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EXITmods

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EXITmods

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18 comments

  1. Mezar291998
    Mezar291998
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    Please add Riverwood Keep to be fixed by this, please
    1. EXITmods
      EXITmods
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      I won't ever use it, so it's likely not going to be patched
  2. guitarfan01
    guitarfan01
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    Quite excited to see this!
  3. Skinjack
    Skinjack
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    I know you are not taking requests, but the biggest issue hampering my using Unique Locations - Riverwood Forest (again) is that it is not compatible with JK's Skyrim. It works with the separate JK's Riverwood (and I use T'Skyrim Riverwood on top of that). So if you have the time and desire someday, they might be worth looking into. I know compatibility between JK's Skyrim/ULRF/T'Skyrim Riverwood would go a long way in adding ULRF back into my game....
    1. EXITmods
      EXITmods
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      You are right, I am currently not using Jk's due to the mod my list is surrounded by. I will take a look at it when I get some time but it might be a while.
    2. Skinjack
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      That's ok, as long as I put it in the back of your head somewhere in case you do make one.

      I did have another question. I run Ryn's Bleakfalls Tower but not Ryn's Anise's Cabin. Do I need the patch for them both if I don't use both?
    3. EXITmods
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      The patch for both requires both of them, I didn't make one individually, if you want, try and run it without the patch and let me know what's wrong and I'll upload an individual one.
    4. Skinjack
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      I ran it with both and MO2 just flashes me a Missing Masters warning. I haven't tried it in-game. I'm re-doing some Seasons setups for my game now that my tree mod is Seasons compatible...

      Not a big deal, by the way. I don't really spend much time (at all) at either location.
    5. EXITmods
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      Yeah, don't use the patch unless you have both mods, I'm not sure what the area will look like without the patches though. If it's bad I'll fix it and put it in the FOMOD, just let me know if you notice anything.
  4. ServalKhajiit217
    ServalKhajiit217
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    1. EXITmods
      EXITmods
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      I am not taking requests, these are the patches I made because I needed them, if I need anymore I'll make those and upload them too but I will not be making patches for mods I do not use.

      However, that mod looks pretty decent so I might have a look but no promises
    2. ServalKhajiit217
      ServalKhajiit217
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      Okay. Thanks, anyway.
    3. EXITmods
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      What exactly is incompatible about these mods? It looks fine to me at a glance.

      EDIT: I've gone in game, ran around it and I don't see any landscape bugs or floating objects so unless it's navmeshing it should be fine. I don't even think ULR touches that area of the map. If you are having landscape issues with it, it's probably not from Unique Locations.
    4. ServalKhajiit217
      ServalKhajiit217
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      Hmm... Maybe.

      Okay, I will tested again later area around water and this tower and looking for grounds issues.
  5. Skinjack
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    I'm getting an installation error telling me there is something wrong with the FOMOD for MO2. The files are not found in the archive, likely due to an incorrect FOMOD. Anyone else having installation issues?
    1. EXITmods
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      Ah apologies, I uploaded the wrong one, I'll upload the fixed version.

      EDIT: I updated it, very sorry. I made a version that used the '&' character in one of the patch names, which FOMOD hates apparently. 
  6. finnthesubhuman
    finnthesubhuman
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    Ah awesome, there’s a bunch of missing cliffs near the treasure map camp that I’d almost resigned myself to putting up with, I’ve been hoping for a patch though! I’ll give it a test later today and let you know if I find anything else northern roads messed with ☺️
    1. EXITmods
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      I might have missed those actually. Let me know if they're still there and I'll have a look