Qaxe's Questorium for SSE by Qaxe Qaixaci
Skyrim Special Edition » New Lands
Added: 20/04/2017 - 06:23AM
Updated: 14/09/2017 - 05:39AM

355 Endorsements

3.3 Latest version

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Uploaded by Ahondara


Last updated at 5:39, 14 Sep 2017 Uploaded at 6:23, 20 Apr 2017

Currently I'm not actively maintaining my mod page. There is detailed information on quests, troubleshooting, etc. in the "Info" file provided with the mod, and many questions can be answered by going through older comments too.

This mod is about extending our Skyrim adventure. It's about expanding the world with new locations, people, stories, spells, and so on. In this mod's 9 World-spaces and 150+ interiors, you may find 80+ custom voiced characters among 1200+ npc, 70+ custom spells, over 100 new textures, and over 60 quests. Hopefully this will provide a fresh intensity to your game as well. Unlike an official DLC, there is no unifying story-arc here; there are many stories and opportunities for adventure.

LEVEL: There is something for every level here, but my goal was to give people with high-level characters something more to do. Enemies in this mod will kill you. They aren't just tougher, there are a LOT more of them. It is unlikely that you will be able to fight all of them in the same way. Variety is better than monotony. So be prepared.

- New characters may find Captain Mead at Helgen's cave exit.
- Smuggler's Haven can be reached by boat, 100feet or so north of the Windhelm Docks. 
- Icicle Valley can be reached on foot, or by cart. Carts are located near the stables in Whiterun and Riften.
- Mt. Peril is west of the Thalmor Embassy in Haafingar.
- Winterhold Rebuild quest can be started by speaking to "Avis" the carpenter.
- Clearspire is NE of Ivarstead, down the falls from Nilheim bandit tower.
- To access Whitewater Chalet (player home) speak the the khajiit on the stone bridge east of Honningbrew.

QUESTING: Listen to your quest-givers, read notes, journals, and letters. Did a gate just close behind you? Then there is a way out, and you must find it yourself. Is there some unkillable creature? Probably a way around or a way to deal with it. Stealth skills are useful, as are potions and spells.

SPELLS: Frustrated by the weak "master" spells in Skyrim, and hoping to make my villains more interesting, I have made dozens of new spells. There are bound to be some that are similar to those you have found in other mods, but any similarity is not intentional.


NEED HELP? The INFO/Readme file contains a wealth of hints in the spoilers and troubleshooting sections, but maybe not in the place you were looking. If you cannot find an answer, use the "Find" tool in the ReadMe document to help track down what you need.

REQUIREMENTS: This is a PC only mod.

INSTALLATION: Download to your PC and install with the mod manager of your choice. Avoid manual installation.
Yes! You can install at any time in your game. Backup your game-save before trying any mod, and try the mod immediately after installing to save yourself frustration if it turns out that you didn't like the mod.

STABILITY: Massive battles against 30-40 enemies make your pc work hard, so save often, and make sure your SSE is running as stable as possible.

COMPATIBILITY: Check screenshots for a map of my modded locations. The most likely trouble areas would be...
-- The falls just below the Nilheim bandit camp, east of Ivarstead.
-- Open Cities: Untested, but fairly confident that it will be a problem with some of my quests.
-- As of Update 3, Winterhold town mod compatibility issues were mostly resolved by making my Winterhold Rebuild optional.
-- 3DNPC puts a bedroll in one ruined Winterhold house. In lieu of a patch, one could console disable that bedroll before doing my Winterhold quest.
-- Do not use my Winterhold Rebuild for SSE mod with Qaxe's Questorium.

COMPLAINTS: This mod is bigger than a DLC and it was free. Keep complaints to yourself.

BUGS/GLITCHES: As much as I'd love to guarantee that this mod will be perfect, glitches happen all the time in this game. Some are fixed by restarting the game or reloading an older save. Bugs (error or defect) may be caused by mod-conflicts, improper load-order, removing mods then continuing to play using the same character, and so on. If there is an actual bug, I would like to hear about it. A quest arrow pointing to the spot where an npc should be is a bug. A female npc with a male voice is a bug. If a quest doesn't advance because you didn't read a letter or note...not a bug.

