You need to make sure that you have installed the converter correctly and install hkanno64 too. If everything is set up correctly, then you need to make sure that the right animation is taken (for example, in my case, another animation was played due to priority), and the conditions are triggered. Apparently, the author decided not to give permission to post conversion. If this changes, I will be happy to post a finished and improved version (OAR + MCO/BFCO + easy KID distribution for any witcher swords).
Love this animation set, I add it to the Geralt follower mod and it looks stunning. Only problem is that the sword equip animation does a spin which actually hurts nearby npcs which causes him to accidentally start fights. Good stuff tho
These animations look good but this mod page is really cluttered and messy lol. lots of gifs and updates in text. All of the requirements are just listed, no mention of mandatory or why they are required or anything. So can I just assume everything in the requirements tab is fully mandatory for these animations to work? I'm also assuming the weaponry mod is there because these will only work with those specific weapons? Are these 2h or 1h or a mixture of both? Are these dodges just in here, or do they need to be configured to another dodge mod? I'm very confused with the way this mod is being presented lol my apologies.
hi hello, how can i change the conditions to work with all swords and not just only the TW3 weaponry mod, please someone to make a tutorial or something
FOR ANYONE TRYING TO USE THIS WITH STANCE FRAMEWORK:
1st: You can install this mod with stance framework and the moveset will only apply to the witcher swords, so you can technically use this and stance framework, separately, just dont delete the config file.
2nd: If you want to get this moveset into Stance framework, so basically the witcher combat being one of the one handed (or two handed) stances, do this - in the mod file, go to custom conditions and there, open the folder 8000001 and copy all the animation files into the one handed stance framework folder you wish to change (NOT the config, always leave the config out, stance framework has its own), now youre missing mco_attack1.hkx and all the mco_powerattacks from 1 to 5. Next, open the folder called 9000001 and copy mco_attack1.hkx and every mco powerattack from 1 to 5 into the same stance framework folder. Now youre done and you have the witcher moveset in stance framework, i did this on nolvus and it works flawlessly, the animations blend into each other extremely well to and the best part is its not really one of those super fantasy spinning movesets. Hope this helps someone out!
DONT copy all the mco files from the 800000 folder, you will end up with extremely fast animations.
Hey could you PLEASE make a version with only the last 4 attacks as a loop for mco? I love the moveset but its impossible to get it to work with Stance framework and other mods
208 comments
It's need Nemesis?
If everything is set up correctly, then you need to make sure that the right animation is taken (for example, in my case, another animation was played due to priority), and the conditions are triggered.
Apparently, the author decided not to give permission to post conversion. If this changes, I will be happy to post a finished and improved version (OAR + MCO/BFCO + easy KID distribution for any witcher swords).
1st: You can install this mod with stance framework and the moveset will only apply to the witcher swords, so you can technically use this and stance framework, separately, just dont delete the config file.
2nd: If you want to get this moveset into Stance framework, so basically the witcher combat being one of the one handed (or two handed) stances, do this - in the mod file, go to custom conditions and there, open the folder 8000001 and copy all the animation files into the one handed stance framework folder you wish to change (NOT the config, always leave the config out, stance framework has its own), now youre missing mco_attack1.hkx and all the mco_powerattacks from 1 to 5. Next, open the folder called 9000001 and copy mco_attack1.hkx and every mco powerattack from 1 to 5 into the same stance framework folder. Now youre done and you have the witcher moveset in stance framework, i did this on nolvus and it works flawlessly, the animations blend into each other extremely well to and the best part is its not really one of those super fantasy spinning movesets. Hope this helps someone out!
DONT copy all the mco files from the 800000 folder, you will end up with extremely fast animations.