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reza and black

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reza9892

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About this mod

Simple modification of black's berserk mod https://www.nexusmods.com/skyrimspecialedition/mods/87230, that makes use of dtry's key util and mco's weaponart system to implement black's special attacks, ditching his script based method

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Permissions and credits
Black is an awesome animator but sometimes implement his ideas in pretty complicated ways, without making use of the many incredible frameworks built by other mod authors.

For example his way of adding additional attacks is by making them available by using the sprint key (a script registers it) which is not optimal. Dtry's key util allows not only to select any modifier key (not just the sprint key), but removes the issue of any possible lag caused by the use of papyrus scripting.

In black's mod you use the special attacks with a power (that starts a script which plays the animation). Mco's weaponart anim renders this method obsolete.

In conclusion,

-to use the special attack in normal mod use mco's special attack (so attack and block at the same time).

-to start berserker mode use modifier key + mco special attack

In berserker mode you have access to a special attack (mco special attack), and an additional one where you grab and blast an ennemy (modifier key + mco special attack).

the modifier key is left shift for keyboard and left shoulder for gamepad, you can use https://www.creationkit.com/index.php?title=Input_Script#DXScanCodes to modify them

The animations work for https://www.nexusmods.com/skyrimspecialedition/mods/32110 and for the greatsword of this mod https://www.patreon.com/posts/weapon-elden-and-72737515

also the esp is eslified

all credit goes to black https://www.nexusmods.com/skyrimspecialedition/users/5114370 for the animations