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XY

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sjc5572

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208 comments

  1. kobethegreat14
    kobethegreat14
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    is there are way for this moveset to have slower movements? huhuh
    1. bluewolf5171
      bluewolf5171
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      Month late, but try changing weapon attack speed on the weapon using Proteus or any other tool like SSEedit
  2. ChillFlexington
    ChillFlexington
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    @sjc5572, Can I publish (or send to you) simple BFCO conversion with added to conditions swords from IrisAerondight and Witcher swords?
    1. cole665
      cole665
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      Can I ask you how to change MCO to BFCO? I uesd the "mco2bfco" Tool but it doesn't work ,still can't chain attack.
      It's need Nemesis?
    2. ChillFlexington
      ChillFlexington
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      You need to make sure that you have installed the converter correctly and install hkanno64 too.
      If everything is set up correctly, then you need to make sure that the right animation is taken (for example, in my case, another animation was played due to priority), and the conditions are triggered.
      Apparently, the author decided not to give permission to post conversion. If this changes, I will be happy to post a finished and improved version (OAR + MCO/BFCO + easy KID distribution for any witcher swords).
    3. ChillFlexington
      ChillFlexington
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      If someone interested, its done and published
    4. francobisceglia0
      francobisceglia0
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      thanks man!!!!!!!!!!!!!!!!!!
  3. haxore
    haxore
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    Love this animation set, I add it to the Geralt follower mod and it looks stunning. Only problem is that the sword equip animation does a spin which actually hurts nearby npcs which causes him to accidentally start fights. Good stuff tho
  4. Firebeard17
    Firebeard17
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    These animations look good but this mod page is really cluttered and messy lol. lots of gifs and updates in text. All of the requirements are just listed, no mention of mandatory or why they are required or anything. So can I just assume everything in the requirements tab is fully mandatory for these animations to work? I'm also assuming the weaponry mod is there because these will only work with those specific weapons? Are these 2h or 1h or a mixture of both? Are these dodges just in here, or do they need to be configured to another dodge mod? I'm very confused with the way this mod is being presented lol my apologies.
  5. TINCHORAZER
    TINCHORAZER
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    hi hello, how can i change the conditions to work with all swords and not just only the TW3 weaponry mod, please someone to make a tutorial or something
    1. ChillFlexington
      ChillFlexington
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      Hi. Already done, just edit KID file to add required weapons
  6. GameAndFlame
    GameAndFlame
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    FOR ANYONE TRYING TO USE THIS WITH STANCE FRAMEWORK:

    1st: You can install this mod with stance framework and the moveset will only apply to the witcher swords, so you can technically use this and stance framework, separately, just dont delete the config file.

    2nd: If you want to get this moveset into Stance framework, so basically the witcher combat being one of the one handed (or two handed) stances, do this - in the mod file, go to custom conditions and there, open the folder 8000001 and copy all the animation files into the one handed stance framework folder you wish to change (NOT the config, always leave the config out, stance framework has its own), now youre missing mco_attack1.hkx and all the mco_powerattacks from 1 to 5. Next, open the folder called 9000001 and copy mco_attack1.hkx and every mco powerattack from 1 to 5 into the same stance framework folder. Now youre done and you have the witcher moveset in stance framework, i did this on nolvus and it works flawlessly, the animations blend into each other extremely well to and the best part is its not really one of those super fantasy spinning movesets. Hope this helps someone out!

    DONT copy all the mco files from the 800000 folder, you will end up with extremely fast animations.
  7. yent39
    yent39
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    anyway we ca slower the attack animations? i think i did something of sort in my last install but i forgot about it and deleted the whole game 
  8. Gl0v3he4d
    Gl0v3he4d
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    Nice mod, are these animations made for one-handed swords or two-handed swords?
  9. LonelyMorpheus
    LonelyMorpheus
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    Love ur mod.But can I use xbox controller with it?
  10. GameAndFlame
    GameAndFlame
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    Hey could you PLEASE make a version with only the last 4 attacks as a loop for mco? I love the moveset but its impossible to get it to work with Stance framework and other mods