That might just be read the room if you can't manually activate read the room. If its then remove your head gear and if you have a companion take their head gear, go to read the room mcm, take note on your hotkey setting(control key mapping) and setting selection, reset control and setting option, in the mcm menu you should see the option to stop the mod; stop the mod and exit to the game wait some second go back to read the room mcm, and find the restart the mod option; restart the mod and exit to game, go back to read the room mcm and modify your setting to what you start in the beginning. Equip the headgear you remove from yourself and your companion. fast travel twice to any safe location. press your manually activation key and see if the mod response. If read the room seem to much trouble check out Helmet Toggle 2
does this fix the issues with it causing save bloat? i know that was the main thing keeping me from using RTR Edit: just tested, works so much better and no save bloat that i can tell. you're a god at what you do and thank you for everything you do for the community!
Thanks for doing this. It seems all development has stopped over there. Shame. I wish FarmingDarkness from Let Your Hair Down would rewrite Read the Room.
Others didn't really *need* edits. I just did some tiny micro-optimisations here and there where I saw possibilities, figured I might as well do all at once. But the other changes are mostly like... faster in theory, but you probably wouldn't really notice in practice. The OnMagicEffectApply is by far the most important one.
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If read the room seem to much trouble check out Helmet Toggle 2
Edit: just tested, works so much better and no save bloat that i can tell. you're a god at what you do and thank you for everything you do for the community!
I had changed the OnMagicEffectApply event myself but didnt know about the other scripts that needed edits