SKYRIM SPECIAL EDITION
Drakian Hydra- Mihail Monsters and Animals (SSE) (mihail immersive add-ons) by Mihail Romanov
Skyrim Special Edition » Creatures
Added: 15/04/2017 - 01:05AM
Updated: 18/09/2017 - 03:44PM

179 Endorsements

2 Latest version

4,462 Unique D/Ls

8,822 Total D/Ls

25,547 Total Views

Uploaded by MihailMods

Description

Last updated at 15:44, 18 Sep 2017 Uploaded at 1:05, 15 Apr 2017



***VERSION 2 RELEASED, NOW HYDRA HAS 4 FUNCTIONAL LEGS, I REMOVED ALLMOST ALL THE HEADS, ONLY 3 NOW, AND I MANAGED TO ADD SOME BODY MOVEMENT TO THE ADDITIONAL 2, NOT PERFECT YET BUT FAR BETTER THEN THE FIRST VERSION. I WORKING A LOT TO MAKE ONE DAY ALL THE HEADS FULLY FUNCTIONAL, NOW THIS V2 IS THE BEST I CAN DO TO THE HYDRA. 
I ALSO MADE CHANGES ON THE SERVANTS OF THE HYDRA, AND ON THE HEAD HELMET, YOU CAN SEE THAT ON THE IMAGES BELLOW. THE HYDRA SKELETON WAS MODIFIED TOO.
ALSO LOOK AT THE NEW MODEL OF THE HYDRA BELLOW AND SEE THAT NOW SHE 
LOOKS QUITE BETTER THEN THE FIRST ONE. AND YES YES, 4 LEGS DRAGONS !!! 
... IM CREATING THEN, WILL BE RELEASED SOON, AND ALSO MORE VARIANTS OF HYDRAS, DRAKES, DRAGONLINGS, ETC., JUST GIVE ME TIME :)AH, NOW THE HYDRA DO RESPAWN, 
AND HAVE SOME GREAT ENTRANCE, SO HAVE FUN KILLING HER SEVERAL TIMES. :)***


CHECK THE NEW VIDEOS:

updates on Drakian Hydra v2

more updates on Drakian Hydra v2


IMAGES FROM VERSION 2






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this mod is a port into SPECIAL EDITION of my oldrim mod
Drakian Hydra- Mihail Monsters and Animals. Please have fun :)







updates on Drakian Hydra v2

more updates on Drakian Hydra v2


video by Just Call Me Frosty


video by freakyskull516


the videos bellow this line are outdated
since show the old model from version 1




video by Jindo Skyrim


Video by er hong



video by S.Silin


video by Max Ventura


video by Tex


video by freakyskull516



(your videos and screenshots
would be very welcome)

:)





Mihail Monsters and Animals is my new creature mod series. It will include animals, monsters,
undead and daedra to expand your gameplay in an immersive and lore-friendly way.
Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I
will release a complete Mihail Monsters and Animals pack. Have fun - I'm at your service.


NOTE- if you create models and textures and you would like to see your great work here on
nexus, but you don't want to create mods by yourself, please contact me, i will be very happy
to include your assets in my mods. You will of course be credited for your contribution :)


