Skyrim Special Edition

File information

Last updated

Original upload

Created by

leedsfuzz

Uploaded by

leedsfuzz

Virus scan

Safe to use

About this mod

During development Windhelm was going to have an arena. Now it does again.

Kind of.

Requirements
Permissions and credits
Changelogs
THIS MOD DOES NOT ADD THE  ACTUAL ARENA QUEST CONTENT BACK IN.

If that's what you're after, check out ThirteenOranges 'Faction: Pit Fighter' mod on the Steam workshop.


With that out of the way, here's some background for this mod.

While going through Windhelm's meshes folder I came across a  'tempassets' folder, there's a bunch of interesting unused assets in there but the ones that caught my eye were two meshes that you can see in the images above; one for the exterior of the Windhelm Pit, and an alternate version of the 'prison' asset that you can find in the vanilla game. The prison they actually used in game is heinously ugly, bizarrely basic, and clearly the result of having to create a new asset fairly late on in development when the arena itself got the axe. The cut version which would have lead to the arena is much better looking, so I hopped into the CK to swap them out. This lead to a probelm, the path now has four exits instead of three, and one of those leads to where the Pit was supposed to be. The only solution therefore, was to add the Pit back in too.

After I'd added the Pit exterior back in, I decided, why not add the cut arena NPCs back in too? There's five of them, they're all fully voiced, and basically game ready, so it seemed a shame to ignore them. Then, they needed somewhere to stay, why not add a bloodworks cell too?

As you can tell, one thing lead to another and now I have a moderately sized (if ultimately pointless) cut content restoration mod.

Essentially this is just an ambience mod, it adds a nice bit of variety to an otherwise boring and underwhelming city. It's not exactly going to redeem Windhelm from dullness but it's as step in the right direction, IMO.

The interior of the Pit is for most part unchanged, only a few alterations. There's nothing really to see in there though, and I had considered locking the door so the player couldn't get in. As it is, I left it unlocked, but don't go in there expecting to see anything particularly interesting.

Requirements;

An up-to-date Skyrim.
All USSEP navmesh changes have been carried forward by this mod, but the patch itself isn't required.

All assets here are made by Bethesda and belong to them.