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Very Mingming

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cheming1228

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15 comments

  1. Ibilis1997
    Ibilis1997
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    prob a shot in the dark but where does the armor come from
  2. ElDoctoro
    ElDoctoro
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    The download link for ADXP is broke. It worked when I used this one. https://www.distaranimation.com/mods/attack
  3. LeeHelck
    LeeHelck
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    how do you throw the saber? tbh i'm kinda new to MCO. i use a controller if that helps.
    1. pinkofastora
      pinkofastora
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      L1 + R1, the same way you would use a dual wielded power attack in vanilla.
    2. farstorm47
      farstorm47
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      what's the key bind for mouse and keyboard? 
    3. EventfullMars
      EventfullMars
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      Did you figure it out?
    4. GarbageMan9321
      GarbageMan9321
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      I think you have to hold down block and attack at the same time on keyboard, just a guess
  4. sinsinat
    sinsinat
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    can you make it SCAR compatible plz
    1. hoangdai94
      hoangdai94
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      +1
  5. Nebulastarmoon1
    Nebulastarmoon1
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    whats the face preset of your character in the image tab?
  6. d3adpixel89
    d3adpixel89
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    I am having problem installing all movesets for MCO. So, MCO installed correctly, the default animation works. But when I add this, I did run nemesis again. I don't see this movesets in nemesis, only the default MCO (Attack ADXP MCO or whatever the correct name is). Or is it only tick the default MCO Attack on nemesis -> Run engine Update -> Launch ??

    Am I doing something wrong here?

    All other things that require Nemesis works flawlessly, I just can't get this movesets to works.
  7. greensmith
    greensmith
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    Would be funny if they just straight up converted Skyrim into some fandom of star wars in a mod by adapting the story of the entire game and dlcs to match lmao... Wonder if Disney even realises how much money they could earn with a Skyrim type, open world sandboxed Star Wars game? 
  8. NaSMaX
    NaSMaX
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    Do these animations work JUST with the lightsabers mod? I don't want them to effect other normal weapons?
    1. zesterian
      zesterian
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      if u click on view in explorer after right clicking the file and continue double clicking until u get to the folders with numbers there will be condition files in them. The mod has the line AND isEquippedright (whatever code lightsabers use) so its not gonna impact other weapons. If you want it to impact other weapons it is possible to change the condition. My animations are all mix and matched at this point
  9. zesterian
    zesterian
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    Would it be possible to add the igniting and sheathing animations as well? I don't expect the lightsaber to ignite blade first and crossguard second like the game does but maybe time the ignition with the motion?