Thanks for your work man, it's taken a little bit of work to learn OAR/DAR, how BFCO and MCO tagging works and swapping things back and forth, but well worth the learning curve to use your stuff. Thanks.
I don't even use BFCO or MCO, just OAR. Still having the "A-pose" problem (stuck in that stance and can't draw or swing the weapon), while other Vanargand / Goetia animations work fine. I've noticed Leviathan II priorities are set pretty, low tried editing them to higher priority to no avail. Did you have a similar problem by any chance?
I have a question that may be silly. If I download the Collection, both Leviathan Animations and Leviathan Animations II download at the same time. Doesn't that cause a conflict?
I have a question that may be a bit dumb. Is this compatible with BFCO or will it need a patch? Because the idle and locomotion animations aren't being used with BFCO installed for some reason. Only the attack animation works. I have dTry's Key Utils and dTry's Key Utils Updated installed. For the record the animations do appear when I open the OAR interface but they just aren't being used by the game for w/e reason.
Hello. How can i force this mod to work with "Smooth Moveset" ? Smooth is absolutely fantastic base for everything, ive made 2 complete stances using Leviathan mods and they works perfectly (including idles, walk\run animations). This mod i want to set as base (to have that sneak animations with greatswords always), but it looks like game using only sneak attacks from it, all other is still "smooth moveset", which using DAR instead of OAR. Should i take all animations from this mod and try to integrate them in DAR folder (with new-made conditions) ? Or there is some other better way ? I never used Open Animation replacer in game. can i make it there ?
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How can i force this mod to work with "Smooth Moveset" ? Smooth is absolutely fantastic base for everything, ive made 2 complete stances using Leviathan mods and they works perfectly (including idles, walk\run animations).
This mod i want to set as base (to have that sneak animations with greatswords always), but it looks like game using only sneak attacks from it, all other is still "smooth moveset", which using DAR instead of OAR.
Should i take all animations from this mod and try to integrate them in DAR folder (with new-made conditions) ? Or there is some other better way ?
I never used Open Animation replacer in game. can i make it there ?
Hello! How can I use the sword step and thrust animation? I only have it standing in one place and that's it.Nevermind.
Does NPC use it?