0 of 0

File information

Last updated

Original upload

Created by

Yong Ri Ming - JL

Uploaded by

JL10123

Virus scan

Safe to use

Tags for this mod

About this mod

MCO version of dTry's Dante Balrog- Skysa AMR Moveset (only contain kick animations)

Requirements
Permissions and credits
Changelogs
Since I got a job, I didn't have enough time to make animations. Luckily, dTry gives open permission to mod author to modify his mod, so I just need to spend a little time to share my MCO version of dTry's animations.

Details:

1. This mod only contain kick animations cause original fist animations didn't need to add additional annotations to make Precision work, but kicks did. If you want fists as well, you can convert original animations to MCO version through distar's converter at his MCO page by yourself.

2. I slowed down the original animations' speed to make it more believable in world of Skyrim.

3. I added locomotions to normal attack and power attack to reduce skating when you attack. These locomotions seem to be missing in the original animations.

4. Recovery is added, especially for holding leg animations, your character will no longer be unmovable. You can disable unwanted recover animations by simply moving your character.

5. I once gave up modifying this animations a year ago because there's a bug that generate wrong Precision's hitbox capsule while using both MCO and Precision.
Finally, I modified Precision's annotation "Collision_AttackStart" to make its starting point larger than 0s, and somehow it work. To those who add Precision's annotations by themself and meet similar problems, I hope this info. may help.

Original mod site: https://www.nexusmods.com/skyrimspecialedition/mods/57043