other than the random disappearing i love this mod (i don't think you need to go THAT lore accurate though it is a good way to balance the weapon so ehhhhhhhhhh maybe i can come around)
Pretty creative enchantment for the coolest hammer in the game, far beyond your average modder's daedric rebalancing attempt. Will be trying out asap. Any other reworks in the oven yet?
I love this idea! I love the concept of daedric weapons actually performing the way that they do in lore, and I like the way that it balances itself out with disappearing every once in a while! Great work and I cannot wait for the rest of your work!
Cool, I'm glad you're interested! If you end up using this mod in your load-order in a longer playthrough, then feel free to post feedback here. For example, how you feel about the way the potency of the "Flame of the Forge" enchantment scales with the value of the created items in late-game? Also I'd be happy to hear your experiences with the weapon disappearing and reappearing over the course of an entire playthrough, and if you feel the duration of vanished or found states should be tweaked. Such as if the weapon is gone too little or too much compared to the strength of the weapon as a whole. Thanks, and enjoy!
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Any other reworks in the oven yet?