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  1. netbadass
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    TODO 12/30/23

    Skyrim.esm only Legendary Souls Dose not overright this record in the esp.
    tpose Bug (my load order also has this issue) probable fix is to delete the falmer animations included with LS ferthermore probably all animations inlcuded should be deleted for compatability puproses since xp32 has all the animations needed?
    Falmer (all vanilla skyrim.esm) not touched by LS checked in xedit.
    player.placeatme 00023a9a
    EncFalmer02Melee [NPC_:00023A9A]
    EncFalmer02Template "Falmer Skulker" [NPC_:0003B54D]
    FalmerRace "Falmer" [RACE:000131F4]

    consistent CTD from the NPC Haren Milk-Drinker in Riften. delete the character in one of the ESPs make sure to keep the LSbook in inventory

    ALSo im not to proud to take quality help. AKA if you fix something right and want to add it ill add it.
  2. netbadass
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    IF there is a viable bug PLEASE post in bug section. alot of the time i drop by and just see if there are bugs without reading all the comments! :)
  3. netbadass
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    Bugs i created i SORRY lol
    1-i built all the HPH meshes with CBBE 3BAV (V's Cut) using the 3BAV high poly head...which will likly cause neck seems on normal 3BA/CBBE/UNP etc. not sure (the fix is to simply rerun the HPH esps with High Poly Head 1.4 By KouLeifoh (NSFW) site login required I probably won't do this for quite some time unless 3BAV does something different (SO knowledgeable volunteer would be nice to throw some new facegens for those without 3BAV). now I'm probably not messing with this for a while until ppl can tell me how good or bad things are in the mod. BUGS lol Lastly if your a new modder DONT GET 3BAV 8/23/23 yet! It is a build as you go at this point in development, but it looks soo nice ingame!
  4. netbadass
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    Main Always needed

    -Legendary_Souls_SE.esm

    PATCHES (All ESL Flagged esp)

    -Legendary_Souls_RaceComp_Patch_FE_SE.esp -------------- If Race Compatability is in your load order. Adds the keywords to many of the custom races in this mod. USE with any of the Following Overrides\Addons.

    -------------------> the Following Pathces ( All are Fully Compatable With Legendary_Souls_RaceComp_Patch_FE_SE.esp)<----------------------

    -Legendary_Souls_HPH_ADDON_FE_SE.esp ------------------- If High poly Head is in your load order --->NO<--- UNNOFFICIAL SKYRIM SPECIAL EDITION PATCH (USSEP) in you load order.

    -Legendary_Souls_USSEP_Override_FE_SE.esp -------------- If USSEP is in your load order ---->NO<---- HIGH POLY HEAD in your load order. This forwards 4 NPC recodes that had custom USSEP packages. as ussep is an esp, i cannot add it as a master to the main esm. it kinda dose weird things if the order of things isnt followed. thus the Patch.

    -Legendary_Souls_USSEP_Override_HPH_FE_SE.esp ---------- IF --->All THREE<--- USSEP, HIGH POLY HEAD, and LSHPHA are in your Load Order. Must ACTIVATE ---->Legendary_Souls_HPH_ADDON_FE_SE.esp<-----(LSHPHA)

    Race Compatibility
    High Poly Head NSFW Site Login Required

    If there are any vanilla NPC overhauls or replacers there will likly need to be a patch made for it. OR in most cases you wont get the book for the spell summons for that particular NPC unless you use a cheat mod to obtain it.

    A combined mod of LS_VOT Legendary Souls - Summon the Souls of Heroes and Villains of Tamriel and LS_RB Legendary Souls Reborn- Summon the Heroes and Villains of Nirn's Past.
    You Can have it just give some credit thnx.
    This has 2 edits that are magic effects they do nothing but if someone wants to hook em up or make a MGEF that would be coo.
    Change Log NB
    Spoiler:  
    Show
    Used In Build
    Legendary Souls version 1I-23387-1I ----------------------------
    LegendarySouls.esm ------ https://www.nexusmods.com/skyrim/mods/23387
    Legendary Souls version 1h Patch 1-23387-1hPatch1 --------------
    LegendarySouls.esp ------ https://www.nexusmods.com/skyrim/mods/23387
    Legendary Souls Reborn v.021.01.2-63969-v-021-01-2-1560015781 -- LSReborn.esp
    ------------ https://www.nexusmods.com/skyrim/mods/63969
    --------------------------------------------Now Included in ----
    Legendary_Souls_SE.esm------------------------------------------

