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This is a rework of how the mod is structured. The main file is now more of a framework. The patches are what will change how it is implemented. This way, you can choose to ignore changes by Thugs Not Assassins and Thugs Not Assassins Extended - and use the vanilla implementation but still have the ability to confront thug employers. Does that make the name confusing? Probably. Does it give people downloading more options for minimal effort on my part? Yes.
Version 1.0.1
Added a condition to the WIEmployerConfrontationDialogue quest that was removed earlier for debug purposes. Whoops. All good now :)
If you've ever murdered someone in Skyrim, chances are you're familiar with the thugs who occasionally get hired to track you down and kill you. I made a mod which extends this event, Thugs Not Assassins Extended. While this extended roleplay options, it always felt weird how you can see the note on the thugs that say who hired them, but do nothing about it. This mod intends to change that. Now you have the opportunity to confront the people who hired the thugs.
In a nutshell
You can now have a conversation with the thug employer.
The conversation includes options to fight or persuade the thug employer.
Successful persuasion can improve your relationship with the thug employer.