So the mod, in and of itself, works great for me. Ultimately, I thought I liked the ruined tower more, as it was a little close to JK's Whiterun Outskirts gate. I tried to disable the mod, and it screwed up my game file. Enabled it, and it was completely fine. From corrupted to uncorrupted as I re-enabled the mod. Any ideas why? If it matters, my tower is fully built, and JK's whiterun outskirts and capital whiterun could be messing with the area. I'm loading from Riften, which is in a separate map and should be avoid any up close load errors.
I'm not finding the drafting bench. I've checked inside of the tower, the lower level, and the upper level. The door to the upper level opens to a wall lol.
I assume that there's a conflict with another mod that changes the same landscape. You could try putting the .esp of this mod at the top of the load order but I can't make any promises that it will resolve your issue.
I tried this mod again a second time and works as intended. The difference is the absence of Whiterun Manor from my load order, and as others mentioned Elysium Estates. I do have Moonstone Castle and Skystone Castle active, which are near by but not close enough to cause any noticeable landscape meshups lol. Great mod, I'm glad to have this in my load order!
Don't know if you're still active but the mod seems to have a conflict with the Elysium Estate, not sure if a patch or anything is possible to help resolve it but basically when both are installed there is a massive gash in the land so you can see under the world etc.
I see part of structure are float on the sky. (near by Bleakwind Basin). Does it conflict with some mod or just a bug? I guess Skyrim Wayshrines may be a reason if it is conflict.
It could be objects were deleted that should have been disabled instead. I believe that's what causes objects to float in the sky above the giant camp. Either the mod author (or you) can fix this by opening the mod in SSEEdit and changing the "deleted" flag to "initially disabled". I started to do this myself, but there were so many and I realized I didn't want the mod badly enough to go to all that trouble. Maybe someone else knows a quicker way to do it? Is there a script that can be run to fix those kinds of errors?
Having issues with tower alignment, I'll upload a vid to youtube showing what I'm talking about, I dont have really anything that touches that area except some landscape texture mods, but nothing that changes terrain. here is the vid link https://www.youtube.com/watch?v=XT9LM2jZvS8, any help would be appreciated :D
Sorry for the late reply. Anyways for anyone else encountering this issue: I cannot recreate it. So my guess is that another mod moves the tower back to where it was, as I've moved it from its orignal position. I suggest trying to put the .esp of this mod at the top of the load order but I can't make any promises that works. It doesn't seem to be a problem with this mod though.
I have no idea why but approaching the western watchtower crashes my game every time. I tried disabling the mod, then walked to the tower and it worked. I re-enabled the mod while saved at the watchtower and my file wouldn't load.
Do you know if there are any compatibility issues with Not So Fast - Main Quest? I'm experiencing some issues with that mod and SSEEdit shows the only two mods affecting quest MQ104 - Dragon Rising are these two mods.
That depends much on how that mod affects Dragon Rising. I'd advise you to put "Not So Fast - Main Quest" below this mod in the load order. The only thing that should be changed is you not having the option to choose between armor and potions anymore if I understood the mod description correctly. That would need to be tested though.
How does the quest trigger? I've killed the dragon that attacked the watchtower and reported back to Baalfruf. Irileth is still at the watchtower and I went down the well and retrieved the key and the sword but I haven't been able to actually rebuild the watchtower yet.
Go into the upper tower portion and there is a carpentry workbench (like from hearthfire) behind a locked door, which you'll use your key to open. You can rebuild it there, you'll need to have materials for it as well.
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How do I go about fixing the rest of the building?
Thanks
Does it conflict with some mod or just a bug?
I guess Skyrim Wayshrines may be a reason if it is conflict.