HEY TU! mira esto Para quienes no puedan entrar en modo berserk, tengo una solución nuestro querido amigo reza lo explico pero puede que se les pasara por alto, estuve en este mismo dilema de no saber que hacer y lei comentarios del mod original y de aquí hasta encontrar la manera correcta, NUESTRO PROBLEMA ES EL ORDEN DE CARGA! Apenas se modificar y no se me da muy bien las explicaciones pero aquí te va lo que puedo. DEJO EN CLARO QUE USO VORTEX MOD MANAGGER.
1. debe estar elden rim weapon arts primero (se que es obvio pero tenme paciencia) 2.debe estar este mod Berserk MCO addon 3. debe estar el mod original de black ADXP I MCO Berserker guts Animation
EL mod de black debe sobrescribir este adon (click a despues de) para que funcione, luego de esto corre skyrim y busca el arma, equípala, suéltala y vuelve a recogerla. deberá salir un mensaje en la esquina superior izquierda que avisa que BERSERK MODE esta disponible ahora, y para transformarte solo debes usar (tecla modificadora) normalmente es shift izquierdo y el botón especial de mco (me refiero al botón de ataque + el botón de defensa)
El amigo reza9892 lo explico pero tuve que prestar especial atencion en su descripcion y las pistas que deja a la par de las descargas y las barreras del idioma tambien lo dificultaban, espero haberte ayudado.
HEY YOU! look at this For those who can't enter berserk mode, I have a solution Our dear friend Reza explained it but they may have missed it, I was in this same dilemma of not knowing what to do and I read comments on the original mod and from here until we found the correct way, OUR PROBLEM IS THE LOADING ORDER! I barely know how to modify and I'm not very good at explanations but here's what I can. I MAKE IT CLEAR THAT I USE VORTEX MOD MANAGGER.
1. elden rim weapon arts should be first (I know it's obvious but bear with me) 2.there must be this mod Berserk MCO addon 3. the original black ADXP I MCO Berserker guts Animation mod must be present
Black's mod must overwrite this adon (click after) for it to work, after this run skyrim and look for the weapon, equip it, drop it and pick it up again. A message should appear in the upper left corner that warns that BERSERK MODE is available now, and to transform you only have to use (modifier key) normally it is left shift and the special mco button (I mean the attack button + the defense button )
The friend reza9892 explained it but I had to pay special attention to the description of it and the clues that he leaves along with the downloads and the language barriers also made it difficult, I hope I have helped you.
so youre saying the exact opposite of what the author says? cause he wants us to overwrite the original mod with this one. yet youre saying it should be the other way around?
I finally got to transform into berserk, i think problem is MCO special attack button is R key which is the same key for wield/unweild, if you play around with shift + R timing you eventually transform, then z key does the cool berserk mode attack, i think theres a file you can use to change the MCO special button ill reply with a solution
Hey bro, my animation can run, and I've obtained the Berserk Magic, but pressing either 'z' or 'shift + z' doesn't work. What should I do?[I didn't use this mco addon.But when I tried using it,I found berserker magic was gone]
This is a pretty amazing modification of Black's moveset, and ironically makes it work even better with Black's own Elden Rim (as it lets you keep your Shouts key open for Ashes of War), and utilizes the criminally underutilized MCO_WeaponArt function.
Incidentally, I no longer use MCO (I've switched to BFCO), and to that end I converted your mod for that framework. Let me know if you'd like me to send that over.
Thanks again for your work (and of course, thanks to Black for the moveset and Elden Rim).
I'd be interested in the BFCO version of the mod. While i am able to convert it myself to BFCO, im not sure about the rest of the bits and bobs that come with the mainfile, hence why im expressing my interest towards your cconversion
Amazing mod! been using it about half a year now but a recent issue on my new save game which i know is probably an interaction with frenzy guard and throw mod but the effect is reverse to what people are describing: i always have the visual berserk effect active on my character BUT the actual bersek mode isnt active in combat (no issue there) and my active effects says "cooldown for 276hrs" which doesnt seem to get any shorter if i wait/sleep, anyone know a workaround for this?
found a temporary fix - player.dispelallspells command in console removes it from active effects and also gets rid of the whole look on the player characrter. works like a charm!
what is a mco special attack button ? and what do you mean by modifier key ? im new to this and i keep seeing modifier key and the mco special button but i dont know what any one means when they say it. do i need to map it ore do i need to install a mod ? could you anyone explain to me
Thanks this is much less laggy now. The only thing I cannot make work is the berserker mode - what is the MCO special attack button for a keyboard/mouse?