    Also There is enough changes and updates that i think this should Begin with v.030a
    since the last one was v.021

    -Ownership was changed to player not sure why may need to revisist this Vanilla
    overwrite---->Ceel-Block 5, Sub-block 5,
    persistant----->MQ103SetStage15 [REFR:000D50FE] (places
    defaultSetStageOnEnterTrigger [ACTI:0009C8DF] in GRUP Cell Persistent
    Children of WhiterunDragonsreach "Dragonsreach" [CELL:000165A3])
    -Location Section may need review not sure if i should forward Skyrim.esm into LS
    i added any USSEP changes and delete unmodified records
    -removed uneditied LvLNPC recordes
    -removed unedited or unnessicarly edited Magic effects
    -Removed Undedited or unneccessay editded perks
    -removed unedited or unnecessary edit Quests
    -Removed Undited or Unnecessary edit Spells
    -Removed Unedited or unnecessary Weapon edits-
    -Removed all unedited cells and items
    -USSEP Carried over some i got a lil creative tooo though.
    -Set USSEP Waterflows
     optimized textures and meshes
    -resized a folder of textures to a power of 2. probibly needs redone in bc5 alpha form origionals.... ugg
    -fixed a bazilion dumb weapon edits just need to be null ugg
    -resaved navemeshes. errors are gone at least and i didnt delete anything soo it should be right.
    -Convered to Master for stability and patches and addon in the future
    -Generated with BnB textures makeup 2k  GENERATED 4.11 GIGS so 1k for default bsa lol
    -Highpoly head 3BAV meshes must rebuild for normal HPH or neckseams will be likly
    -Created Race Compatability Patch for the cutom races
    -Removed a bunch of vanilla baed races
    -Changed the npcs of thes cutom races to the vanilla version so now all npcs
    should benifit from racele overhauls or atleast most of them should.

    TamrielsMaster Edits And initial build platform many edits were remad becasue of this work lil brother lol.

    -first meshes must be optimized (Done)
    -textures must optimize and a bunch need resized to a power of 2 format (done).
    -crapload of unneccessicary vanilla overrites (done) but needs re looked against the origional origioanl lol)
    -also you need the origional first to get alot of the missing and brken edits
    in this (Step back at this point ill look abit more now). ill do a
    proper port and give it to ya at some point i just realized the missing
    stuff was in the origional unreborn one. (virtural machine script
    fragments and temp locations like treasur box etc) so imgoing to bed and
    ill take a fresh look tomarrow. oh and try to save in form 44 with out
    the textures from this mod if uncompressed and optimized also multipal
    masters and edit masters in CK must be enabled. i ahavent got to for 44
    yet. just xedit cleaning and rebuilding.
    -side note dont add ussep as a master make a patch for the NPCs overridden and carry all the rest of
    the edits directly into legendary. i would advise make legedary a
    master esm and merg all the origionals into one and sift out the junk. i
    also am makeing a HPH patch too. cheers maybe ill be back.

    Patches are
    High poly head and USSEP ------------ Legendary_Souls_USSEP_Override_HPH_FE_SE.esp ---- NOT COMPATABLE WITH
                                                Legendary_Souls_USSEP_Override_FE_SE.esp

    USSEp only no High Poly Head -------- Legendary_Souls_USSEP_Override_FE_SE.esp -------- NOT COMPATABLE WITH
                                                Legendary_Souls_HPH_ADDON_FE_SE.esp
                                            `    Legendary_Souls_USSEP_Override_HPH_FE_SE.esp

    High Poly head no USSEP ------------- Legendary_Souls_HPH_ADDON_FE_SE.esp ------------- NOT COMPATABLE WITH
                                                Legendary_Souls_USSEP_Override_FE_SE.esp
                                                
