Is there a way to make it so that it doesn't override my windshear model mods? At present, this doesn't actually replace windshear, it just runs a script that removes windshear from your inventory and replaces it with a new weapon when you pick it up, which means I can't use any custom windshear models or retextures with this mod.
Thanks for your kind words! I do have a few more ideas on the backburner, but I'm pretty involved in a much larger Skyrim mod/project at the moment. All the mods I've posted so far were actually taken from that larger project and released individually, so I do have some other artifact changes that you may like. Since it is incredibly time consuming to split pieces off of my mod, remove dependencies, and then make them standalone, I'm not sure yet if I'll strip more stuff out of my mod or just release it as one giant project at some point, so stay tuned!
I should probably go ahead and start a mod page so people will see what I'm working on though....
Thank you for bringing this to my attention. I had accidentally uploaded the version of the mod I had been using for testing purposes. I've uploaded a new file and now you should never encounter Windshear until you are deep into the Dark Brotherhood's questline. Sorry for the confusion!
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I should probably go ahead and start a mod page so people will see what I'm working on though....
Thank you