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Qaxe Qaixaci

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Ahondara

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About this mod

Days of game-play, 100+ quests, voiced npc, multiple new world-spaces, unique spells, drinks, 3 custom voice followers, player-homes, towns, lore, humor, etc.

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Permissions and credits
Translations
  • German
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This mod page is no longer supported. If you have questions or need help, I have posted a detailed ReadMe ONLINE for convenience. Happy gaming.

REQUIREMENTS: Skyrim Special Edition and a PC.
For Skyrim Legendary Edition CLICK HERE.

QAXE'S QUESTORIUM? (Kah-zeh's kwe-story-uhm) adds new towns, dungeons, battles, people, books, homes, voiced companions, spells, quests, and a school. In this mod's 9 World-spaces you may find, 160+ interiors, 80+ custom voiced characters among 1200+ npc, 70+ custom spells, new textures, and over 100 quests. Unique spells, potions and armaments can be found in my dungeons, given as quest bonuses, or available for purchase within the mod. Base-game level lists are not affected. The VIDEO tab above is full of examples of QQ gameplay.

Qaxe's Questorium has something for every character level, but enemy encounters in QQ are more intense than those in the base-game, and will re-spawn in areas where it makes sense. "God-mode" is neither necessary nor recommended. Instead, make use of the vast arsenal of potions, perks, and tactics at your disposal. Be prepared and stay flexible. If you are using mods like ASIS or the Wenches series, some battles will be extreme.

DISCLAIMER: This is a project I created for my own use. I chose to share my mods here so that a minority of players, people who like what I like, might have a bit of fun. I have no interest in fulfilling the needs of the majority or keeping in line with trends or norms. Ideas on normalcy, realism, immersion, and fun change from person to person. Qaxe's Questorium works and I think it's fun. If you like what I've done then cool. :)

WHERE DO I START?!
  • Helgen Exit: Talk to Captain Mead at the cave exit from Helgen.
  • Smuggler's Haven can be reached by boat, just north of the Windhelm Docks.
  • Icicle Valley carts are located near the stables in Whiterun and Riften.
  • Mt. Peril is west of the Thalmor Embassy in Haafingar.
  • Clearspire is NE of Ivarstead, down the falls from Nilheim bandit tower.
  • Try the "Alternate Start Live Another Life" patch on the download page.

INSTALLATION:
  1. Use the correct version of Q.Q. for your game! 32 or 64 bit.
  2. Download and install all necessary files to your PC.
  3. Use a mod manager to install; never install manually
  4. Remember to activate the mod
  5. Sort your load order with "LOOT", etc.
  6. Updating to the most recent version may require a fresh install of the mod.

  • Install at any time.
  • Mod comes in 3 parts for players who have slower Internet speed/older PCs.
  • Make a numbered game save before installing any mod.
  • Install and try 1 mod at a time. Makes it easier to troubleshoot potential issues.
  • If you uninstall, revert to the last save you made BEFORE installing.

UPDATING: Whether to update or not is always up to the individual player, but be warned that I have made many changes over the years, and some might not be to your liking. That is why it is critical that you read the Change Logs before you choose to update.

If you are currently using any version older than v14, do not update to v15 for any reason. Updating from v14 to v15 doesn't require a fresh start, however some changes will not be apparent until you start over.

Always check the LOGS tab above and read the "Change log" before updating.

HELP? Everything I can tell you about Qaxe's Questorium is in the detailed ReadMe .pdf file that comes with the mod. Rather than scroll through 18 pages of text, try using the “Find” function. The ReadMe is also ONLINE for convenience. Update info is on the LOGS tab.

KNOWN ISSUES:
  • Qaxe's Questorium has a playable, custom race. Fun for some play-throughs, but should be avoided IF you plan to join either the Dark Brotherhood, or the Volkihar vampire faction, due to race-specific issues. (READ ME file, section D)

  • Teleportation: Using the "Teleport Home" spell to leave a quest-locked area* can cause serious trouble. Skuldafn, Dustman's Cairn, Azura's Star, etc. Teleport responsibly.

BUGS/GLITCHES: Bugs experienced in QQ are usually caused by mod-conflicts, improper load-order, or save files. I use this mod myself, and have played every version since the start and do not experience trouble. Glitches (temporary failure) can often be fixed simply by restarting the game or reloading an older save. Check my Troubleshooting link if you need help.

