Skyrim Special Edition

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Ifterich

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lolpeura

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26 comments

  1. RiJoBa
    RiJoBa
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    Locked
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    Added files 05/09/2020
    I'm really grateful getting access here to add some missing files.
    In case you are using Dual Sheath Redux like me, or something similar.
  2. Darkstyler35
    Darkstyler35
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    Strangely, doesn't work for me with Vortex untill I download manually to obtain a valid *.7z file that I can extract in data/meshes as a loose file.
    Thanks a lot for this model, the former one looked like a weird satellite dish Oo
  3. TundraK
    TundraK
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    Was the new DSR patch file supposed to have the optional texture too? I prefer the original texture. I'm using Immersive equipment displays and it's working properly(The unequipped shield goes to back and has the same texture as when equipped), except for the optional texture that came with it.
    1. RiJoBa
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      You absolutely make sense.I removed the texture folder,
      so one doesn't have to take any unwanted files anymore.
      I prefer the optionals so I never recognized...
      Thank you for mentioning it
  4. zbi99
    zbi99
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    anyone know a way to mod spellbreaker to be "disenchantable" so like you could learn the spell breaker enchantment and put it on any shield you want?
    1. EZ337
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      Open SSEEdit, Top left, copy paste 00045f96. Scroll down in right pane. Find keywords (If you collapse the file trees, it will be the 5th one I think), find the last flag/keyword that says "magicdisallowenchant". Right click, remove

      EDIT: Forgot to mention that you cannot edit Skyrim.esm itself so if you have a mod esp that edits spellbreaker, you can do that in there. If you don't have a mod that edits spellbreaker, right click spellbreaker (00045f96), select "copy as override" and copy it into an existing mod that you don't mind copying into to save plugin or copy into a new esp, name it whatever you want, remove the keyword. Seems kinda dumb to crate a whole esp with nothing else but that in there so I recommend copying into a mod you already have installed. But each one for their own
    2. RiJoBa
      RiJoBa
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      @EZ337:
      This is what I was taking about
      Cheers!
    3. Kronosfobi
      Kronosfobi
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      @EZ337 you my friend, you are a legend.
    4. Lorenzini
      Lorenzini
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      Or you can use this (https://www.nexusmods.com/skyrimspecialedition/mods/70376)

      Of course, the mod does not exist yet at the time this thread started. 
  5. truevil1
    truevil1
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    For anyone that wants to use this along side mods that display shields on your back you can download the oldrim version for Duel Sheath Redux and drag and drop the SpellbreakerOnBack.nif to your Skyrim Special Edition\Data\meshes\armor\Spellbreaker folder.
    1. LAMCAKES69
      LAMCAKES69
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      Didn't work for me. Vanilla shield still showing up on back
    2. RiJoBa
      RiJoBa
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      Try the latest update please. Let us know, if you have any issues
    3. Jodawoda
      Jodawoda
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      Hey, I'm using the Backshields SE mod (https://www.nexusmods.com/skyrimspecialedition/mods/3182) and have the same problem. It reverts to the vanilla mesh when the shield is sheathed on back. Any way to fix that? I tried the above but no effect. Thanks!
      Note I'm also using Cloaks of Skyrim.
    4. avodrok
      avodrok
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      Still just getting the vanilla mesh with Auto Unequip Shields to Back
    5. avodrok
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      I found a working solution if you use Mod Organizer 2.  Copy the spellbreakerOnBack.nif from the mod folder to "[MO2 directory]\overwrite\meshes\weapons\backshields" (if the directory does not exist create it) and rename to "spellbreakerbackshieldf.nif" (or "spellbreakerbackshieldm.nif", or both)
  6. Marduk23
    Marduk23
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    The Complete Remese includes the white retexture that is supposed to be optional, so it's kind of misleading. You can hide three textures in the MO2 or simple delete them to get the original version.
  7. GravitationalPull
    GravitationalPull
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    is this compatible with flash's retex of spellbreaker?
    1. Herbiehv
      Herbiehv
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      It is compatible. Looks fantastic with the new mesh.
  8. JMST26
    JMST26
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    is it compatible with Zims immersive artifacts?
    1. TheMumakil
      TheMumakil
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      yes, its just a mesh
  9. mpjbay
    mpjbay
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    Favor, would you do a port to SSE for

    http://www.nexusmods.com/skyrim/mods/60788

    and their weapons re-texture?

    I will love you forever <3
    1. lolpeura
      lolpeura
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      Hi,

      I do believe those are included in this mod http://www.nexusmods.com/skyrimspecialedition/mods/8336/?
  10. Folstar
    Folstar
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    You are my hero. Well, the original modders is, but you are like the best side kick ever.
  11. MousseDeNombril
    MousseDeNombril
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    I really like it, thank you !