Skyrim Special Edition

510 comments

  1. somerandomguy83
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    Q&A:

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    Some textures that I personally use and like:

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    Recommended settings:

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    3D stones in walls addon is now a separate mod
  2. khazhak
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    i use this with skyrim upscaler and all my 1k textures look like 8k
  3. Stormer234
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    doesnt show up the in plug ins
    1. deleted142470008
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      No plugins, just loose files.
  4. Conjurad
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    What about compatibility with Vanilla POM?
  5. Jdseese
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    Anyone out there using this mod in 2022?  I like how it scales vanilla textures in some places - ex. farmhouse architecture - in others it just doesn't make sense, like the bricks outside Candlehearth Inn the textures are specifically meant to fit their shape. 

    Overall I feel like most retexture artists out there are basing their work on vanilla UV scaling though

    Just wondering if anyone has already figured out a magic combination to get the best results...
    1. gforgregarious
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      I use it for dirt cliffs. The mod Better Dirt Cliffs and Alpha also improves them, but doesn't do as much as this mod to reduce the eyesore of the flat ugly roots. For mountains and rocks it looks worse than smoother high-poly models like those of MM. For other meshes it tends to just make the textures look weirdly small. For things like imperial forts it also undoes parallax because those require their own meshes, and parallax is a better graphics effect. With 4K mods the resolution is high enough already.
    2. Jdseese
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      What if you took these meshes and flipped the parallax flag on?  Would they work with parallax textures?  
      I haven't gotten to that point yet.  I assume that the scaling done on the diffuse maps is applied to the normals, parallax, etc. the same.  So you would get parallax, just... smaller.
    3. gforgregarious
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      It's a great question. Try it out and report back to us to let us know if it works. Personally I still don't think I'd like the style, but that's more a matter of finding the right mod to combine with the UV tweaks so that it still looks appropriate. And it's also up to personal taste.
    4. mooit
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      I have 340 mods, and this is at #15 in my Load Order in MO2, and I can see a lot of mods I use, which are common, are overwriting a lot of it.

      So I really don't know how much of it I can tell in game.

      If you use a lot of the big texture mods out there, SRO, Noble, etc., I say, just put this high up, low priority in your load order, and if there's anything, more active mods still being developed, isn't overwriting something, then hopefully you might see some benefit.

      For now, it's hard to tell on setups with mods in the hundreds.

      I don't rely on older outdated mods like this, there's still a lot of recent development going on. But hey, doesn't hurt to stick it in. If you want to go around and spend countless time, trying to figure out what this might do with hundreds of mods, go for it... LOL

      This is like one of those mods, that it doesn't seem to hurt at low priority in a setup, I've never give it high priority.
    5. Sceptrum20
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      I completely agree with mooit. ETD is the first mod in my MESHES group and I let anything overwrite it. Still, half of the files have no conflicts. It's old, has a ton of meshes and I believe it was made in a sense of being a foundation if you are not planning to go very deep. What it does is black magic though and should have a place in any LO.
  6. Bauer165
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    I always get the message no valid game data
    1. axz2
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      How are you trying to install the mod? Manually? Using a mod organizer? Which one?
    2. gloomfrost
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      I'm getting the same problem , using MO2 on a fresh install of Skyrim Anniversary Edition from GOG. Any help would be great appreciated!
      I install the mod, go through the whole setup, core files are installed, i install nothing else, then MO2 says "No valid game data" and its just in grey. I've seen some suggestion that this means the packaging isn't compatible with MO2 but i have 341 plug ins so far and this is the ONLY mod that is giving me this error.
    3. MotoSxorpio
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      From Steam troubleshooting:
      "most of the time you can simply right-click the data folder, select Set data directory and install"
  7. NeWFnlou
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    Holy Guacamole! I've tried everything under the sun to make my game look crisp and detailed, and THIS MOD is just absolutely incredible. It's like a whole new game! Night and day. I don't know a damn thing about modding or what you did, but installing your MOD has improved the look of my Skyrim 100X more than anything else. And, it truly makes my other texture mods really pop with zero performance drop. Thanks, and AWESOME work!
  8. Blinxys
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    Really nice, looking forward to it after a dozen other texture/mesh fixes you all should get together sometime and hash out the differences for a truly spectacular view in the end. SMIM is a foundation for all it seems, Many others reach beyond the intended scope or have none. Material fixes is essential though, so in the end overwrite after overwrite, whose mesh is that anyway is always the case. But even worse than that its giving up one right answer for another right answer, yet alone neither solves the problem completely. Material Fixes comes to mind, which this is overwriting. Or, we can't know if it does. This would be a fine target for AI optimization. You all have put in your homework time.

    At any rate, this is the last over-writer of all that came before it (I think). Thanks for doing this, was just thinking UV's and Bump Mapping had to be where it [detail] was hiding.
  9. Giantjay
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    Anyone know why I get a constant vortex warning with this mod installed

    Error 1392 ? only happens with this mod
  10. Tenz81
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    really really cool. Even if I have 202X parallax with 4k textures, I enjoy the changing a lot. It really makes a big CHANGE!
  11. baixarnonexusmod100
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    what option removes the fence with thick trunks?