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Qaxe Qaixaci

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About this mod

Days of game-play. Massive mod with voiced quests, new world-spaces, unique spells, drinks, followers, player-homes, towns, silliness etc.

Permissions and credits
  • German
Click here for the original Skyrim version.

REQUIREMENTS: Skyrim Special Edition. This mod is PC only.

WHAT'S THIS MOD ABOUT? Qaxe's Questorium (Kah-zeh's kwe-story-uhm) is about extending the Skyrim adventure for people who've done it all, seen it all, and killed all the things. It's about expanding the world with new locations, people, stories, spells, and so on. In this mod's 9 World-spaces and 150+ interiors, you may find 80+ custom voiced characters among 1200+ npc, 70+ custom spells, over 100 new textures, and over 60 quests. Hopefully this will provide a fresh intensity to your game as well. The VIDEO tab above is full of examples of what the mod is like.

DIFFICULTY LEVEL: "@%&*#@ I'm dead AGAIN?!!?" There is something for every level here. With regards to dungeons though, I wanted to provide a greater challenge to veteran players with high-level characters. Enemies in this mod will kill you. They aren't just tougher, there are a lot more of them. It is unlikely that you will be able to fight all of them in the same way. With that said, "God-mode" is neither necessary nor recommended. Make use of the vast arsenal of potions, perks, and tactics and you will be triumphant. Be prepared and stay flexible.

QUESTING: Listen to your quest-giver's dialogue. Read notes, journals, and letters. Not every quest starts/advances automatically.

SPELLS: Frustrated by the weak "master" spells in Skyrim, and hoping to make my villains more interesting, I have made dozens of new spells. These will be helpful when fighting enemies in the mod. Some are quest prizes, dungeon end-prizes, and others are simply hand-placed. A full list of all spells and where to find them is in the READ ME.

INSTALLATION: If your character is new to the mod you can install at any time.
- Download to your PC before installing.
- I use Nexus Mod Manager. Mod Organizer 2 hangs/stops installation at around 80%.

- Traditional Helgen start: Captain Mead is sitting to the left when you leave the cave from Helgen.
- Smuggler's Haven can be reached by boat, 100feet or so north of the Windhelm Docks.
- Icicle Valley can be reached on foot, or by cart. Carts are located nearby the stables in Whiterun and Riften.
- Mt. Peril is west of the Thalmor Embassy in Haafingar.
- Winterhold Rebuild quest can be started by speaking to "Avis" the carpenter.
- Clearspire is NE of Ivarstead, down the falls from Nilheim bandit tower.
- To access Whitewater Chalet (player home) speak the the khajiit on the stone bridge east of Honningbrew.

QAXE'S RAVEN ROCK If you like Qaxe's Questorium, I'm certain you'll enjoy Qaxe's Raven Rock. QRR adds to the NW end of town new shops, a new gated wall, new (voiced) guards, etc. Underneath lies a large dwemer ruin with short quests, voiced npc, lore, etc. See the Qaxe's Raven Rock page for more details.

STABILITY: Massive battles against 30-40 enemies make your pc work hard, so save often. Mods like ASIS and the Wenches series will make these battles even more taxing for older computers.

- Make sure that you use "LOOT"
- A composite map showing affected areas is available under the "Images" tab.
- I don't use many "location" mods so don't ask me.

- Legacy of the Dragonborn, Falskaar, MOST Winterhold mods*
- Winterhold mods: DO NOT talk to "Avis" if using mods that edit buildings in Winterhold.

- Open Cities
- Custom race mods that edit the same form lists: HeadParts, etc.
- My Winterhold Rebuild mod.

- Playing using custom races have drawbacks that you should be aware of. For example, if you want to play as a vampire in the Dawnguard questline, avoid playing as a blue-elf from this mod. Check my README file, under "Known Issues" for details.

- Teleportation: Using the "Teleport Home" spell from a quest-locked area can cause serious trouble. Teleport responsibly.

- NEVER just update a mod because an update is available. Read the documentation on the CHANGES tab, and any relevant STICKIES. Why? Any update involving quest edits, npc AI Packages, locations, and outfits, ALWAYS require a "reset" of the mod or a fresh install.
- If you plan to update, be prepared to use a character that has never used this mod, OR reset the mod.

HELP & TROUBLESHOOTING: The READ ME file contains extensive information on quests, spoilers, known-issues and troubleshooting. The READ ME comes with your download, AND it's available for download here as a separate file. Please refer to the READ ME before leaving a comment.

BUGS/GLITCHES: If there is an ACTUAL bug I will do my best to fix it. Glitches happen all the time in Skyrim. Some are fixed simply by restarting the game or reloading an older save. Bugs (error or defect) may be caused by mod-conflicts, improper load-order, removing mods then continuing to play using the same character, and so on. It's not a bug when voice volunteers use poor recording equipment or have soft-voices.

PERMISSIONS: This mod is the creative property of the author. The author does NOT give
permission for re-uploading this mod, edits/renditions/merges of this
mod on this or any other website(s). Translations and/or patches may NOT
include my assets.

TRANSLATIONS: GERMAN translated by Yanxxgeist
Planning to post a translation? Post it on the NexusMods and send me the link.
Translations may not include my assets and must be FREE.