I'm creating some line of lore about draconic lineage for my mods. I will place the regular vanilla dragons as dragons, such as the ones with 4 legs and 2 wings (that i will release very soon), variety is common, we have the examples of the dlc1 lake dragons for example, so, i will add the 4 legs variety in this dovah family. They are the most powerfull and intelligent of all species in the draconic lineage. Despite the fact that 2 legs vanilla dragons look like Wyverns, they are actually dragons acording to TES lore.
Then we have the drakes, very similar to the dragons, but some of them have more monstrous physical aspects. They are smart, but not as much as the dragons, the same for the power question. But they are much more evil, and are generally connected to the daedras. (some will be released soon)
Wyverns are also cousins of dovah and drakes, but much lesser intelligent and powerfull, generally used as mounts or guardians by powerfull mages and some warriors. They have allways only 2 legs and 2 wings, and much of them have serpentine physical details. I will consider the serpentine dragons from Dragonborn as Wyverns, and Sahrotaar (Miraak's wyvern) as a very special intelligent Wyvern, that is close to the Dovah. (more Wyvern will be added soon)
Hydras are draconic beings with more then 1 head, no wings, 4 legs, probably more powerfull that the Dovah, but with the same intelligency of the drakes. Not exactly evil or good, they act as keepers, much like the Wyverns, but they are actyally extinct in the events of Skyrim (I will add one or 2 in some mods in the daedric realms). Skeletal Hydras are the skeletal version of the Hydras.
The artificial Hydras are some sort of chymeras created by artificial means joining some draconic beings togheter in order to resemble a original Hydra in power.
They do not look like the original, and now extinct, Hydras, but they have some details in common, like the various heads and the 4 legs. Some have wings or residual wings too. Cus they join togheter in one being the power and intelligency of several beings, they have the same power (or more) that a original Hydra.
There are 3 types of Artificial Hydras: Ahvakaar (abomination)- thats the artificial Hydra created when several Dovah join themselves in order to create a Dovah Chymera that resembles a hydra. Its the second most powerfull variant of artificial hydras, cus they use only the Thu'um to generate the fusion, and nothing more. They are almost nonexistent cus the pride of the Dovah, that consider that kind of chymera an offensive aberration. They call all the artificial hydra types as Vriid Ahvakaar (reptilian abomination), and the one created by Dovah as Ahvakaar (will be add in future mods of this series);
Drakian Hydra- the one of this mod, is the Hydra created by joined togheter several Drakes in one Hydralike being. She's the most powerfull artificial hydra chymera, despite the fact that the Dovah are more powerfull that the Drakes, cus the daedric magical forces used in the fusion process. Drakes are also much more evil, and this helps in the creation of the Drakian Hydra's power;
Gorynych- are the artificial hydras created by the fusion of various Wyverns. Cus Wyverns lack the power and the intelligency to do that by themselves, Gorynychs are usually created by powerfull wizards, in order to create better keepers for fortresses, treasures or secret locations. Not as powerfull as a Drakian Hydra or Ahvakaar, Gorynychs are still dangerous foes to deal with it. (coming soon)
Artificial Hydras are very rare, and this mod only adds one (not respawn- others will be added in my daedric realms mods) Drakian Hydra. There is a nordic dungeon inside the mountain of High Hrothgar, the monastery of the Greybeards protects the secret door that is in the end of one of the halls, guarded by a (new) greybeard keeper. The tomb is almost totally destroyed by the incredible destructive power of the long time captive chymera and her minions. The Greybeards and Paarthurnax managed to imprison the beast long time ago in a terrible battle when several greybeards have died, and also Paarthurnax and the remaining Greybeards have almost died too, what would cause the end of their Order. So, they do not believe that you can defeat the beast, and the keeper will not let you pass into the dungeon. If you want to pass, you need to choose if you want to kill a Greybeard. If you want, do it without the others attention, or just pickpocket the old man, to have the key. Inside the dungeon you will have a great boss fight. Maybe very difficult, but cus this boss is pretty much an easter egg, ive made him intentionaly very hard.


(2 last words- PLEASE READ- FIRST- you know that we modders have several limitations with the animations. We can only use the vanilla ones, so, of course its impossible to give animations to all the heads for now, but the mechanics of combat and magical effects fills that gap. Also its impossible to change size of creatures rigged as dragons. Because that you will never see bigger models or smaller of dragons, giant birds, bats, hydras, working fine with different sizes from the vanilla. SECOND- this is not a creature made only by a custom meshe,
they also use a custom skeleton, and also uses custom settings for this specific race in terms of speed and type and frequency of attacks, and magicall effects and custom shouts, so, as allways you have full permission to use them, but
please use the custom skeleton of the drakian hydra and not the dragon vanilla skeleton, or the model will look different from the look he has on my mod, and also copy the same setting I created for the drakian hydra race, or they will not attack like the hydra. The model is fully dependent of the drakian hydra skeleton, he can't use the dragon skeleton, or he will look absolutely
different from what he looks on my mod.)





- A new giant boss beast- Drakian Hydra

- 2 new hydra minions- living fire and drakian servants

- custom shouts and battle powers

- boss fight mechanics, you need to find how the hydra and her minions
battle mechanics work in order to defeat them

- a good treasure- full set of dragonplate armor minus helmet

- hydra head helmet 

- Custom Hydra sound

- Custom soundtrack

- More wildlife and lore, so, immersion, and hard fight






- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn





This mod should be compatible with almost all other mods.





ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and 
Daedra to expand your gameplay in an immersive and lore-friendly way.  Since I don’t 
have many yet, I’ll be releasing individual mods for each creature, but in the 
future, I will release a complete Mihail Monsters and Animals pack.