If for some reason you must reset/start this mod over (such as updating from an old version):
1. Collect items stored anywhere in THIS mod. (Containers, followers, mannequins, weapon racks, etc.)
Remove or sell all items you got from THIS mod, including clothing you might
be wearing. If you are over-encumbered, type TGM in the console.
2. Go to a base-game location (without enemies). And save your game.
3. Quit and remove the old version of this mod.
4. Start the game (without this mod) and save again then quit.
5. Install the newest version and play.

PERMISSIONS: This mod was provided by the author as a free service, and is the creative property of the author. This mod is available exclusively on NexusMods. The author does NOT give permission for re-uploading this mod, edits/renditions/merges of this mod on this or any other website(s). This mod is PC/Nexus exclusive. It will NEVER be posted on or Steam Workshop.

TRANSLATIONS: GERMAN. If you are providing a translation, please send me a link so I can share it here.

My gratitude and warm regards to those who sent donations. Thank you.

And thank you to those who shared their time or assets:

"Old Book": Improved dialogue, lore-books, advice, stories, voices, quests and more. Please check out OAK&IV Skyrim.
Michael Butchin: Voices and Voryn Dreleth books.
Anna Castiglioni of Anna NPCs: Voices
Jessica Osborne: Voices
JKNJB & Jim Belfiore: Voices
Lizzard: Voices
Pandanami & Luna: Voices
Christine Slagman: Voices of Lamae. (Voiceover link)

Markus Liberty: Cyrodiil Ship and boat resource
Phitt: Cliffracers Resource
RazorWire: Chubby Races for Skyrim - BBW
X32: X32 skeleton
Sundracon: Brotherhood Mask for Man and Mer
Qasiermo: Birds of Skyrim for the ravens.
Cad435: Airship resource

These tools were integral in the creation and sharing of this mod:
The Creation Kit, TESVedit, Merge Plugins, BSAUnpacker, Unfuzer, NifSkope, Oscape, TES5LODGen, Voice File Reference Tool.

BELOW: Old Book's "OAK & IV Skyrim" video page.

A word about LORE and lore-friendliness

Sometimes people ask me if my mod is lore-friendly. According to the way that Bethesda lore-masters have set up the lore in this game series, this mod is lore-friendly. The mod may not fall into line with what this one game has presented as lore on the surface, but the lore is not limited to one game, and has not been presented as a single, unchangeable, concrete fact. The lore was set up in such a way that it could be left up to interpretation and change. This is our reading of the lore.

Just like it the real-world, many historical texts in TES contradict each other over what the facts are, depending upon who is telling the story. In the lore, even the historical timelines and "facts" have been fractured and re-written by the Dragonbreak and by the actions of Gods. And let us not forget that time travel and alternate realities are part of the lore, and that parallel universes bleed into Nirn or try to consume it entirely on occasion.

Things that have yet to be seen in TES are still part of the lore. Weresharks and talking trees are lore, but we don't have any in Skyrim. The book "Darkest Darkness" claims that Dremora are always male, and that Golden Saints are always female, yet in the Shivering Isles we saw male Golden Saints and Dark Seducers, and learned that the Saints and Seducers had complex societies of their own.

Dozens, possibly hundreds of small towns, cities, and kingdoms are mentioned in the lore that do not show up in Morrowind, Oblivion, or Skyrim. Hundreds more are implied to exist on other continents, and yet are never listed comprehensively in the games.

If a female dremora shows up in your game, it’s because in this particular reading of The Elder Scrolls female dremora exist. If a small mountain city that derives its wealth from trading in Ebony is found on the borders of Morrowind and Skyrim, yet that city is not named specifically in a lore book, then maybe it was never important enough to mention. In our reading of the Elder Scrolls, that city exists.

Michael Kirkbride, one of the writers who created the modern version of TES Lore, has said (paraphrased) that there are no absolutely correct or incorrect readings of the Lore, just better and worse stories. We’ve done our best to make Qaxe’s Questorium a good story (and I think) more importantly, fun to play. We hope you’ll enjoy them as much as we do. May this reading of the scrolls bring you insight, and we hope you won’t go blind.

- Qaxe and Old Book