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Changelogs
Version 1.0.0
Initial release
So, for some reason you find yourself with a modlist that has Know Your Enemy installed. Maybe you like the concept, maybe it came included in a collection, whatever. You don't want to delete it. You enjoy the concept of enemies having weaknesses related to their creature type - but you don't want to actually have to switch your playstyle to work around their strengths. This mod is for you then.
This is a very simple modification of Know Your Enemy that removes all the added resistances and immunities. It leaves added weaknesses intact.
Important - since I don't understand what it does to armor this does NOT alter what KYE does with armor-related resistances and weaknesses, just the ones on creatures. So humanoid enemies (and you, the player) will still have whatever that brings.
INSTALL INSTRUCTIONS just put it somewhere after Know Your Enemy. Unless you have a mod that rebalances it it can be anywhere in the load order, shouldn't conflict with anything. And if you do have mod that rebalances KYE then resolve the conflict in xEdit. You don't need to re-run KYE patcher for this to have effect.