OK I tried shift (modifier key) plus block + attack but I can't trigger berserker mode. Could you have a look at this? I see others reporting the same thing.
Yesterday everything was in order except for the grip that I couldn't get to work, I installed your mod and now the berserk power doesn't appear in my power inventory.Do you know what the correct loading order would be, if the latest version of papyrus is optimal and how to solve this problem? I saw several people with the same bug in the original mod but no response
I tried so hard to get this to work and it just doesn't, i cab do the special attack, but no matter what combination of keys i press, no matter what i map the "modifier" to, i cannot figure out how to enter berserker mode
Embarrassing question of someone new in the world of MCO and animation replacers: Can I use the animations with any Greatsword? I love the Dragon Slayer, but i'm planning to use another sword for my character.
23 comments
Para quienes no puedan entrar en modo berserk, tengo una solución
nuestro querido amigo reza lo explico pero puede que se les pasara por alto, estuve en este mismo dilema de no saber que hacer y lei comentarios del mod original y de aquí hasta encontrar la manera correcta, NUESTRO PROBLEMA ES EL ORDEN DE CARGA!
Apenas se modificar y no se me da muy bien las explicaciones pero aquí te va lo que puedo. DEJO EN CLARO QUE USO VORTEX MOD MANAGGER.
1. debe estar elden rim weapon arts primero (se que es obvio pero tenme paciencia)
2.debe estar este mod Berserk MCO addon
3. debe estar el mod original de black ADXP I MCO Berserker guts Animation
EL mod de black debe sobrescribir este adon (click a despues de) para que funcione, luego de esto corre skyrim y busca el arma, equípala, suéltala y vuelve a recogerla. deberá salir un mensaje en la esquina superior izquierda que avisa que BERSERK MODE esta disponible ahora, y para transformarte solo debes usar (tecla modificadora) normalmente es shift izquierdo y el botón especial de mco (me refiero al botón de ataque + el botón de defensa)
El amigo reza9892 lo explico pero tuve que prestar especial atencion en su descripcion y las pistas que deja a la par de las descargas y las barreras del idioma tambien lo dificultaban, espero haberte ayudado.
HEY YOU! look at this
For those who can't enter berserk mode, I have a solution
Our dear friend Reza explained it but they may have missed it, I was in this same dilemma of not knowing what to do and I read comments on the original mod and from here until we found the correct way, OUR PROBLEM IS THE LOADING ORDER!
I barely know how to modify and I'm not very good at explanations but here's what I can. I MAKE IT CLEAR THAT I USE VORTEX MOD MANAGGER.
1. elden rim weapon arts should be first (I know it's obvious but bear with me)
2.there must be this mod Berserk MCO addon
3. the original black ADXP I MCO Berserker guts Animation mod must be present
Black's mod must overwrite this adon (click after) for it to work, after this run skyrim and look for the weapon, equip it, drop it and pick it up again. A message should appear in the upper left corner that warns that BERSERK MODE is available now, and to transform you only have to use (modifier key) normally it is left shift and the special mco button (I mean the attack button + the defense button )
The friend reza9892 explained it but I had to pay special attention to the description of it and the clues that he leaves along with the downloads and the language barriers also made it difficult, I hope I have helped you.
im using One Click Power Attack
I finally got to transform into berserk, i think problem is MCO special attack button is R key which is the same key for wield/unweild, if you play around with shift + R timing you eventually transform, then z key does the cool berserk mode attack, i think theres a file you can use to change the MCO special button ill reply with a solution
Incidentally, I no longer use MCO (I've switched to BFCO), and to that end I converted your mod for that framework. Let me know if you'd like me to send that over.
Thanks again for your work (and of course, thanks to Black for the moveset and Elden Rim).
and what do you mean by modifier key ?
im new to this and i keep seeing modifier key and the mco special button but i dont know what any one means when they say it. do i need to map it ore do i need to install a mod ?
could you anyone explain to me