COMPATIBILITY:
- Mod compatibility and integration are the responsibility of the player.
- There are 58.8k mods for Skyrim. There are bound to be some compatibility issues.
- Make sure that you use "LOOT" to sort your mods properly.
- Look at the "Images" tab for a map showing areas affected by Qaxe's Questorium.

YES: Clockwork, Legacy of the Dragonborn, Falskaar, Forgotten City, Seapoint Settlement, INPC. (Winterhold compatibility is a non-issue as of QQSSEv14.)

NO: Open Cities. Skyfalls & SkyMills. Whiterun Valley (heavy clipping with my cart). Also, do not use QQ with my stand-alone Icicle Valley, Mt. Peril, Clearspire, or Ol' Arrow Knee (they are contained within this mod).

Verified Compatible (by me). Click the "spoiler" button.
Spoiler:  
Show


Player discretion:
- Solitude dock overhaul mods may cause clipping during my quest "Have Boat Will Travel".
- ELFX (Some static textures from Qaxe's Questorium won't show up).
- Playable, custom race mods that edit base-game head part lists may conflict.
- DynDoLod requires special attention with mods (like mine) that have unique LOD. See the DDL page for instructions. FYI, QQ uses base-game trees, so does not require additional billboards.

HOW TO RESET MOD: If you decide to use the following reset method, note that ALL progress made in that mod will be GONE. IF your character is “Blue-Elf” race, see the README for reset instructions.

Reset Instructions
  1. Start Skyrim as usual and retrieve ALL your items from this mod's containers. Including followers & mannequins.
  2. If this makes you over-encumbered, open the console with the ~ button and type TGM to toggle god-mode (so you can carry everything).
  3. Store all your junk in a vanilla house if you can.
  4. Move your spouse and/or children OUT of the mod house(s) to any other home.
  5. Release any followers you were using from the mod.
  6. Go to a vanilla game location and save the game.
  7. Remove the mod.
  8. Start Skyrim and make a save WITHOUT the mod installed.
  9. Exit the game and use a save-game script removal tool.
  10. (Fallrim Tools for Skyrim Special Edition; Save Game Script Cleaner for original Skyrim.)
  11. Install the newest version and PLAY.

PERMISSIONS: Qaxe's Questorium was provided by the author for free game-play use only, and is the creative property of the author. The author does NOT give permission for use of ANY part of Qaxe's Questorium to this or any other website(s). Uploading edits, renditions, merges or “fixes” of Qaxe's Questorium is strictly prohibited. Assets from this mod may not be used. Permissions are non-negotiable. Sharing patches is fine, just do not include my files along with your patch.

Conditions for Translators: Translations may not include any files from Qaxe's Questorium other than those being translated. Post your translated .esp file along with a link to the original mod page. Users must download my original mod and your translation separately.

Assets created by other mod authors used in Qaxe's Questorium were borrowed with with written consent from those authors, and are listed at the bottom of the mod description.

IS THIS MOD LORE-FRIENDLY? Yes! But many people don't understand what that means. According to the way that Bethesda lore-masters have set up the lore in this game series, this mod is lore-friendly. The mod may not fall into line with what this one game has presented as lore on the surface, but the lore is not limited to one game, and has not been presented as a single, unchangeable, concrete fact. The lore was set up in such a way that it could be left up to interpretation and change. This is our reading of the lore.

Just like in the real-world, many historical texts in TES contradict each other over what the facts are, depending upon who is telling the story. In the lore, even the historical timelines and "facts" have been fractured and re-written by the Dragonbreak (look this up) and by the actions of Gods. And let us not forget that time travel and alternate realities are part of the lore, and that parallel universes bleed into Nirn or try to consume it entirely on occasion.

Things that have yet to be seen in TES are still part of the lore. Were-sharks and talking trees are lore, but we don't have any in Skyrim. The book "Darkest Darkness" claims that Dremora are always male, and that Golden Saints are always female, yet in the Shivering Isles we saw male Golden Saints and Dark Seducers, and learned that the Saints and Seducers had complex societies of their own. There was also a female dremora in the game “Oblivion”.

Dozens, possibly hundreds of small towns, cities, and kingdoms are mentioned in the lore that do not show up in Morrowind, Oblivion, or Skyrim. Hundreds more are implied to exist on other continents, and yet are never listed comprehensively in the games.

