This page was last updated on 05 May 2024, 11:04PM
Changelogs
Version 1.0.2
Safe to update mid game
New optimization: Fixed a Yngol Barrow script which doesn't shut itself off if the player leaves the dungeon without clearing it and can in the worst case have up to 10-11 instances running updates unnecessarily in the background. New script added: dunYngolGlow
New optimization: Fixed a Labyrinthian script which doesn't shut itself off if the player leaves the Maze and also reactivates itself if the player returns even if the Maze has been solved already for up to 4 instances running updates unnecessarily in the background. New script added: dunLabyrinthianMazeTabletScript
New optimization: Fixed another Labyrinthian script which had a couple of ways to softlock the player while fighting the dremora. New script added: dunLabyrinthianMazeControlScript
New optimization: Attempt at working around script spam after killing the 2 dragons at the Forgotten Vale lake that some people are experiencing. The cause of the issue is still unknown and I've been unable to reproduce it myself, but if it has happened to you and still is while using 1.0.2, let me know. New script added: DLC1FalmerValleyIceDragonSCRIPT
Version 1.0.1
Safe to update mid game
Moved the shutdown of "The Taste of Death" to a different script for a cleaner implementation and better compatibility. Old script removed: DA11VerulusScript New script added: DA11ShrineRoomTriggerScript
New optimization: Reworked 2 Ravenscar Hollow scripts to prevent updates every second that start as soon as you get near the cave entrance and persist until you clear the dungeon even if you never enter it and leave the area instead. Now the updates will only run when absolutely necessary. New scripts added: dunRavenscarQST and QF_dunRavenscarQST_0003D26C