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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Blender rig by tktk HkxMerge - Making Paired Animation without Paired Rigs by ProfJack Open Animation Replacer by Ersh
Donation Points system
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Changelogs
Version 1.0
Initial release
Half year ago I found a tool HkxMerge - Making Paired Animation without Paired Rigs made by ProfJack, trying to make my first paired animations, but I quit in the half way cause I was more willing to play other games back then. Recently, Ershin released the latest Open Animation Replacer and make conditions applied with paired animations possible, so I decide to finish my work and share with you.
What are replaced with OAR conditions? 1hm:
Dagger:
"Decap" animation is replaced by my "spin decap" animation.
"Repeat stab down", "stab down chest", "stab up face" have 33% chance replaced by my "throat cut" animation.
Sword:
"Decap" animation is replaced by my "spin decap" and "cut through body" animations randomly.
"Jump thrust" animation is replaced by my "leg slice" animation.
Axe:
"Decap" animation is replaced by my "spin decap" animation.
"Upper slice" is replaced by my "leg slice" animation.
2hm:
Greatsword:
"Decap" animation is replaced by my "spin decap", "throat cut", "cut through body" animations randomly.
"Horizontal slice" is replaced by my "leg slice" animation.
2hw:
Battleaxe:
"Decap" animation is replaced by my "cut through body" animation
As a Violens user, I don't use any annotation events to create new(non-replace) animations which can read by Ersh's Paired Animation Improvements because it doesn't match the events used in Violens. Feel free to edit annotation events in my file and it may work with other killmove manage mod like Kaputt. (Edit: you can use this mod with killmove manage mods like Violens, Kaputt. The statement above is just the explanation that why I make this mod a replacer, but not a whole new killmove sets.)