    Race Compatability ------------------ Legendary_Souls_RaceComp_Patch_FE_SE.es

    TODO (I welcome volunteers if ya know what you're doing) i don't have time to maintain or train mods or modders these days :)
    -convert the sound\fx\to .fuz format from .wav and track it down in the esp to change to .fuz
    -Redo the f>>>ed () textures to a power of 2 and bc5 for alphas from origional. Until this is redone it may affect performance or my just kick butt and work right lol since this was done but without uniformity like 1k or 2k they are all power of 2 but odd lol. lil brother! bc7 kills alpha channels in most textures for skyrim but it should be fixed fine the way it is. shouldn't break the game.
    -Replace the textures with OH GOD BEES SE - More Bees-More Hives-HD Textures or possibly revert the edits to vanilla so overhauls will affect the ingame mod bee.
  5. Thank you for porting and fixing some bugs.
    Does anyone of a guide of secrets and locations of all things?
    Also:
    Kirin drops regular ingredients rather than Kirin skull, anthers, etc why is this happening
    I am using Nolvus modpack
    1. netbadass
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      Check LE side
    2. Maisownsyou
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      What do you mean? 

      Also do you plan on updating it further or maybe just fixing bugs? 
    3. Bonehelmet12
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      The LE page (Legendary Edition) shows some information about the summon's locations along with some bosses that drop the summon spelltomes
  6. huangx001033
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    Opt is prone to getting stuck and there are no crash logs. This MOD is great, but there are too many bugs
  7. poorpleweezard
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    Really like the mod and I appreciate the work done to port it over. But I had to remove it because it gave me CTD problems in Riften and when entering in and out the Orphanage. The error that trainwreck gave me was "EXCEPTION_ACCESS_VIOLATION" with FaceGen issues. I'm not even sure how this happens, but I'm almost sure this mod caused some if not all of the crashes relating to this.

    I hope this gets checked at some point because I adore this mod from the LE days.
  8. fc1991424
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    THX FOR UPLOADING THE GREAT MOD INTO SE.BUT I GOT A ISSUE IS THAT WHEN I CONJURE THE CRISOM DRAGONBORN,THE GAME CRASHES EVERYTIME...
  9. Bonehelmet12
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    I really like this mod, i used to play the version for Legendary edition so it's nice to see a port for Special edition
    I wonder if the mod will be updated in the future with more summons, i know the original mod creator has been busy
    1. netbadass
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      likly not. though if someone else made the extra summons etc. i would likly add them
  10. cangshishabi
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    Hi metbadass, 
    good work, It's been a long time, is there any updates?  
    Not urging, just expressing my love for this mod  
    1. netbadass
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      Kindred kind sprit. since you luv the mod tell me what needs fixed since my PC has be F@&@&@&@& fer abit.
  11. asker509
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    I got a consistent CTD from the NPC Haren Milk-Drinker in Riften. I deleted the character in one of the ESPs and have him in the other one still there. 
    1. Eurohyr
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      Having same problem did you fix it?
    2. asker509
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      Sorry I'm not sure if this helps I went into SSE edit and deleted one instance of the character. 
    3. netbadass
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      so sorry for the months long delay. ill loook into it soon im way behind ATM lol
  12. netbadass
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    Long HDD crash almost didnt recover... lol but im back ATM 8\24
  13. TuPapito69
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    Is Mannimarco supposed to only shoot fart clouds? He doesn't seem to be using any other abilities
    1. Bonehelmet12
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      I remember playing the version for Legendary edition, the way i found to fix Mannimarco and some summons was strange, it was to increase difficulty to legendary and my character needed to be high level, i don't know why that worked
    2. netbadass
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      probably since not all effects start at level 1 some start at 50 and higher if rember right.
  14. Tangnademuhanmode
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    有bug,生物會沒有動作
    1. netbadass
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      migght be a FNIS issure or creature mod? nemisis
      lastly please understand i ported this and then played it for the first time. so i dont know it all just made a much more stable version of the origional.
    2. cangshishabi
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      player.placeatme 00023a9a

      please try
    3. asker509
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      Yeah I also have this bug even when running Nemesis the esp makes it so Falmer don't have animations for some reason. They T-pose and get stuck.
    4. netbadass
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      You are right i just got the t pose.
      though Legendary souls dose not contain that record. only vanilla skyrim.esm
    5. Eurohyr
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      Any idea how to fix this? All falmer are T-posing.

      Edit: I managed to fix it by unpacking the legendary souls BSA and deleting the falmer animation files in the meshes folder. Keep in mind that i don't know the consequences of this yet, but atleast the falmer are normal again.
    6. netbadass
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      aas far as i can tell that should work ok?? considering in xedit falmer souldnt be affected by this mod sooooooooooo if this mod has falmer animations then ya you should be able to delete it or rerun fnis??