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This page was last updated on 01 April 2025, 8:23PM
- Changelogs
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Version 2.21
- - Fixed the header so it reads the correct version number - may have caused issues.
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Version 2.3
- - Tweaked formlists so vampire clothes/armor should be applied properly; especially on Nightlord Vampires
- - Edited the "Original Outfits" patch so it's formlists for armor will be consistently applied.
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Version 2.2
- - Fixed an issue where some vampires (mainly Vampire bosses) would spawn at a much higher level. I changed the leveled lists and individual level ranges of some Vampires.
- - Bosses may still spawn at a higher level than you, but they should be much more manageable.
- - Included an optional file (for those that want it) where Vampires will keep the vanilla armor - but some will still have the custom boots, gauntlets, or weapons.
- Someone experienced a Nightstalker Vampire Boss (level 31) when they were only level 20 >< It was in the Bloodlet Throne.
- I did some searching ...
- When I looked at the placement of the Vampire boss in BloodletThrone01, its Reference -> LeveledActor -> Level Modifier is set to "Very Hard" which means (https://ck.uesp.net/wiki/LeveledCharacter):
- Very Hard: Select the actor that is closest to 125% of the resolved level of the space without exceeding that level. If this would
- produce the same result as the Hard difficulty creature, select the enemy one STEP HIGHER, if any, regardless of its level.
- The percentage is determined by GameSetting fLeveledActorMultVeryHard.
- All references set to Very Hard in a space will be the same level.
- As I understand it, this Very Hard setting on the NPC in the CK, made the boss set to the next category HIGHER in a leveled list - sometimes 10 levels or so higher than you.
- If you would normally have a level 22 Vampire boss when you are level 20 this would have them spawn at level 31.
- I have fixed this.
- Bosses will still spawn at a higher level than you, but they should be much more manageable (closer in level).
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Version 2.0
- - Edited the leveled lists so they should be more balanced; vampires mostly spawn <= the player's level.
- * Remember though ... the game itself does place some vampire NPCs that have levels set already, my mod doesn't change their level.
- - Removed the script from vampire weapons that could infect you with Sanguinare Vampiris - it was causing script errors.
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Version 1.9
- - Fixed some meshes (and removed some meshes) to avoid crashing
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Version 1.8
- - Added in Temper Recipes for all weapons (missed the non Bloodglass ones before)
- - Fixed a couple of typos
- - Adjusted vampire spells so they aren't as strong (overpowered?) at higher levels
- - Adjusted health and magicka offsets for vampires
- - Vampires are now more susceptible to fire
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Version 1.6
- VERSIONS FOR APPEARANCE CHANGES OR NO APPEARANCE CHANGES
- Many tweaks and balances should make gameplay more fun and NPCs less OP.
- Vampires now take even more damage from fire.
- Vampire attacks are now disabled by default - turn them back on if you wish by crouching and using the Vampire Bloodgem.
- Vampire attacks are now led by regular vampires; Skyrim initially had vampire bosses attacking ... which are a whole tier above the character level (this explains townspeople being slaughtered so easily or characters being vastly outmatched).
- The minimum spawn levels of vampire bosses have been decreased.
- Vampires that do attack towns will have a max level so guards actually stand a chance.
- If vampires are weak in combat they will use Mist form less often and be unable to spam it repeatedly.
- This version has QNAM values for tint that match the Unofficial Patch; if you do not use the Unofficial patch (and you should) there might be slight discoloration, but no dark face bugs.
- VERSIONS FOR APPEARANCE CHANGES OR NO APPEARANCE CHANGES
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Version 1.5
- I have now uploaded my regular version and a version that makes NO APPEARANCE CHANGES to help with compatibility. The default NMM download is for no appearance changes.
Both Versions:
- Several updates have been implemented from the Unofficial Skyrim Patches.
- Recipe for creating a Vampire Bloodgem now requires a FILLED Common Soulgem (instead of an empty one).
- Coldharbor Daedric Armor now glows blue instead of red.
- Hand checked NPC entries in XEdit to ensure no erroneous entries.
