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File credits
Enai Siaion Steelfeathers Studio5 SirJesto kryptopyr DrMonops Umgak seorin RwbyRose64 esu_riddick SimonDingus keizero Klamactus Shekhinaga kb4 and his harem
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Changelogs
Version 1.1
Optional patch for Sacrosanct's Exsanguinate perk
Version 1.0
Initial Release
Do you love vokriinator black? Do you also like playing as a mage with spell and staff? Do you hate that you can't take advantadge of the dual cast perks because of that? Than this is the solution for you
This mod adds a 2nd rank to the Secretkeeper perk (requires level 50 enchanting) that makes it so that, when you have a staff in your right hand and a spell in the left hand, the spell will act as if dual cast. That means increased magnitude for destruction and restouration, increased duration for conjuration, alteration and illusion, as well as a cost increase, and more importantly will proc the dual cast perks (such as Iced Earth, , Nova Charge, Overflowing Cup, Pyromancer Ascension, etc).
PS: works wonders with zim immersive artifact's staff of magus, just saying :)
Known issues:
-Technically speaking you're still single casting, so each effect had to be manually modified. As such, if there's a spell that has a different effect when dual casted, it won't work. Lemme know if you find such a case -Does not work with spells that can only be equipped on the right hand, and obviously doesn't work with two handed spells. Not really an issue, just making it clear. -Chain Casting currently does not work, you still have to actually dual cast to proc it. I figured it would be too op to make it work with the mod, but let me know if that's something desired -Spell Charge is completely broken in my game, but in theory it should be working with the mod (assuming the perk works in your game to begin with). If not let me know