I am having problem installing all movesets for MCO. So, MCO installed correctly, the default animation works. But when I add this, I did run nemesis again. I don't see this movesets in nemesis, only the default MCO (Attack ADXP MCO or whatever the correct name is). Or is it only tick the default MCO Attack on nemesis -> Run engine Update -> Launch ??
Am I doing something wrong here?
All other things that require Nemesis works flawlessly, I just can't get this movesets to works.
Would be funny if they just straight up converted Skyrim into some fandom of star wars in a mod by adapting the story of the entire game and dlcs to match lmao... Wonder if Disney even realises how much money they could earn with a Skyrim type, open world sandboxed Star Wars game?
if u click on view in explorer after right clicking the file and continue double clicking until u get to the folders with numbers there will be condition files in them. The mod has the line AND isEquippedright (whatever code lightsabers use) so its not gonna impact other weapons. If you want it to impact other weapons it is possible to change the condition. My animations are all mix and matched at this point
Would it be possible to add the igniting and sheathing animations as well? I don't expect the lightsaber to ignite blade first and crossguard second like the game does but maybe time the ignition with the motion?
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Am I doing something wrong here?
All other things that require Nemesis works flawlessly, I just can't get this movesets to works.