In addition the NAC Version has these changes:
- This version now has ALL appearance changes removed. Al other aspects of the mod remain.
- There are no edits to any NPC appearance, so no facegen files are needed, and this mod will never create a dark face bug. OTHER mods may still do this, but mine won't be responsible.
- This version will not fix some vampires that have wrong eye types, it will not add fangs to females, it will not make vampires paler as they grow older, it does not add in more male vampires, it does not add in a few argonian and khajiit vampires, it will not give glowing eyes to argonian and khajiit vampires.
- Any vampire appearance mod that is loaded AFTER this mod will work perfectly - hopefully they have exported their own facegens properly or you might get a dark face bug from their work (some mods are incomplete out there too ... they often don't cover all NPC vampires or don't affect all vampire eye types).
- I have now uploaded my regular version and a version that makes NO APPEARANCE CHANGES to help with compatibility. The default NMM download is for no appearance changes.
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Version 1.4
- - Fixed Khajiit and Argonian nif files so they point to the correct texture files (should prevent ctds).
- Added in fixes to Vampire eyes from the "Eyes Glitch Fix" by bellwood2206 so the invisibility glitches should be gone.
- Added in Vampire teeth for females - they are identical to those in males.
- Removed a couple of glitched facial hair types.
- - Fixed Khajiit and Argonian nif files so they point to the correct texture files (should prevent ctds).
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Version 1.3
- - A "Vampire's Bloodgem" will now be added to your inventory (under Misc) when you start the mod.
Using this bloodgem WHILE SNEAKING will allow you to customize aspects of vampires and this mod.
- If your initial Bloodgem is ever lost or accidentally sold, Vampire's Bloodgems are also added to the loot for vampires level 15 or over. Vampire's Bloodgems can also be forged using a Common Soul Gem and Blood Potions if you are a Vampire race (with the keyword) and have at least 25 Alchemy and 25 Enchanting skills.
- Save up your Vampire's Bloodgems ... they can be smelted into Bloodglass and used to craft powerful Bloodglass weapons.
- All Bloodglass weapons can be tempered to improve them.
- You must have the Glass Smithing Perk to make Bloodglass weapons - they are slightly less powerful than Daedric weapons, but have added effects that are independent of any enchantments you might add.
- Bloodglass weapons have a rare chance, on each strike, to:
- reduce enemy damage output (10 sec), or
- reduce enemy stamina, magicka, and heal rates (10 sec), or
- reduce enemy movement speed and attack speed (10 sec), or
- absorb health (50+), or
- very rarely kill an enemy and infect them with blood plague which can spread to others nearby ...
- killing a bleeding out enemy may absorb their life force and recharge readied enchanted weapons
- Added effects on Bloodglass weapons can be disabled in the mod if you want.
- Vampires will now be able to use blood aura shields properly in combat - the effect wasn't always applied before.
- More combat variety has been added for vampires of all levels.
- Some Vampire eye textures have been fixed so they all use Dawnguard glowing eyes (you can load any other Vampire eye texture mod after this one to change this).
- - A "Vampire's Bloodgem" will now be added to your inventory (under Misc) when you start the mod.
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- Author's activity
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April 2025
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01 Apr 2025, 8:24PM | Action by: Brehanin
Attribute change
'file visible to the public'
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01 Apr 2025, 8:23PM | Action by: Brehanin
Changelog added
'Change log added for version 2.3'
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01 Apr 2025, 8:23PM | Action by: Brehanin
File added
'BVNPC Ubervamps Patches 2.3 SE-AE [version 2.3]'
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01 Apr 2025, 8:21PM | Action by: Brehanin
File added
'BVNPC Original Outfits 2.3 SE-AE [version 2.3]'
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01 Apr 2025, 8:20PM | Action by: Brehanin
File added
'Better Vampire NPCs DSR Patch 2.3 SE-AE [version 2.3]'
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01 Apr 2025, 8:19PM | Action by: Brehanin
Attribute change
'Name changed to \'Better Vampire NPCs 2.3\'.'
