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Welwork

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welwork

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Complete a long quest to free Memory and the villagers of Mercal from Azura's clutches, then travel with her through Skyrim. She, and the rescued villagers, will give you quests to do along the way, many giving you unique rewards or spells. Use the prison you rescued her from as a home that you can reach at any time from almost anywhere

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Travel to the College of Winterhold to meet Jodene in the Arcanaeum. She will tell you of an island off the coast of Morrowind that needs your help. Travel to the island to find that the villagers have all been trapped inside Stone Crystals, a bit like soul crystals but that trap the living.

You must free the villagers and in so doing you will meet Memory.

Memory, the daughter of Sotha Sil has been imprisoned by Azura for 700 years, kept in a time bubble, yet also kept up to date with news by Azura who tells her that one day she will be rescued - once the right person comes along.

Memory has many quests to give, the more you talk to her the more quests she will give you. Not only that but the villagers you rescued will also give you quests. Memory will also comment on locations you travel to, she has over 1000 lines of dialogue in total.

This is a large mod, about 20 hours play time and over a year in the making. There are approximately 40 quests, some long, some short, and always varied. There are new assets, spells, powers, artifacts, quests, lands and ideas.

Memory is a tremendous alchemist, she has several potions she can make that boost your skills for a short time. She can buy things off you when you are overladen, she can give you other things to help in your travels, but all of these are revealed over time. The more you talk to her the more she will reveal.

For convenience, she is also aware of what quests she still has left to give, just ask her and she will tell you what you need to do to start them .....

The prison in which Memory was captured will serve as a player home, with a living space, market, shrine to Azura, teleporter that will place you at a random location in Skyrim, a crafting room and ... nothing. It also contains many alchemical ingredients, most of what you will need.

Memory prefers to wear her rags, she has worn them for 700 years after all, however, she is not stupid, and will wear what you give her while out adventuring. If you dismiss her from your service she will default back to the rags, but will re-equip what you gave her when next re-joining you.

This is a fully completed mod. It has been cleaned by SSEEdit and should not give problems. As far as I know there are no conflicts, however please let me know if you find any. Please bear with me for any delays in responding.