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Created by

Alek

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mitchalek

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About this mod

Become a masterful rider.

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Introduction


Convenient Horses 7.0 for Skyrim Special Edition is next installment of a popular mod that has more than a million of unique downloads, aiming to overhaul horse system in Skyrim and improve immersive gameplay by a tenfold.
Unlike its predecessor, it has been built from a ground up to radically change the way you interact with and use horses. It is not a port, but a completely new experience free of any script extender dependencies.
If you value immersion and prefer being pleasantly surprised, then I strongly recommend that you stop reading this and go start a new game and let the mod introduce itself in a natural manner, at the appropriate time.

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Compatibility, Known Issues & Fixes

  • Amazing Follower Tweaks: There have been few issues here and there and most of them have been prevented. It is important to have horse features disabled in AFT along with follower teleport on weapon draw setting.
  • Open Cities: I haven't tested, but it has been reported that CTD may happen if CH is loaded before OC.
  • Realistic Horse Breeds: Should be loaded after CH. The only thing you lose is dynamic mane, so it will clip through the barding. This stands for any other horse mesh replacer.
  • Conflicts with mods that alter the Steed Stone ability since CH v7. Load the other mod after CH and the only thing you lose is the description which states that horse training speed is increased by 50%. Training speed bonus will always work regardless of how you handle the conflict.
  • There is no option to select horse name when purchasing. Horse naming is a new v7 feature and the most common issue is conflict with the "stables" quest. Only way to fix it is to make a patch (prefered if you know how) or tweak load order to give priority to this mod.
  • Horse is moving way too fast. Implemented a total speed control in CH v6.0.3, so no one should notice this problem anymore.
  • Horse is stuck and cannot move. This is the game engine issue and only way to fix it is to exit the game completely.
  • Horse is sliding and flying when saved game is loaded where player is mounted. Game bug countered in CH v6.0.3 by dismounting player on game load.
  • Horse camera moves vertically making it impossible to aim with ranged weapon. This is another game bug which is caused by NPCs using horses, sending animation events that trigger player horse camera to change. This becomes more apparent when riding with followers and they engage in mounted combat. I coded a fix that will attempt to quickly re-draw player weapon when such animation events caused by followers are detected, which in turn fixes the camera position, but you can always sheathe and draw weapon manually if mod does not fix it for you.
  • Follower returns to default outfit or becomes naked when dismounting or leaving mounted combat. This is related to CH keeping teammate status flag turned off on followers while controlling them, to prevent interference from player actions. I bypassed all known triggers for this problem in the update, but it still might happen when some other mod does something to follower equipment while they are mounted.
  • Player is bored of having to replay intro quest on every new playthrough. Alot of people would like to be able to skip the intro quest and I know that, but I'm not going to make any new shortcuts in the game to allow it because that would defeat the purpose. The intro quest has two purposes. One to allow new players to quickly adapt and learn about the vast amount of mod features. The other to better integrate mod features with the game, so it doesn't break the immersion. Like any quest in the game it can be manipulated using the in-game console: "GetStage CHIntro" to retrieve the #stage and then increment in steps of 10 using "SetStage CHIntro #stage" until stage 100 is set.

Supporting New Ridable Worlds


It is up to other mod authors or users to enable riding in custom world spaces. A formlist RidableWorldSpaces (0x99B) is defined in Update.esm and initialized in Dawnguard.esm for the purpose of restricting Arvak summoning. CH extends the use of this formlist by adding DB's Solstheim world to it and restricting the usage of Horse Call and follower riding according to the worldspaces it contains. Therefore it is not neccessary to build dependency on CH when making the patch to allow riding in new world spaces. End user might need to merge all the RidableWorldSpaces formlist records in a custom patch if multiple mods try to add their own records each, using the SSEEdit tool for example.


Thank you for using Convenient Horses!
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