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Foamimi

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Foamimi

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  1. Foamimi
    Foamimi
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    Updated for v1.7.0+. My apologies for not including a changelog for previous editions!
    Older, now archived patches are either no longer supported or have become redundant with recent updates.
  2. Auspician
    Auspician
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    DyndoLOD identifies the fishing patch as using large references that will be ignored by the game due to not being flagged .esm (which of course patches should not be). Could this be corrected/fixed in an update?
  3. SirCadsimar
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    Since both Gore and SDA got updated, should I get rid of the old GORE - Serana Dialogue Add-On Patch version 1.5.1?
    1. GamerReborn
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      I'm wondering this one too, though idk why this patch existed in the first place xD Gore and Serana don't talk together do they?  DOES HE TALK TO VANILLA SERANA? this makes me scared to take it out, because UNIMMERSION IS SCARY lol
    2. BroBroNelly
      BroBroNelly
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      +1 Curious about the USSEP patch no longer being necessary as well.
    3. Jormunrekkr
      Jormunrekkr
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      +1, staying with the old patch for now, but pls update
    4. TheBigIgnition
      TheBigIgnition
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      did that patch actually make them banter? I can't find info on SDA and gore banter at all
    5. SirCadsimar
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      No, they don't banter, and since the VA for SDA won't be working on SDA anymore, and Gore's dev is stepping away, it's never going to happen unfortunately.  That old SDA patch for the Gore mod did something else, I don't remember what... Probably something about the mod programming coding to prevent mod conflicts and crashes (overlapping codes), or something like that, or to prevent old vanilla Serana dialogue from being used when it shouldn't be because SDA mod replaced all the old lines with the new VA.  But yes all the old patches are outdated and should not be used, in any case, I think some of them were incorporated into the newer Gore updated versions.  I only use the CC Fishing and Missing Hands patches from here, and the Paarthurnax Quest Expansion Patch from the Gore page, myself, deleted all older patches over 2 months ago.
  4. megablackk1d
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    Gore has been updated a lot are these patches still needed?
    1. Foamimi
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      Hey! I haven't had a chance to download the new files, but I'll take a look now that I can.
    2. megablackk1d
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      Thank you so much
  5. BR3con
    BR3con
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    any chance you could patch the foods from Gore mod to work with iNeed? the ones from the camping feature
  6. parttimepoptart
    parttimepoptart
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    Thank you for these sorely needed patches. I gotta ask though. What version of Gore is that in the screenshots, with the large bun? I'm new to the mod and don't care for his most recent appearance but the one in your images is perfect.
  7. gb75
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    I'm an Xbox player who would like to bring this mod to the community's attention to find a modder who can port it to bethesda.net.Can I have your permission? thanks in advance for the reply
    1. Foamimi
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      Sure thing, go for it!
  8. Matcm149
    Matcm149
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    Hi. COTN Dawnstar recently had an update and was ESL flagged. I think the patches for it may need an update.
    1. Foamimi
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      I just checked with both the regular ESP and ESPFE of COTN Dawnstar and the two patches for Gore still work as intended. Due to the nature of which they're referencing (one is a trigger box directly from Gore x Vigilant's .esp, while the other forwards an initially disabled vanilla object + location keyword), the change in ESP format has not impacted the two available patches. Thank you for the heads up, though!
    2. Matcm149
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      Oh perfect then! Thank you!
  9. KaliaProphet
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    I have the latest version of Bruma. Your patch for Gore is giving me a missing master error in MO 2. I double-checked that everything was in the correct order and active. Any idea why it is doing this? 
    1. Foamimi
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      Just to double-check, you have the main file from here downloaded alongside Bruma, correct? If so, then could you send/attach a screenshot if you hover over the esp in MO2?
    2. SirCadsimar
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      Yeah you only need this patch if you have AndrealphusVIII's patching mod Beyond Skyrim - Bruma - Unofficial Patch.
    3. KaliaProphet
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      Oh, it is a patch for a patch. I missed that part. Got it; problem solved. Sorry about that.
    4. SirCadsimar
      SirCadsimar
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      Yes, a patch for a patch!  Skyrim modding do be like that sometimes  LMAO
  10. SmartMaya
    SmartMaya
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    Hi foam. Seems like the USSEP patch has been  archived is that still needed? I'd say it's not needed cuz there's a vigilant and USSEP patch lol. Btw, thanks for all the patches and supporting them 10/10
    1. LazyPotat
      LazyPotat
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      I wondered about that too, but then I went into the changelog and saw it had become redundant
  11. vachnic
    vachnic
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    Hi Foam, the patch for Navigator has the .esp version, which doesn't work for the recommended all-in-one .esl version.
    1. Foamimi
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      Man, another thing I missed! Must've woken up too early today. Will get on that and make a version for the .esl AIO plugin, too. I appreciate the heads-up. 
      EDIT: Fixed!
    2. vachnic
      vachnic
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      *hands you a hot strong coffee* Thanks!