REPORTING TROUBLE: Help people help you. When reporting a problem give as much info as possible.
1. Use SPOILER tags when applicable.
2. Which version number are you using? Fresh install? Reset? Did you update from an older version without resetting/starting over? (Overwrote old one)
3. How did you download? All-in-one file? 3-part version?
4. How did you install? Mod Organizer, Nexus Mod Manager...?
5. List other mods that you think could be relevant to your problem. Use spoiler tags to post your load-order. [ spoiler ]TEXT HERE.[ /spoiler ] (Remove the spaces in the [ brackets ]
6. Be specific. "That quest with the thief" isn't helpful (especially if it wasn't a thief). Supply the name of the quest (It's in your quest journal) and the exact place where you are having trouble. Interior or exterior? Interior or exterior?

RESET? When a mod update includes edits to quests, outfits, or locations, you should avoid updating that mod by simply overwriting the old version. You can wait to update the mod until you start a new character, OR reset the mod. Be aware that resetting a mod will remove ALL progress in the mod. All mod items & spells will be removed from your inventory. Quests will reset. It will be as if you have never been there at all. With my mod, I don't recommend doing this if you are playing as a BLUE ELF from the mod, or married to anyone in the mod.

Reset Instructions
1. Start Skyrim as usual and retrieve ALL your items from this mod's containers. Including followers & mannequins.
2. If this makes you over-encumbered, open the console with the ~ button and type TGM to toggle god-mode.
3. Store all your junk in a vanilla house if you can.
4. Move your spouse and/or children OUT of the mod house(s) to any other home.
5. Release any followers you were using from the mod.
6. Go to a vanilla game location and save the game.
7. Remove the mod. (Do not do this if 
your character is a blue-elf! See the README for info.)
8. Start Skyrim and make a save WITHOUT the mod installed. 
9. Install the newest version and play.

IS THIS MOD LORE-FRIENDLY: Yes. But many people don't understand what that means. According to the way that Bethesda lore-masters have set up the lore in this game series, this mod is lore-friendly. The mod may not fall into line with what this one game has presented as lore on the surface, but the lore is not limited to one game, and has not been presented as a single, unchangeable, concrete fact. The lore was set up in such a way that it could be left up to interpretation and change. This is our reading of the lore.

Just like it the real-world, many historical texts in TES contradict each other over what the facts are, depending upon who is telling the story. In the lore, even the historical timelines and "facts" have been fractured and re-written by the Dragonbreak and by the actions of Gods. And let us not forget that time travel and alternate realities are part of the lore, and that parallel universes bleed into Nirn or try to consume it entirely on occasion.

Things that have yet to be seen in TES are still part of the lore. Weresharks and talking trees are lore, but we don't have any in Skyrim. The book "Darkest Darkness" claims that Dremora are always male, and that Golden Saints are always female, yet in the Shivering Isles we saw male Golden Saints and Dark Seducers, and learned that the Saints and Seducers had complex societies of their own.

Dozens, possibly hundreds of small towns, cities, and kingdoms are mentioned in the lore that do not show up in Morrowind, Oblivion, or Skyrim. Hundreds more are implied to exist on other continents, and yet are never listed comprehensively in the games.

Michael Kirkbride, one of the writers who created the modern version of TES Lore, has said (paraphrased) that there are no absolutely correct or incorrect readings of the Lore, just better and worse stories. We’ve done our best to make Qaxe’s Questorium a good story (and I think) more importantly, fun to play. We hope you’ll enjoy them as much as we do. May this reading of the scrolls bring you insight, and we hope you won’t go blind. - Qaxe and Old Book

Maybe you meant, "Is this mod silly?" "At times, yes." or "Does this mod strictly follow the parameters of the base-game in terms of weapon damage, enemy health levels, etc.?" Then "No".

My gratitude and warm regards to those who sent donations. Thank you.
Thank you to those who contributed greatly to this mod...

"Old Book": Improved dialogue choices, lore-books, advice, stories, voices, quests and more. Please check out OAK&IV Skyrim.
JKNJB of Bar Fight, Tavern Brawls and more: Voices, opinions, good advice (even when I don't listen)
Michael Butchin: Voices and Voryn Dreleth lore-books.
Anna Castiglioni of Anna NPCs: Voices
Jessica Osborne: Voices
Jim Belfiore: Voices
Lizzard: Voices
Yanxxgeist: Voice
Pandanami & Luna: Voices
Christine Slagman: Voices of Lamae & song used in "Lamae's Rest"

Markus Liberty: Cyrodiil Ship and boat resource
Phitt: Cliffracers Resource
RazorWire: Chubby Races for Skyrim - BBW
X32: X32 skeleton
Sundracon: Brotherhood Mask for Man and Mer
Qasiermo: Birds of Skyrim for the ravens.
Cad435: Airship resource

These tools were integral in the creation and sharing of this mod:
The Creation Kit, TESVedit, Merge Plugins, BSAUnpacker, Unfuzer, NifSkope, Oscape, TES5LODGen, Voice File Reference Tool.

BELOW: Old Book's "OAK & IV Skyrim" video page.