Michael Kirkbride, one of the writers who created the modern version of TES Lore, has said (paraphrased) that there are no absolutely correct or incorrect readings of the Lore, just better and worse stories. We’ve done our best to make Qaxe’s Questorium a good story (and I think) more importantly, fun to play. We hope you’ll enjoy them as much as we do. May this reading of the scrolls bring you insight, and we hope you won’t go blind. - Qaxe and Old Book

Maybe you meant, "Is this mod silly?" "At times, yes." or "Does this mod strictly follow the parameters of the base-game in terms of weapon damage, enemy health levels, etc.?" Then "No". Keep in mind to that words like “Immersion” and “normal” are subjective.

QAXE'S RAVEN ROCK: If you enjoy Qaxe's Questorium, you will surely like Qaxe's Raven Rock for Skyrim Legendary Edition and Skyrim Special Edition. QRR adds to the NW end of town new shops, a new gated wall, new (voiced) guards, etc. Underneath lies a large dwemer ruin with short quests, voiced npc, lore, etc. See the Qaxe's Raven Rock page for more details.

CREDITS: Thank you to those who contributed to Qaxe's Questorium.

VOICES:
  • "Old Book": Dialogue improvement, lore-books, quest ideas. Voices: Greebo, Marv Epi, Vilyn Fyre, Thosryn, Phileas Nuncius, Nemadin, Captain Haelian, Varrus Varro, and more.
  • JKNJB of Bar Fight, Tavern Brawls and more: Voices of Vannayne, Mad Matilde, I.V. Guardian
  • Michael Butchin: Voices of Off-duty M'butchn, Goldie Gembral, Gaelan Malky, Lord Tarantine, Voryn Dreleth. Author of Voryn Dreleth lore-books.
  • Pandanami: Voice of Chthonia and Gaiea
  • Luna: Voice of Angelica
  • Christine Slagman: Voices of Lamae & song used in "Lamae's Rest"
  • Anna Castiglioni of Anna NPCs: Voices of Pholea and Systri
  • Jessica Osborne: Voices of Vexardht and Rillinia
  • Jim Belfiore: Voices of Xerxes Goldenshears, and Phinnias.
  • TaoXue: Voice of Moahni and I.V. Guardian (khajiit)
  • Waribiki: Voice of Morginia, Clo, Priestess Aurelia
  • Beth Dorf: Whiterun Carriage Driver
  • Lizzard: Voice of I.V. Guardian
  • Yanxxgeist: Voice of Geist
  • Duncan Fletcher: Voice of I.V. Guardian
  • AshbeeGaming: Voice of Gabriella Fyre.
  • Stephen Frost: Voice of Chino
  • All other voices by Qaxe ;P

RESOURCES:
Markus Liberty: Cyrodiil Ship and boat resource
Phitt: Cliffracers Resource
Varana: Cliff Racers on Solstheim (Skyrim Special Edition)
Sundracon: Brotherhood Mask for Man and Mer
Qasiermo: Birds of Skyrim for the ravens.
Cad435: Airship resource

For Skyrim LE only:
RazorWire: Chubby Races for Skyrim - BBW (no longer available)
X32: X32 skeleton

SOUNDTRACK:
Songs provided by Kevin MacLeod:
Achaidh Cheide, Angevin B, Celtic Impulse, Crowd Hammer, Errigal, Fiddles McGinty, Folk Round, Galway, Heavy Heart, Industrious Ferret, Lord of the Land, Master of the Feast, Minstrel Guild, Moorland, Mourning Song, Pippin the Hunchback, Relent, Teller of the Tales, Thatched Villagers, Village Consort, Virtutes-Instrumenti. by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Arcane by Doxent Zsigmond(c) copyright 2014. Licensed under a Creative Commons Attribution Noncommercial (3.0) license. http://dig.ccmixter.org/files/doxent/48283 Ft: Javolenus

TRANSLATIONS: GERMAN SE version GERMAN LE version translated by Yanxxgeist.

MORE QAXE MODS!
Qaxe's Raven Rock (shops/dungeon)
Qaxe's Convenient Shops (shops)
Winterhold Rebuild (shops)
Whitewater Falls (player home)
Windcaller Tower (player home)

The following are contained within this mod (do not attempt to use them with QQ):
Icicle Valley, Mt. Peril, Ol Arrow Knee, and Clearspire.

MODDING TOOLS!
Skyrim Creation Kit, TESVedit, Merge Plugins, BSAOPT, BSAUnpacker, Unfuzer, NifSkope, Oscape, TES5LODGen, Voice File Reference Tool (VFRT), Audacity.
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