Skyrim Special Edition
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Abbalovesyou

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Abbalovesyou

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38 comments

  1. Vilperi15
    Vilperi15
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    This mod hasn't been through the new CK and is using the old file header 43 instead of the 44 that Special Edition uses. This can cause corrupt saves and more issues. Mod author please resave this mod in the new CK and upload the new version here. Thanks!
    1. Abbalovesyou
      Abbalovesyou
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      has this been confirmed or no
    2. evanfalcon1564@gmail.com
      [email protected]
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      Yes, i believe vilperi is correct
    3. ColossusX13
      ColossusX13
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      Has no errors so it's fine by me
    4. Kulharin
      Kulharin
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      form 43 = improper port... it should be saved in the CK to make it form 44 if that's the case
    5. PHANTOMHATE
      PHANTOMHATE
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      Fact:
      New Records in SSE
          LENS
          VOLI
          SPGD (from FO4)
      Changed records in SSE
          MATO - changed Directional Material Data (L9895-L9929)
          STAT - changed Direction Material (L12783-L12797)
          WATR - changed Visual Data (L12920-L13041), added Flow Normals (L13057)
          WTHR - added volumetric lighting (L13426-L13432), added LENS flare reference (L13442)
          WEAP - changed Critical Data (L13159-L13183)
      Changes subrecords in SSE
          VMAD - added "large references"

      If those records are not in this mod it does not require change.
      SSE uses and includes form 16, 32, and many more, look in the records.
      Changing form with CK often breaks mods and causes CTD.
      "Better to be safe and convert with CK" is a risk.
      If I am wrong you NEED to list actual facts and details.
  2. Dorksis
    Dorksis
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    Not bad...
  3. StellarHarbour
    StellarHarbour
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    All enemies teleported to me, then everything happened as in the movies from the Brazzers
    6/10 W8ing for fix :3
    1. chimpoforevah
      chimpoforevah
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      Outstanding.
  4. lilebonymace
    lilebonymace
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    i've made a standalone xEdit patcher https://www.nexusmods.com/skyrimspecialedition/mods/36042/

    edit: there's now a Synthesis one too made by other guy
    1. jawub
      jawub
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      Thanks
    2. jawub
      jawub
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      Thanks
  5. thefightmilk
    thefightmilk
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    I made a patch to make this work for Skyrim Revamped Loot and Encounter Zones 1.2 (https://www.nexusmods.com/skyrimspecialedition/mods/14338) It's ESL flagged and you don't need the original Disable Combat Boundary mod, just place this below Skyrim Revamped:

    http://www.mediafire.com/file/vh27wpds8upov07/SR_-_Disable_Combat_Boundary_Patch.7z/file
    1. ValdoranR0
      ValdoranR0
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      Are you saying i just need the patch but not this mod?
  6. ecklcakes
    ecklcakes
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    I imagine you're probably no longer working on it but I've been having issues whereby the enemies chasing me who are pretty far behind just about instantly all come through the door at the same time as me.

    This also happens if someone is in the middle of addressing my character.
    1. Abbalovesyou
      Abbalovesyou
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      Thats the drawback about this kind of mod. It was fine in oblivion, they had to be close behind you to follow you through the loading screen. but with this added back in skyrim, it seems they have teleporting powers. nothing can be done about that

    2. Kulharin
      Kulharin
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      I think the only way around this is to sneak, if you are at least partially concealed they should warp... but they know where you are they will follow you.
  7. peppupeikko
    peppupeikko
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    If I've understood correctly, this changes Encounter Zones in the game. Meaning that it will conflict with Morrowloot Ultimate, Skyrim Revamped and any other mod that de-levels or modifies the encounter zones. Would it be possible for the author to create patches that work with the most popular such mods?
    1. Kulharin
      Kulharin
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      Yes you are correct.. a patch is very easy to make though. It'd be tedious for the author to make em though since there are 10+ encounter zone mods. I will likely make one for encounter zones redone.
  8. rasser80
    rasser80
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    if you use this + OMEGA - Balance mod make sure that this mod load first and then omega and then you have to hand edit the zones after as they overwrite each other and smash patch wont fix it.
    1. kthompsen
      kthompsen
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      Using Omega period sounds like a pain to work.. but seems fun.
  9. FatKhajiit108
    FatKhajiit108
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    I know this is probably a stupid question but could this cause issues with dragons? I mean, if you were in combat with a dragon and entered an inn/house to heal, could the dragon (rather messily) follow you in?
    1. Abbalovesyou
      Abbalovesyou
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      im not sure if dragons will follow you in. They are usually on the outside so..
    2. FatKidWitAJetPak
      FatKidWitAJetPak
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      LOL
  10. Scace21
    Scace21
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    If you choose to use this mod make sure MorrowLoot is loaded AFTER this mod.
    1. ILive66Failed
      ILive66Failed
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      why is that? what is the conflict?