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01 Apr 2025, 8:19PM | Action by: Brehanin
File added
'Better Vampire NPCs 2.3 SE-AE NAC [version 2.3]'
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01 Apr 2025, 8:18PM | Action by: Brehanin
File added
'Better Vampire NPCs 2.3 SE-AE [version 2.3]'
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01 Apr 2025, 8:16PM | Action by: Brehanin
Attribute change
'file hidden from public viewing'
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01 Apr 2025, 8:15PM | Action by: Brehanin
Attribute change
'file hidden from public viewing'
December 2024
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30 Dec 2024, 10:39PM | Action by: Brehanin
File added
'Ubervamps Patches 2.21 SE-AE [version 2.21]'
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30 Dec 2024, 10:37PM | Action by: Brehanin
File added
'BVNPC Original Outfits 2.21 SE-AE [version 2.21]'
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30 Dec 2024, 10:36PM | Action by: Brehanin
File added
'Better Vampire NPCs DSR Patch 2.21 SE-AE [version 2.21]'
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30 Dec 2024, 10:35PM | Action by: Brehanin
File added
'Better Vampire NPCs 2.21 SE-AE NAC [version 2.21]'
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30 Dec 2024, 10:34PM | Action by: Brehanin
File added
'Better Vampire NPCs 2.21 SE-AE [version 2.21]'
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30 Dec 2024, 10:32PM | Action by: Brehanin
Changelog added
'Change log added for version 2.21'
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30 Dec 2024, 10:32PM | Action by: Brehanin
Attribute change
'Name changed to \'Better Vampire NPCs 2.21\'.
Mod version changed to 2.21.'
November 2024
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13 Nov 2024, 1:27AM | Action by: Brehanin
File added
'BVNPC Original Outfits 2.2 SE-AE [version 2.2]'
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10 Nov 2024, 7:13PM | Action by: Brehanin
File added
'BVNPC Original Outfits 2.2 SE-AE (esl file) [version 2.2]'
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09 Nov 2024, 11:23PM | Action by: Brehanin
Changelog added
'Change log added for version 2.2'
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- Mod page activity
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May 2025
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10 May 2025, 5:07PM | Action by: BattleTank05
Untracked
'Better Vampire NPCs 2.3'
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10 May 2025, 4:52PM | Action by: BattleTank05
Tracked
'Better Vampire NPCs 2.3'
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10 May 2025, 2:13PM | Action by: yanyexingyuan2232
Untracked
'Better Vampire NPCs 2.3'
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10 May 2025, 2:02AM | Action by: XxEnwardX
Endorsed
'Better Vampire NPCs 2.3'
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10 May 2025, 1:58AM | Action by: smdwl
Endorsed
'Better Vampire NPCs 2.3'
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10 May 2025, 12:01AM | Action by: jarba9999
Tracked
'Better Vampire NPCs 2.3'
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09 May 2025, 10:28PM | Action by: Crang7845
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Better Vampire NPCs 2.3
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09 May 2025, 2:37PM | Action by: yanyexingyuan2232
Tracked
'Better Vampire NPCs 2.3'
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08 May 2025, 6:03PM | Action by: BattleTank05
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'Better Vampire NPCs 2.3'
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08 May 2025, 5:29PM | Action by: BattleTank05
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08 May 2025, 3:59PM | Action by: AbadonSunbreaker
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08 May 2025, 2:34PM | Action by: RAGEOFGODKILLER
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08 May 2025, 9:06AM | Action by: Afrobob09
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08 May 2025, 5:02AM | Action by: Exsanguinity
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'Better Vampire NPCs 2.3'
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08 May 2025, 1:49AM | Action by: Anubis4691
Endorsed
'Better Vampire NPCs 2.3'
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07 May 2025, 8:05PM | Action by: Android61
Endorsed
'Better Vampire NPCs 2.3'
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07 May 2025, 3:26PM | Action by: Greenmailman
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'Better Vampire NPCs 2.3'
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06 May 2025, 4:41PM | Action by: wholemealbread
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06 May 2025, 3:22PM | Action by: callmefoxx
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'Better Vampire NPCs 2.3'
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06 May 2025, 2:23AM | Action by: Pkindker
Untracked
'Better Vampire NPCs 2.3'
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