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KrebKrebou or FatalityGrogen

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FatalityGrogen

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About this mod

SKSE plugin that adds a lock bashing mechanic seamlessly to Skyrim SE/AE, utilizing CommonLibNG.

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USE ONLY WITH 1.5.97 EXE
Anyone is allowed to make AE compatible versions,
only requirement is that this mod must be required for those versions to function.
https://github.com/KrebKrebou/LockBash_SKSE

LOCKBASH NG
SKSE plugin for people who hate locks on things

Overview:
-  Break locks using melee weapons.
-  Be a criminal! Breaking locks is a crime, if you get caught ;)
-  Every actor can break locks (not yet useful since I've not implemented a way for followers to break locks).
-  Seamless integration into vanilla gameplay (doesn't feel moddy if you know what I mean).
-  Very performant since it's an SKSE plugin, no load on the script engine.
-  INI file to configure to your liking with many options.

How it works:
-  Similar to Requiem, every actor in LockBash NG has a Power level (1.5 * Health + Stamina).
So with 100 Health and 100 Stamina an actor has;
(1.5 x 100 Health) + 100 Stamina = 250 Power

-  
Power level of an actor dictates the level of locks they can break.
  •         Very Easy: 350 Power;
  •         Easy: 450 Power;
  •         Average: 550 Power;
  •         Hard: 750 Power;
  •         Very Hard: 800 Power;

  • Power level can be offset (increased) by:

Weapon Type (Unarmed -> One Handed -> Two Handed).
  • Unarmed: -100
  • Dagger: -50
  • Sword: +25
  • War-Axe: +50
  • Mace: +75
  • Great-Sword: +100
  • Battle-Axe & War-Hammer: +125

Attack State (Normal Attack -> Bash Attack -> Power Attack).
  • Normal Attack: No bonus
  • Bash Attack: x1.1
  • Power Attack: x1.2

CRIME

-  Unlike Requiem, crime is a serious factor you have to consider.
  • Depending on who sees you, there will be different outcomes.
  • High Morality NPC: If a highly responsible actor sees you hitting an owned door or container they report to their crime faction.
  • Low Morality NPC: If an irresponsible actor catches you red handed, they won't report unless the object belongs to them.
  • Guards: They report you no matter if somebody owns the locked object or not, fiddling with locks is a serious crime xD.

Requirements:
SKSE
- Address Library For SKSE Plugins

To do:
- Follower interactions.
- Other NPC interactions (maybe).

Source:
https://github.com/KrebKrebou/LockBash_SKSE

*Only tested on SE 1.5.97 but should work for AE.