Can you make a VR compatable version using spell wheel VR. Its basically the same thing as the wheel you use but for VR. I was hoping there was a way to do ESO variation combat in Skyrim and this might be the way. I appreciate your efforts and time in looking into this.
you can do what he is showing in the video with VRIK, its a built in function. You set spells and then assign hotkeys to instantly cast them in combat, this can be done while fighting. In order to use this in VR we'd need MCO and all of it's dependencies to work in vr
If I have the wheel mod an pay load mod is there anything else I to do to equip magic to the blank stone? I'm getting told on discord that I need to code the spells in but from the video on this page it seems I can just equip them in game as I please
Mod looks awesome! I set the spells correctly but I don't get the animation? How do I get the to trigger. I have all the requirements, but can't get it to work? I equipped a warhammer and stone, but nothing?
If you can't see staff animation, use OAR's in-game editor to check are there any other mods with higher priority than 2147481200, or you can try to rename the folder in meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions to a greater number.
From my understanding ADXP I MCO Dragon Age Staff Moveset, and your mod contain the same 2147481200 folder. Weird thing is the original ADXP I MCO Dragon Age Staff Moveset animations work fine on it's own without changing the conditions, and it still works when I have your mod overwriting it. I even tried uninstalling ADXP I MCO Dragon Age Staff Moveset, but still the animations won't trigger with your mod specifically. I guess I'll continue to use ADXP I MCO Dragon Age Staff Moveset for now, but just want to say you have an awesome mod here just wish I could get it to work for me.
You can try to uninstall "ADXP I MCO Dragon Age Staff Moveset", make a clean save, and use the version 1.0, the version 1.0 is "ADXP I MCO Dragon Age Staff Moveset"s modified version, you can download it from the old files section.
Have you seen the notification "DAStaff: x spells set to Stone of the Fade x" when equip the stone? Version 1.0's magic cast relation with anim is different from 2.0, NA1-NA4 cast magic1, NA5 cast magic1,2, PA1-PA2 cast magic3, PA3 cast magic4, PA4 cast magic5, PA5 cast magic7,9, PA6 cast magic8, PA7 cast magic6.
Yep I get all the notifications and am pressing the correct keys, but it doesn't work on either version. Version 1 none of the custom spells I import work, and version 2 is a bit different because the animations won't trigger at all.
hello, i have a question, how exactly do i add this? i uninstalled the original mod, then installed yours with the wheeler patch but honestly i have no clue how you make it work, i can place the fade stones in the slots, when i go to the magic menu i can add magic, seems to umm slot the magic on top of the fade i get a number like 1/2 with the fade and the magic on top, however the magic will equip and not the fade, what's the correct way to do it?
got it working after your update thank you very much, so nice to have a custom set of spells and been able to do all sorts of things with one weapon, even melee and heal companions.
Sorry for double posting, but in another, unrelated question:
01. Does the magicka consume related to perks and skills? Can it be reduced like normal casting? 02. Is the damaged related to perks? How can I increase it?
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how to fix this?
i go the notification for "spells set to fade 1" or something and the animation works fine its just the spells that doesnt came out thanks!
Great Work!!
Version 1.0's magic cast relation with anim is different from 2.0, NA1-NA4 cast magic1, NA5 cast magic1,2, PA1-PA2 cast magic3, PA3 cast magic4, PA4 cast magic5, PA5 cast magic7,9, PA6 cast magic8, PA7 cast magic6.
01. Does the magicka consume related to perks and skills? Can it be reduced like normal casting?
02. Is the damaged related to perks? How can I increase it?
Thank you!
2. Yes
The magicka consume and damage is same as normal casting.