 
DWARVEN COLOSSUS- MIHAIL MONSTERS AND ANIMALS (SSE)



Gravelords- Mihail Monsters and Animals (SSE)


MINOTAURS- MIHAIL MONSTERS AND ANIMALS (SSE)


Old Gods of the Hunt- Mihail Monsters and Animals (SSE)


Foglings- Mihail Monsters and Animals(SSE)


Land Dreughs- Mihail Monsters and Animals(SSE)


Flesh Atronachs- Mihail Monsters and Animals(SSE)


ANCIENT NORDIC SENTINEL- MIHAIL MONSTERS AND ANIMALS(SSE)


Lurchers and Briarheart Trees- Mihail Monsters and Animals(SSE)


Bolgans- Mihail Monsters and Animals(SSE)


PEACOCKS- MIHAIL MONSTERS AND ANIMALS (SSE)




Harvesters- Mihail Monsters and Animals (SSE)


Fiendish Keepers - Mihail Monsters and Animals (SSE)


Sewer Rats- Mihail Monsters and Animals (SSE)


Giant Wasps- Mihail Monsters and Animals (SSE)








I really want to sincerely thank several modders, because without
some of their meshes and textures, this mod wouldn't exist. :)
Please endorse and play all of them:


In order to create the Drakian Hydra, i used parts of the dragons
from Berkian and milisot1325. And to create the Living
Fire minion i've used some parts of a creature from Vicn.
The draconian statue original assets (on the
dungeon) belongs to CD PROJEKT RED and 
are distributed with their permission;
The model was converted by LorSakyamuni;

Soundtrack by Derik and Brandon Fietcher
Inferno Weapons and Armor by metametroid
Thank you very much :)




PERMISSIONS:


Feel free to use my mod in your projects,no need to ask me for
permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second,
please give credit in your mod page to this mod page.


PLEASE READ this is not a creature made only by a custom meshe,
they also use a custom skeleton, and also uses custom settings for
this specific race in terms of speed and type and frequency of
attacks, and magicall effects and custom shouts, so, as allways you have full permission to use them, but please use the custom skeleton of the drakian hydra and not the dragon vanilla skeleton, or the model will look different
from the look he has on my mod, and also copy the same setting I
created for the drakian hydra race, or they will not attack like the hydra.
The model is fully dependent of the drakian hydra skeleton, he
can't use the dragon skeleton, or he will look absolutely
different from what he looks on my mod.




THANKS! :)
Mihail Romanov






Have not played Sulfur and Fire yet? :)
Check the amazing trailer made by Sinitar Gaming:



Jindo-Skyrim made a great mod trailer to
The Giant Kingdom, take a look on it:


and to the Minotaurs mod:


TAKE A LOOK ON MY GRAVELORD TOO:


and the Dwarven Colossus vídeo by FACEMAN GAMING:




SULFUR AND FIRE- TRIAL OF MEHRUNES DAGON (SSE)


The Corprusarium- Shadows of Dagoth Ur (SSE)



Guars REDONE- Dunmer Culture pt.1 (SSE)


The Mudcrab Merchant- Dunmer Culture pt.2 (SSE)


Seht's Dovah-Fly Pet- Dunmer Culture pt.3 (SSE)


Rustic Weapons Pack- Mihail Weapons and Shields (SSE)

Soul Trees- Interesting Soul Cairn (SSE)


Suthay-Pahmar Alliance Camp- Skooma routes pt.1 (SSE)


The Hall of Memories- Reencounters in Moonshadow (SSE)


House Dres pt.1- Underhanded Slavery (SSE)


DWARVEN COLOSSUS- MIHAIL MONSTERS AND ANIMALS (SSE)


Gravelords- Mihail Monsters and Animals (SSE)

PEACOCKS- MIHAIL MONSTERS AND ANIMALS (SSE)


MINOTAURS- MIHAIL MONSTERS AND ANIMALS (SSE)



Harvesters- Mihail Monsters and Animals (SSE)


Fiendish Keepers - Mihail Monsters and Animals (SSE)


Sewer Rats- Mihail Monsters and Animals (SSE)


Giant Wasps- Mihail Monsters and Animals (SSE)


Old Gods of the Hunt- Mihail Monsters and Animals (SSE)


Foglings- Mihail Monsters and Animals(SSE)


Land Dreughs- Mihail Monsters and Animals(SSE)


Flesh Atronachs- Mihail Monsters and Animals(SSE)


ANCIENT NORDIC SENTINEL- MIHAIL MONSTERS AND ANIMALS(SSE)


Lurchers and Briarheart Trees- Mihail Monsters and Animals(SSE)


Bolgans- Mihail Monsters and Animals(SSE)


The Giant Kingdom- Elements of Skyrim pt.1 (SE)


Mammoth Expansion- elements of Skyrim pt.2 (SE)


Draugr Patrols- Elements of Skyrim pt.3 (SE)


take a look too on my skyrim legendary edition releases