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Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
It started as a game, soon it became a challenge, for sure it has been a mean to learn a bit of the Creation Kit and it asked some work. However, If someone wants to translate, improve, fix or in other ways modify this mod, and publish their work, I'll have no concern about it; only, please let me know about it.
File credits
Thanks to Kalanaed for their nice mod, that I use and enjoy from long time now, and for their permission to publish my rework of it.
Donation Points system
This mod is opted-in to receive Donation Points
Translations
No translation available on the Nexus
Changelogs
Version 4.3.2
Entrance/exit from/to Skyrim now requires Breezehome's key to open. Very silly bug, now fixed.
Version 4.1.3
Initial stable version. See description for details.
This mod is a thorough rework of Breezehome Crafting Basement by Kalanaed. It started as an attempt to fix some little issues, then it evolved while I was learning the Creation Kit, with the addition of a number of features and improvements (I think) aimed to more immersion and completeness in crafting opportunities for a low level character as for a veteran Dragonborn.
Some features of my rework are, as now:
Fixed some mesh alignments and lights, added smoke and fog where I felt they were needed
Added a hole on the ceiling for the smelter's smoke to go out (no more choking and breathing CO)
Added air vents in all rooms (they are underground with no windows, and a lot of lighted fires)
Added a magical sun-like light source in the "greenhouse" room to help crops grow underground (I wondered how they could before)
Enlarged the mining room and made some mushrooms grow there (it seemed logical)
Added some furniture to Mercata's shop and bedroom
Added some objects to Mercata's selling chest (to help crafting further objects)
Added a "convenience room" to Mercata's bedroom (poor woman, she must have her needs too...)
Added a Staff Enchanter workbench (for the wanting wizards)
Added a secret entrance/exit directly from/to Skyrim (three doors less to reach the world)
For the users of the original mod, the upgrade from version 3.4.0 should be safe because no objects were deleted and the original containers and furniture were all retained.