
Pink Bunny Slippers and bathrobe
Teddy Mines
The Penetrator a NSFW weapon for FO4
Taters and Tamaters
Unique Player Body System
Vault 111 Bathing suits
Victorian Dress Set
Wasteland Bathing Suits

Skyrim Mods:
3 Medieval Arrows
4 Steel Knights Shields
Arrowsong
Bloodlet Blade
Campsites in Skyrim
Cute Mini Dress Collection
Cute Yennefer Minidress
BearClaw
Building kits
Dragonborn Necklace
Dragon Steel Weapons
Dwarven Bows
Dwarven Weapons MKII
Equipped weapon scale fix
Elvish Weapons
Female body and textures By race
Full Moon Weapons
Gavr Keuz sword
Jet's Arming Sword
Jets Elvish Bow
Jets Silver Longswords
Jets Simple Arming Sword
Jets Simple Steel Sword
Jets Sword Collection
Kevradh Keus sword
Modern styled arrows
Nathair sgiathach
Night Blade
No Force Greet Patch
No Predators on roads
Not Locked Anymore
Ole Rusty Sword
Painting resource for mods
Riftwood Bunny Breeders and Fire-Eye Chicken Ranch
Simply Circlets
Spectral Horses
Storm Fury sword
Skelingtons Attack
Subtle Eye Adapting to light
Witchblade Armor and Weapons
Wolf Steel Weapons
Woodys Bow

Skyrim SE Mods:
3 Medieval Arrows
Arrowsong
Blood Drain
Bloodlet Blade
Cute Mini Dress Collection
Death Flames
Dragon Steel Weapons
Dwarven Bows
Dwarven Weapons MKII
Elvish Weapons
Full Moon Weapons
Gavr Keuz sword
Jet's Arming Sword
Jets Elvish Bow
Jets Resources
Jets Silver Longswords
Jets Simple Arming Sword
Jets Simple Steel Sword
Jets Sword Collection
Kevradh Keus sword
Nathair sgiathach
Night Blade
No Predators on roads
Ole Rusty Sword
Spectral Horses
Storm Fury sword
Witchblade Armor and Weapons
Wolf Steel Weapons
Woodys Bow

Fallout 3 mods:
3D genitals and pubes for Type 3
A double barrel shotgun resource
A Scavenger Hunt for Drinks FO3
Camo bodysuit sets
Dark Armor
Free Mesmetron
Glowing muck pools
My Saturation fog and blur modification
Skeletons in the DC wasteland
The Final Word to any argument
Type3 based Body meshes with Pubic hair mesh and texture

Fallout New Vegas Mods:
3D genitals and pubes for Type 3
A Laser Minigun
A Scavenger Hunt for Drinks FNV
A unique minigun
BoomStick and BoomStick II
Camo bodysuit sets
Dark Armor
Female Stealth Suit MK II redone
Gold 9mm Pistol with mods
JET's Unique armors and weapons
Modified Cass
Modified Veronica
No annoying crowd ambient sounds
Pizza mod resource
Skeletons In the Mojave
Smiths Dancers
The Final Word to any argument
The Penetrator a NSFW weapon
Type3 based Body meshes with Pubic hair mesh and texture

Oblivion Mods:
Arrowsong
Campfires in campsites fix
Corset Dress Complete Outfit
Frostcrag Spire fixed weather
Kingbrand Sword set
Less rain and snow
No Road Predators