Required, need to select Distar Experience (ADXP) while installing
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Dante Balrog- Skysa AMR Moveset by Yong Ri Ming (dTry)
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.0fix
Bug fix. Solve the problem that normal attack combo only hit the target once.
Version 2.0
Add loop combo
Rework all animations' locomotions
Remove some unnecessary animation frames
Add speed options
Version 1.0
Initial release
Since I got a job, I didn't have enough time to make animations. Luckily, dTry gives open permission to mod author to modify his mod, so I just need to spend a little time to share my MCO version of dTry's animations.
Details:
1. This mod only contain kick animations cause original fist animations didn't need to add additional annotations to make Precision work, but kicks did. If you want fists as well, you can convert original animations to MCO version through distar's converter at his MCO page by yourself.
2. I slowed down the original animations' speed to make it more believable in world of Skyrim.
3. I added locomotions to normal attack and power attack to reduce skating when you attack. These locomotions seem to be missing in the original animations.
4. Recovery is added, especially for holding leg animations, your character will no longer be unmovable. You can disable unwanted recover animations by simply moving your character.
5. I once gave up modifying this animations a year ago because there's a bug that generate wrong Precision's hitbox capsule while using both MCO and Precision. Finally, I modified Precision's annotation "Collision_AttackStart" to make its starting point larger than 0s, and somehow it work. To those who add Precision's annotations by themself and meet similar problems, I hope this info. may help.