Skyrim Special Edition
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JL

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JL10123

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About this mod

Replace some vanilla killmoves with witcher style execution animation.

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Half year ago I found a tool HkxMerge - Making Paired Animation without Paired Rigs made by ProfJack, trying to make my first paired animations, but I quit in the half way cause I was more willing to play other games back then. Recently, Ershin released the latest Open Animation Replacer and make conditions applied with paired animations possible, so I decide to finish my work and share with you.

What are replaced with OAR conditions?
1hm:
  • Dagger:
  • "Decap" animation is replaced by my "spin decap" animation.
  • "Repeat stab down", "stab down chest", "stab up face" have 33% chance replaced by my "throat cut" animation.
  • Sword:
  • "Decap" animation is replaced by my "spin decap" and "cut through body" animations randomly.
  • "Jump thrust" animation is replaced by my "leg slice" animation.

  • Axe:
  • "Decap" animation is replaced by my "spin decap" animation.
  • "Upper slice" is replaced by my "leg slice" animation.
2hm:
  • Greatsword:
  • "Decap" animation is replaced by my "spin decap", "throat cut", "cut through body" animations randomly.
  • "Horizontal slice" is replaced by my "leg slice" animation.
2hw:
  • Battleaxe:
  • "Decap" animation is replaced by my "cut through body" animation

As a Violens user, I don't use any annotation events to create new(non-replace) animations which can read by Ersh's Paired Animation Improvements because it doesn't match the events used in Violens. Feel free to edit annotation events in my file and it may work with other killmove manage mod like Kaputt.
(Edit: you can use this mod with killmove manage mods like Violens, Kaputt. The statement above is just the explanation that why I make this mod a replacer, but not a whole new killmove sets.)