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Changelogs
Version 1.0.4
Fixed per-weather values not loading on startup when using exclusive or borderless fullscreen mode
Fixed per-weather values with leading whitespace characters not being handled correctly
Only the currently active weather ini will be written when saving. This allows correct handling when multiple ENB weathers point to the same file now
Changed weather window positioning logic to be in line with other windows
Changed grouping logic to allow usage of arbitrary names
External/fallthrough shader cache is now stored in the enbcache folder, matching the behaviour of ENBs internal caching system
Added option to force value column width in the UI (saved into the enblocal ini)
Upgraded KiLoader API to 1.2
Various minor bug fixes and stability improvements
Version 1.0.3
Fixed weathers not being updated when exiting interiors
Improved performance mode and fixed a bug where the UI could completely disapear when it was in use
Version 1.0.2
Fixed incompatibility with PRT ENB shaders
Added dummy SKSE folder to the archive to suppress MO2s error message
Version 1.0.1
Fixed incompatibility with Rudy ENB shaders
Changed filestructure to have the KiLoader folder at the top. It still needs to be installed into your data folder!
Version 1.0.0
Initial Release
Overview The ENB Extender adds various features to ENB that improve the overall user experience. Ranging from (external) shader caching, to extensions of both the DirectX compiler and shader GUI.
Per weather everything Enables you to add weather separation to any external shader variable you desire with a simple annotation.
All about that cache Implementing the missing link to ENBs own caching system. Allowing all (external) shaders that were previously recompiled everytime to now be cached.
Quality of life improvements Adds a "Save and Apply" button that does, well, both operation with a single click of a button. No more forgetting to save if you want to refresh your ENB.
Evolution of the GUI Tons of features have been added that allow you to design and tweak the GUI of your shaders just the way you want to. Custom grouping, free re-ordering, fixed and improved string support, parameter binding and much more. Make your GUI your own.
Compile time GUI In addition to the other GUI changes, the extender now allows shader developers to include preprocessor defines into the GUI and configs. Meaning even more customization possibilities without unnecessary FPS sacrifices.
Additional data Supplies a few more variables to allow for more advanced post processing effects